EVERSPACE™ 2

EVERSPACE™ 2

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The music
I feel it's a halfway thing, halfway electronics but too shy and muted to really pop and shine.

Felt like listening to lift music when the game deserves some proper progressive soundtrack.

Well, that was my strongest disappointment on my short tryout of the game this far.

Then again, this is highly subjective, any other opinions on the subject out there ?
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Showing 1-15 of 18 comments
HEXEN Jan 18, 2021 @ 11:47pm 
I mute the music, because I want to hear radio chatter.
Worsfold83 Jan 18, 2021 @ 11:48pm 
I love the music, very atmospheric imo.
Sundowning. Jan 19, 2021 @ 12:23am 
I'm on the opposite side, I liked it on every dev video and praised it on their stream multiple times.

HOWEVER, I get your point and I must say It's not something I want to hear outside of the game's context (be it buying the ost or listening to it on spotify or something like that). Except for that "travel" music. That one is catchy.
Buntkreuz Jan 19, 2021 @ 1:11am 
Hm. Music is a so-so thing.
If its too dominant, it takes a primary role and can become annoying or distracting.
If its taking a backseat, then it could also just not be there.

To me, ES2 music currently is more of the latter. Its so much in the background not playing any role whatsoever, that i dont notice it most of the time.
Now we could debate whether thats good and it still serves a purpose by supporting the gameplay calmly and creating some mood.
But personally i prefer music to adapt to the scene and situation. Well and then hit the spot. For example i played Roboquest, a roguelike shooter with loot and its music is dominant and thats awesome because it kicks.
For a progressive explorative space game like ES2 however, i can see the approach to have music take more of a backseat.

What i would like to see now would be that they added a bit more dynamic music that adapts to the scene and changes its tone more clearly, maybe even turns itself off.
Like, calm music support in hangar and shop, more intense during fighting, off during exploration.

Personally, i am more a fan of ambient sounds anyway. If there is enough ambient sound to be heard from around, then i dont care for music.
Well, problem is, the game is set in space, so not much ambience to be heard.
The Time Traveler Jan 19, 2021 @ 1:30am 
Originally posted by DumbCustomer:
I feel it's a halfway thing, halfway electronics but too shy and muted to really pop and shine.

Felt like listening to lift music when the game deserves some proper progressive soundtrack.

Well, that was my strongest disappointment on my short tryout of the game this far.

Then again, this is highly subjective, any other opinions on the subject out there ?
you know you can mute the music. and play exactly what you want on your stereo right? most players do this with EVERY game. Give it a try.
Spectral B4dger Jan 19, 2021 @ 5:48am 
I personally don't like the music at all. Aside the combat music, the rest it's not adequate imo, especially during the cutscenes.
Sfx are ok but I'd like the weapons to have more body. Engine and boost sounds need to be reworked as they feel just white noise. The "acquisition sound" of the tractor beam when you retrieve what you're collecting feels a bit too arcade-y to me.
Sadly, I'm biased because the sfx in Elite Dangerous are incredible... so I was expecting a bit more interesting sounds in ES2
GepardenK Jan 19, 2021 @ 5:55am 
Originally posted by 丂PɆCƬⱤΛꝈ 乃ΛDGΣⱤ:
I personally don't like the music at all. Aside the combat music, the rest it's not adequate imo, especially during the cutscenes.
Sfx are ok but I'd like the weapons to have more body. Engine and boost sounds need to be reworked as they feel just white noise. The "acquisition sound" of the tractor beam when you retrieve what you're collecting feels a bit too arcade-y to me.
Sadly, I'm biased because the sfx in Elite Dangerous are incredible... so I was expecting a bit more interesting sounds in ES2

Elite Dangerous has a great soundscape but that sort of direction would not be a good fit for Everspace. It would be way too broody. Everspace's style is more in line with Shmups and vertical scrollers than it is something like Elite - satisfying arcady plings when acquiring stuff is exactly what Everspace should have.
Last edited by GepardenK; Jan 19, 2021 @ 6:04am
HEXEN Jan 19, 2021 @ 5:57am 
The arcade-y pickup sound was in the game back when Everspace 1 was a thing. It's not an immersive, realistic simulation, but an action-arcade-space-shooter.
Spectral B4dger Jan 19, 2021 @ 6:49am 
Originally posted by ᛁᚱᚢᛚᚨᚾ:
The arcade-y pickup sound was in the game back when Everspace 1 was a thing. It's not an immersive, realistic simulation, but an action-arcade-space-shooter.
Yup I know that, not saying it had to be something "real". It's just that to me it's a bit too much arcade-y. I'd have preferred something more mechanical-like... like the example here https://www.soundsnap.com/search/audio/sci%20fi/score/2sec (play Robot - air pneumatic - autobot - fast mechanism 5)
Sup_Ben Jan 19, 2021 @ 9:29am 
Well, if you mean the music in second video reel, it's a band "Drop Your Weapon" with track "Candy Girls".
BEC0MM™ Jan 29, 2021 @ 5:46am 
...opinions aside (you like the music or not), I think there is one major issue: music plays ALL THE TIME. After the 5th jump I was really annoyed about listening to the same loop. It's not that bad, but it feels like a boring elevator music to me now.

This is a space game, I believe it would be much better to keep player immersed in the game with sound FX most of the time. Music should turn on when something of importance happens (discover new location, finish quest, engage in combat, earn a new level, find rare gear...etc).
There is no Mango Jan 29, 2021 @ 6:22pm 
Originally posted by BEC0MM™:
...
yes
Parzival Feb 1, 2021 @ 1:31pm 
Equip the spaceships with a galaxcy radio, so player can tune into their favourite station. Beats a walkman with a cassette.
Simbel Feb 1, 2021 @ 3:18pm 
That soundtrack reminds me of the Captain Future stuff, i like it, a few more tracks would be fine (and a little bit more "progressive" too)
exelsior4000 Feb 1, 2021 @ 3:28pm 
i like the music especially the combat themes, but i don't think the current hyperlight travel theme fits very well to ceto and union. it's way too determined. I'd say ceto needs a more mysterious hyperlight travel track and union a more dreamy one.
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Date Posted: Jan 18, 2021 @ 11:45pm
Posts: 18