EVERSPACE™ 2

EVERSPACE™ 2

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蛍Firefly Oct 5, 2023 @ 6:20pm
Fastest and Easiest Lunacy 1000 Builds?
I'm awfully busy these days and I want to query the community on fast Rift farms for the new sets, and rerolling equips is really nice, so it's a good time for me to thoerycraft some perfect builds. Except I'm rusty on my ES2 lingo, so I could use some help.

My go-to right now is a Gunship, using a full Opulence set, Siren's energy and sensor, good old SH-8495, and relying on Turret to kill things. Problem is, Ult charges on kills and it's easy to get into a situation where I can't get the Ult to charge fast enough.

My 2nd choice right now is an odd one, a Vindicator that spams and cancels Ult early. Why? Because Drone Explosion Passive occurs when Drones despawn if they were spawned from Ult. Not much can survive 6 drone-bombs explode, which should recharge the Ult again. But it's been a while, so I can't remember my build with it, or if any of the new sets would work well.

I'm willing to accept any advice for speed and consistency. I'm not going for world records here, just grinding.

EDIT: Tried miner bomber, not consistent. Gunship is consistent enough. Vindicator is the best. Because Vindicator's build only requires 2 passives, I have no idea what to put on him otherwise. Can't go wrong with Opulence set.
Last edited by 蛍Firefly; Oct 5, 2023 @ 8:51pm
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Showing 1-15 of 19 comments
Yes Indeed! Oct 6, 2023 @ 12:50am 
This build assumes that Devices and ULTs still do not break cloaking since 1.0. I haven't found a Pango's Pride in my run yet, and I still need to test this build. Provided it still works, this is an improvement upon my previous Utility Gunship build. If this has been patched out, I'll just have to edit this post in shame.

Gunship

Passives:
Coilgun Turret
30% bonus damage against drones
Turret attacks mines
Armor recovery after not getting hit

P1: Deteriorator
P2: Executioner
P3: Rattler

S1: Jury (Vigilante 2/4)
S2: Rascal (Rogue 2/2)

Core: Triton Core
Shield: none
Plate: Pango's Pride
Sensor: Visions of Decay
Boost: Hydrosurge Drive (Sirensea 2/4)
Cargo: Containment Unit (Blightmonger 2/4)

C1: Cloak Field Generator
C2: System Recovery Routine (or another CFG)

Stat Priority: Utility >= Device Damage while cloaked > ULT Generation > ULT Duration = ULT Damage > Speed/Corrosion Damage/duration

D1: Fusion Hook (Kunai)
D2: Magnetic Repulsor (Energy Leak)
D3: Corrosion Injector (Mercy Kill)
D4: Annihilator Virus (R-Naught)

L5 Perk: Close Call
L10 Perk: Play it Safe
L15 Perk: Crit Happens
L20 Perk: Ulterior Motive
L25 Perk: doesn't really matter, Retaliation
L30 Perk: Symphony of Destruction

Strategy:

It's not the fastest, but it's one of the easiest.

Devices and ULTs do not break Pango's Pride cloaking.

Never fire your weapons, never boost. Drop cruise as soon as you enter the rift. Use Fusion Hook to get around. Don't accidentally fly into anything. Charge your ULT. Use your ULT and always plan your next movement; the turret should never stop firing until you're out of ULT.

Outside of ULT, seek purple energy orbs and focus on killing weak targets quickly. Kunai + MagRep-spam to maybe get a couple orbs. Look for ships with drones, proto scouts, anything with small hull values; corrode these first, using Kunai or MagRep to get them near their allies if necessary. Keep Corrosion rolling from weakest targets to strongest; Visions of Decay will apply multiple stacks to nearby strong enemies. Try to avoid using Annihilator Virus near drones and very tough enemies. If you really need to take down a tougher enemy, wait a couple seconds for Vigilante to stack so you get more mileage out of corrosion.

The final boss should be the only time you need to break cloak.
Last edited by Yes Indeed!; Oct 6, 2023 @ 1:01am
蛍Firefly Oct 6, 2023 @ 12:34pm 
A Gunship that plays like a Stinger? Interesting. They didn't change device upgrading so I'm probably not going to try it, but the information is valuable.
Intamiantis Jan 6, 2024 @ 4:20pm 
Hey I know I'm late to the party on this but here is my Gunship build that pretty much breaks the game. Lunacy 1000 is a cinch.

3 Bloodstar: Rapid Decimator with Kinetic and "After 10 shots 20% extra crit" Optimized FFT Core, Optimized Renegade Plating

2 Tides of Siren Sea: Optimized Wavepulse Analyzer, Optimized Hydrosurge Drive

Rapid Umbra and Preumbra With "After 10 shots 20% extra crit"

Marksman Destabilizer with "fire on crit" and Powerful Rockets with Kinetic with 30% damage on flight time, 20% shield disable,

SH-8495, BOB

Maximize firepower, utility, precision, and expertise (reroll a lot, shoot for 3500 and space out mainframe to balance this)

Ship passives: 30% against drones, COIL TURRET, 15% boost speed

Perks: Exit Strategy, Relentless, Exploitation, Downtime Warrior, Ulterior Motive, Overkill

Devices: EMP Hard Reset, Temporal Diligence, MDS Sustenance, Front Shield All Day

Basically, Bloodstar keeps you boosting. sh8495 and tides keep your ULT going. Perks help your weapons keep firing, and all the crit give you constant free destabilizer missiles.

Oh, and if all this stacks your guns can do around 40,000 DPS before destabilization.

Save the rockets for the boss. Use a damage booster and then hit it with a couple of destabilizers then unleash the rockets and the boss melts in seconds.

Hope this helps. Now go harvest all those starforged items everytime.

PS I painted my ship black and white and named it The Hungry Orca
Kivan Jan 7, 2024 @ 10:00pm 
Sentinel Cookie Cutter
This build will work with any ship

Sentinel is slower than Gunship or Interceptor in clearing, but is immortal. So for the chill 6 minute Rifts, I recommend this.
If you want the fastest, do the same on the Interceptor (Go with Siren Core and Booster).

Firepower: 3.500 (feel free to go 4.500)
Precision: 3.000 (no sense going over this, 5% CHC or 1% CHC is better at this point)
Expertise: 2.000

Perks:
Exit strategy (any other ship - Defensive Massacre)
Play it Safe - for Reactive Armor
Crit Happens
Critical Faculty
Exploitation - This is like 10-15% CHC
Symphony of Destruction - The key

Devices:
Teleporter - reach big targets faster
Corrosion Injector - for Reactive Armor
Nano Transmitter - I don't know what else to put
Front Shield Generator: All Day: Blocked damage is converted into weapon energy

Weapons:
Starforged Commander Rapid Shredder (with Barrage)
+20% increased damage if your ship is exposed to sunlight
Critical hits have a 40% chance to recharge weapon energy by 2%

- Vigilante weapon and missile just for the Set bonus

Gear:
- Only the shield should be Starforged. Everything else doesn't matter, superior is just fine
- All gear should preferably be Firepower, Precision, 5% increased CHC or Expertise

1. Bloodstar Optimized FFT Core - you will never stop firing, so this is just for the 5 seconds per kill boost

2. (This shield should be legendary) Starforged Autonomous Overcharged Genesis Barrier, Restore Protocol Catalyst - basically, with 70% damage reduction, the enemies just scratch you, and you keep regenerating shield 24/7
QoL: Instantly starts recharging when depleted; can only occur once every 20 seconds

3. Bloodstar Optimized Renegade Plating

4. Redemption Optimized Dogmatic Scanner - Gauss Cannons deal 20% increased damage
Critical hits web targets for 3 seconds - amazing. Let's you target enemies easier + enables Exploitation

5. Eco Cruise Booster - 45 seconds of non-stop boost, and that's w/o the constant 5 sec per kill regen from Bloodstar bonus

6. Wrath of the Fallen or Autonomous Cargo

Passives:
1. Using a consumable immediately triggers the shield to recharge (pair with Genesis Barrier - immortality)
2. While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption
3. 15% increased shield hitpoints
4. Collecting an energy orb deploys an energy shield for 2s - This also regenerates your weapon energy if you have Shield Generator equiped

Tip 1:
In Windows, go to Mouse Settings and turn on ClickLock.
Tip 2:
In game, go to Settings, Mouse and Keyboard, set Boost Behaviour to Toggle.
Last edited by Kivan; Jan 7, 2024 @ 10:24pm
Geekbyte  [developer] Jan 8, 2024 @ 1:26am 
Nice build.
Jamma Jan 18, 2024 @ 1:16pm 
Not sure that this qualifies as fast, but definitely easiest. I got the idea from a Youtube video.

I present:

Doom'Scout

Max damage output almost 500k Kinetic and Energy according to my calculations which are probably not 100% correct - but I've seen 384k energy damage in action.

Not sure why, but Adam just said "My ride situation just improved drastically." with HIVE responding "Might you not be a little too over-powered with this?" :steamhappy: :steamhappy: :steamhappy:

Passives: +30% range, others not important

Expertise: +70.3 Range

Perks:
Close Call, Downtime Warrior
Excessive Force: +30% energy damage
Exploitation
Symphony of Destruction: let them kill each other

Modules

Core: Starforged Optimized Energy Core, Firepower/Expertise/+10% primary range
Shield: Primed Shield ST, Firepower/Structure/+10% primary range
Plating: Pango's pride: Precision/Structure/Utility/Expertise
Sensor: Prototype Optimized Wavepulse Analyzer (1/4): Firepower, tag mines, Rail Guns deal 20% increased damage
Booster: Starforged Eco Hydrosurge Drive (2/4): Precision, Weapon damage +20% when standing still, +10% secondary range
Cargo: Wrath of the fallen (makes for a nice distraction, very useful if a strong enemy gets resurrected lol )

Primary weapons

Starforged powerful Rail Gun, Catalyst: Kinetic damage (1679/1881 dps; 527/591 per shot)
* 10% chance to increase all damage to hull by 100%
* after 10 non-critical hits: chance increased by 20%
* 10% chance to disable shield
Starforged Marksman Executioner (1/2) - Marksman to get it almost to the same range: about 8km
* 10% chance to regenerate 20% of hull with kill
* 10% chance to increase all damage to hull by 100%
* 20% chance to slow target for 5s

Secondary weapons

Prototype powerful Jury (2/3)
Prototype Powerful Cruise missiles

Devices
Teleporter
Energized Boost
EMP

Consumables
Damage boosters only.

Set bonuses
Vigilante(2/3): stack of destabilized per second, up to 60%
Tides of Siren(2/4): 30% increased ULT

Strategy

"Get the hell outta here." - stay far away from anybody, kill them from 7-8km range. Use ULT as soon as it's full and there are big targets. Damage boosters too. Teleport drones get EMPd, then either some missiles or just a Cruise missile. If anybody comes nearer than 2-3 km, get away using energized boost.

The end boss is easy since there's no Resolve timeout: just get far away, then pummel it using rail guns, maybe drop a cruise missile or two for fun.

The shot of doom

Starforged powerful Rail Gun:
Fully charged: 750%
+142.2% Firepower
Range: 8km -> +320%
+20% Railgun from Sensor
+20% from Booster while standing (which I'm doing most of the time)
+60% from Vigilante after 6s
+40% damage booster
+300% Shadow Strike
+100% Railgun 10%-chance
+30% energy damage from Excessive Force
*1.8 Critical hit

Depending on how the calculation works you get up to 400-500 times the base damage or "only" up to 28 times :steammocking: .

Notes/questions

The range calculation doesn't check out. Using the Railgun, I can shoot targets at 8.0, maybe 8.1 km, maybe slightly more but my calc says it should be 3.5km*1.3(passive)*1.7(expertise)*1.1(core)*1.1(shield) = 9.4km, which it definitely is not? How does the calculation work when taking the module bonuses into account?

How's increased damaged calculated? The special ability says "Deals 4% increased damage per 100m distance to target" - so on 1000m one deals 40% extra, that is 100%+40% = 140%, so at 8km it should be 100%+320% = 420%?
Last edited by Jamma; Jan 19, 2024 @ 8:13am
Kivan Jan 19, 2024 @ 11:21pm 
@Jamma

Try the Marksman Disintegrator (with kinetic) (damage +5% every second, critical 40/2)
Jamma Jan 24, 2024 @ 12:48pm 
What's the max range of the Disintegrator compared to the 3.5km of the Rail Gun or 3.25 km of the Marksman Executioner? I'd rather keep my distance of 7-8 km. :steamhappy:
Cosworth Feb 11, 2024 @ 12:03pm 
Not the fastest
Scout build for Lunacy rift 1000
https://postimg.cc/gallery/GmCynkQ

I made one with Devotion gun and were using "crit happens" perk instead
"Exessive Force", "ulterior motiv " and "symphony of destruction". Went without shield.
This build was harder to manage.
Last edited by Cosworth; Feb 11, 2024 @ 12:10pm
Paradox Mar 20, 2024 @ 3:21pm 
Originally posted by Jamma:
...
Doom'Scout
...
This post is only a few months old, but I'm curious if this build still works for you. I've tried making a scout with rails and have been unsuccessful in any lunacy 1000 attempts with it, because I always resolve out. Things just do not die fast enough. So, not sure if there was an update and a nerf between when you made the post and now or if you're doing something I am missing. I don't know what you could possibly doing that I'm not for much higher dps, so assume this build must have been nerfed into unviability.

Originally posted by Cosworth:
Not the fastest
Scout build for Lunacy rift 1000
https://postimg.cc/gallery/GmCynkQ

I made one with Devotion gun and were using "crit happens" perk instead
"Exessive Force", "ulterior motiv " and "symphony of destruction". Went without shield.
This build was harder to manage.
Same for this build. And, it's annoyingly difficult to actually hit with the devotion from long range.
Last edited by Paradox; Mar 20, 2024 @ 3:22pm
Geekbyte  [developer] Mar 21, 2024 @ 1:41am 
If anyone's not already, I can suggest joining our Discord server as we have a specific ES2 Guides and Builds channel which includes some amazing builds from one of our top community pilots, Wizard Jerry.

He finishes 1000 lunacy Rifts with impunity and has a build document that people can happily look at.
Sisupisici Mar 21, 2024 @ 5:34am 
Get a gunship with coil gun turret, more armor repair per kill, more boost speed, and perhaps more drone damage, as well as the following modules:
-thundercore (and EMP with hard reset)
-stormchaser shield with EMP on shutdown
-omnimanus
-dogmatic scanner with whatever bonuses you like (I run crit for the crit god because I don't like weapon specific bonuses)
-efficient cruise booster to permaboost, which is the best defense in the game, far better than cloaking will ever be; get a good roll for handling
-optimized repair bay with handling and speed/boost speed

-rattler with damage ramp up, shield disable, energy restore and barrage catalyst
this will be your main gun; get those energy orbs to keep it firing endlessly
-whatever other guns you like, e.g. PL for when the damn shield disable just won't trigger and eradicator to pair with the radar; vigilante guns work well too and also give you the nice 2 piece set bonus
-rascal for the bonus with the rattler, with whatever bonuses you like (obv. missiles on crits are nice)
-whirlwind with free missiles for 2 piece set bonus and even more EMP because EMP is best
This clears L1000 rifts in 7 minutes if I chain the kills nicely and I am almost invulnerable.

You can make an interceptor with almost the same modules. I recommend for passives primary damage, energy refund on hit (the crux of the build), crit for continuous fire and crit on energy orb / ULT on crit. You won't need energy charge on crit on the rattler, so swap that for a bit more damage. Get an efficient beam with damage ramp up and barrage, you will be able to fire it permanently. Add another missile that you like, e.g. destab or vigilante. I do L1000 in 8-9 minutes with that.

Replace the omnimanus and the scanner with renegade plating and VoD on an EMPlord sentinel and you will have almost 0 device cooldown so you can EMP and corrode your enemies with impunity. Also you will be almost invulnerable due to the sentinel's good mobility (that actually surprised me).

And if the devs fix the scout's spread passive try a shredder, because in rifts kinetic damage is king, and it sounds like a lot of fun. Until then you can try a calibrated shredder (damn I hate 1.6 deg of spread, so useless) on a mobile ship like a stinger for, you guessed it, all the EMP.

You can try scout with lots of stacked crit instead of speed and handling (but keep the cruise booster because it is the best), swift executioner with kinetic damage and the zombie cargo rack. Snipe from afar, permaboost (best defense, never bother with cloaking as the enemies will shoot you regardless), if you see a nice group of enemies get between them and EMP (thundercore ftw), and perhaps get all three vigilante guns because that makes them take EMP as well.
Almost forgot: spamming uncharged executioner on the boss from long range is surprinsgly safe and effective, especially if you roll shield disable on crit and corrosion as railgun gets huge chances for those.

Cheers.
Last edited by Sisupisici; Mar 21, 2024 @ 5:40am
Cosworth Mar 21, 2024 @ 9:40am 
Originally posted by Paradox:
Originally posted by Jamma:
...

Originally posted by Cosworth:
Not the fastest
Scout build for Lunacy rift 1000
https://postimg.cc/gallery/GmCynkQ

I made one with Devotion gun and were using "crit happens" perk instead
"Exessive Force", "ulterior motiv " and "symphony of destruction". Went without shield.
This build was harder to manage.
Same for this build. And, it's annoyingly difficult to actually hit with the devotion from long range.

Here is last two part of lunacy 1000 with this setup.
Not devotion gun setup but the other one.
https://www.youtube.com/watch?v=eiq35c4rkXE

I can win maybe 7-8 times out of 10.
Teleportation drones and snipers can still mess you up quickly. It is important to lock-on target to use vigilante 2/3 set bonus, and there are other bonuses also ( when you standing still, when you are cloaked etc.)
Last edited by Cosworth; Mar 21, 2024 @ 10:04am
Cosworth Mar 21, 2024 @ 10:03am 
Using Scout i find having good modifiers plays bigger role than on something like Interceptor or gunship in Lunacy 1000.

Primaries that i have are (i bulit this for two rail gun)
-10% increased primary weapon damage while cloaked (two times)
-10% increased primary weapon range
-20% increased damage against Ancients and Ancient-controlled units (good for Rifts) on one Rail gun (with Swift catalyst)
-Swift Executioner (+kinetic) Killing an enemy temporarily increases this weapon's damage by 1% up to 25% for 8 seconds
-Weapon damage increases by 20% when standing still (important not to move forward or back, boosting etc)
-Rail guns deals 20% increased damage
+Vigilante 2/3 set
+Tides of siren's sea set 2/4
Last edited by Cosworth; Mar 21, 2024 @ 10:16am
Jamma Mar 21, 2024 @ 11:35am 
Originally posted by Paradox:
Originally posted by Jamma:
...
Doom'Scout
...
This post is only a few months old, but I'm curious if this build still works for you. I've tried making a scout with rails and have been unsuccessful in any lunacy 1000 attempts with it, because I always resolve out. Things just do not die fast enough. So, not sure if there was an update and a nerf between when you made the post and now or if you're doing something I am missing. I don't know what you could possibly doing that I'm not for much higher dps, so assume this build must have been nerfed into unviability.
As Cosworth mentioned: The vigilante set bonus is important for free destabilizer stacks and also go for extra range modifiers - more range equals more damage for the Scout.

I play that Scout build like this:
  • jump in, immediately leave cruise
  • boost away from all the enemies (energized boost, sharp turn down downwards, dampeners off, boost off - you'll be cloaked by the time you're stopping by re-anabling dampeners)
  • always keep your distance! - 5-7km works best
  • fully charge your shots
  • bring starforged railgun and Executioner (Executioner works best with marksman so it's range becomes almost the same as plain Railgun)
  • I just camp in safe distance (I dont move, only change orientation for targeting - playing Keyboard+mouse) and use "target nearest enemy" to avoid surprises and pick 'em out quickly.
  • use energized boost with dampeners off to get away quickly as soon as somebody starts shooting you
  • Use your ULT as soon as it's full.
  • use damage boosters freely (you can bring 12 given 3 slots), so if there's a big target, just drop one in
  • Wrath of the fallen makes for a nice distraction and keeps them away from you
  • Let go of that Ravager which doesn't want to die just now - just go somewhere else, there's enough for everbyody (or drop a cruise missile on it)

I only get a problem with resolve when I'm getting stressed out. Teleport drones are a PITA, but that'swhy I bring the EMP and spam them with Jury missiles.
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Date Posted: Oct 5, 2023 @ 6:20pm
Posts: 19