EVERSPACE™ 2

EVERSPACE™ 2

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Is this game kinda just a newer, bigger Freelancer?
Looks like it a bit, and would be fun if it was.
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Beiträge 3138 von 38
Tijger 13. Apr. 2023 um 16:30 
For me, as someone who played the h*ll out of Freelancer it is indeed a modern version of that game.
Its not a 1-1 copy, obviously, but it plays much the same way and I would guess that people who loved Freelancer will love this game, I know I do :)
Melchor 13. Apr. 2023 um 16:43 
Ursprünglich geschrieben von Ubik Valis:
That certainly seems to be the opinion of several Freespace-veterans.

Be warned though, Everspace 2 has some puzzles that are annoying or off-putting to some people...

you dont have to do them outside of certain main story missions.

but its great how rewarding they are when you put the efford in. those mainframe upgrades are no joke. up to 25% stat multiplyer if you put 5 levels into a stat.
Zeratul 13. Apr. 2023 um 16:58 
if you loved Freelancer, you will surely love Everspace2.
Ursprünglich geschrieben von Johnny Hazard:
There's also another HUGE difference- Freelancer had multiplayer
Exactly. We used to have LAN parties of 12-15 people playing Freelancer entire weekends without sleep. Divided in squadrons with leaders and Teamspeak channels... so sad these new games don't offer those multiplayer experiences anymore. Still a great game this one.
I never played freelancer but I did play Galaxy on Fire 2 and this game seems to be a spiritual sucessor of it in most of things
Zuletzt bearbeitet von Valcros; 2. Mai 2023 um 21:13
It's a freelancer-like-ish game. Seems that way at first but it nowhere near it in reality. It's a fun little time waster for a few hours and that's about it.
I enjoyed this game. It was frustrating at times but overall, there wasn't a puzzle that took me longer than an overnight sleep to solve. That said, I love Freelancer. The economy, the factions, the multitude of ships/weapons/missiles/mines/thrusters/shields for each ship class and an endless space to explore that often yielded amazing finds far away from the trade lanes. One thing this game doesn't allow is boundless exploration.
Freelancer exploration was a lot slower paced with fixed rewards. This game has exploration areas that are derived more from Everspace and that are more about finding a gimmick or resources in that area and you will almost have to avoid them if you don't want to do them, whereas in Freelancer exploration was very optional and almost and endgame activity that was tied to the backstory lore of the universe.

Prices of goods do vary in this game, unlike Freelancer's static trade routes (if you minmaxed your road to wealth doing drug trade routes using a "hidden" wormholes - wasn't shown but you literally learned about it through the main storyline - , anyway, which undid all the other "economic" aspects of it), but it´s almost just as lacking.

Unlike Freelancer, you get multiple ship types that are useful from the beginning till the endgame, with each ship type being very unique and viable while only requiring you to purchase one from to the next tier to keep up. In Freelancer, you never really got the ability to stick to a faction's ships no matter how much you liked the look because of the extreme fixed RPG design, with essentially just one notable exception - the Dromedary - which required realizing its value by yourself and grinding to befriend the faction that had it when you got to them during the storyline of the game.

This game also has traits to go along with each ship type, devices, consumables, ship components, and is more customizable and action perk based than Freelancer was. IMO, although lacking factions and having a more simplistic universe this game has a better storyline and character growth. This game also has side missions with their own enjoyable storylines.

Best of all, unlike Freelancer, this game doesn't have a ♥♥♥♥ publisher that removes a hit like Freelancer (or Crimson Skies) from its store and doesn't even release a remaster. This game isn't trying to be a Freelancer replacement, it's just that it scratches many of the same itches.
Zuletzt bearbeitet von LizardWizard; 3. Mai 2023 um 1:34
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Geschrieben am: 10. Apr. 2023 um 4:02
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