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Its not a 1-1 copy, obviously, but it plays much the same way and I would guess that people who loved Freelancer will love this game, I know I do :)
you dont have to do them outside of certain main story missions.
but its great how rewarding they are when you put the efford in. those mainframe upgrades are no joke. up to 25% stat multiplyer if you put 5 levels into a stat.
Prices of goods do vary in this game, unlike Freelancer's static trade routes (if you minmaxed your road to wealth doing drug trade routes using a "hidden" wormholes - wasn't shown but you literally learned about it through the main storyline - , anyway, which undid all the other "economic" aspects of it), but it´s almost just as lacking.
Unlike Freelancer, you get multiple ship types that are useful from the beginning till the endgame, with each ship type being very unique and viable while only requiring you to purchase one from to the next tier to keep up. In Freelancer, you never really got the ability to stick to a faction's ships no matter how much you liked the look because of the extreme fixed RPG design, with essentially just one notable exception - the Dromedary - which required realizing its value by yourself and grinding to befriend the faction that had it when you got to them during the storyline of the game.
This game also has traits to go along with each ship type, devices, consumables, ship components, and is more customizable and action perk based than Freelancer was. IMO, although lacking factions and having a more simplistic universe this game has a better storyline and character growth. This game also has side missions with their own enjoyable storylines.
Best of all, unlike Freelancer, this game doesn't have a ♥♥♥♥ publisher that removes a hit like Freelancer (or Crimson Skies) from its store and doesn't even release a remaster. This game isn't trying to be a Freelancer replacement, it's just that it scratches many of the same itches.