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I'd recommend giving the demo a go to see what you think
I played and love Freelancer, and yes, I would totally compare those games in their core gameplay, concept and in-game mobility. For me it is a Freelancer in much better graphics.
That said, Everspace 2 clicks way more of the freedom checkboxes that Freelancer had. And I'm just ecstatic that now when I constantly fail, I'll be able to restart at a checkpoint or autosave somewhere. :)
What eventually broken my heart with Freelancer was having no reliable servers for the multiplayer. Every server went up and down like a teeter totter, and I got fed up trying to find a server or servers that would remain up for more than a few days.
At least with no multiplayer, Everspace 2 won't have that problem. :)
I doubt people loved Freelancer for the multiplayer. Personally, I loved it for the story and the exploration system.
Good opinion. I support this.
Never played Freelancer in multiplayer. Wasn't it also capped for 250 players on one server?
I really missed a lot of content in single-player when it came down to the free-play stuff after the campaign. The automatic generated mission were quite boring because too little variation in the mission types. You couldn't fight battleships anymore (the stationary ones at the gates were indestructable like any station). Sad. After you completed the game it was all up for collecting money and reputation to buy the best ship (the Corsair Titan), collect all alien weapons, find the hidden and lost Hispania sleeper ship (and the Outlaw planet with it), and drop a full set of the no-energy-usage weapons of the Nomads in 2 of their secret systems (in which also the planet of the apes and a robot planet were located as an easter egg). Yes, fun things to do, but that was it. The ship enhancement and weapons didn't really had any point as no real fighting challenge was open. It was just to pad yourself on the shoulder and be proud you became (more) imba.
I hope that RFG, besides of the Ancient Rift thing, will look into giving us enough free-play content once story ended. Else it will have the same problem Freelancer had.
When searching it, it redirects to the full game, and the full game page does not contain any demo link.
Could be that it is not available anymore. In another discussion here a dev wrote that they took the demo from the page because so many people complaint about things in it, even after the devs disclaimer told them it is an totally outdated version (in fact is it 1,5 year old, a quickly made prototype for the Gamescom presentation based on Everspace 1).
Honestly, its for the best. I will wait till the game comes out of the oven.
I agree. The complaints about the demo really were killing a lot of the community and devs time only because people cannot read disclamers or pinned messages on the board.