EVERSPACE™ 2

EVERSPACE™ 2

Ver estadísticas:
Woland 7 ABR 2023 a las 5:29
Where to farm XP? Huge Mission Level Jump Once Unlock "The Magic of Umami"
I have been traveling all over the universe looking for side missions around my level, because after I unlocked "The Magic of Umami" all my missions jumped to level 12 and I am only level 7. Where can I farm XP to catch back up to the main storyline, and why such a dramatic jump in difficulty?
< >
Mostrando 16-30 de 31 comentarios
Woland 7 ABR 2023 a las 8:01 
Publicado originalmente por Zekken:
Publicado originalmente por Woland:

Seems, rather, like they have a seriously flawed game design here. I don't want to cheese or set difficulty levels throughout the game. I want a reasonably challenging game at Normal difficulty, but the normal flow of the storyline and breadcrumbs brought me to this place. I didn't do anything unusual at all. I followed exactly where they wanted me to go, and the game essentially broke all of a sudden. I thoroughly enjoyed myself up until this point, but I've spent the last 5 hours trying to account for the broken design, and get back on some sort of reasonable difficulty curve, but it seems the entire level scaling is broken, and I can't break out of it.

Nah, sounds like you break neck rushed an open world ARPG and are eating ♥♥♥♥ for it. Skill issue.

I knew these sorts of childish replies would come... :steambored:

No, it seems there is a bug with that mission. Many others are reporting the same huge spike after that mission.
Última edición por Woland; 7 ABR 2023 a las 8:07
Woland 7 ABR 2023 a las 8:04 
Publicado originalmente por McLovin:
I dont have this mission yet and i am lvl 12 so instead of babbling of design flaws maybe the flaw is on your side.

I didn't rush anything. I followed exactly where the storyline breadcrumbs lead me, and all was fine throughout, and the difficulty curve was normal. And then suddenly everything jumped in difficulty +5 levels upon starting that quest. It's a bug.
Última edición por Woland; 7 ABR 2023 a las 8:07
McLovin 7 ABR 2023 a las 8:50 
Publicado originalmente por Woland:
Publicado originalmente por McLovin:
I dont have this mission yet and i am lvl 12 so instead of babbling of design flaws maybe the flaw is on your side.

I didn't rush anything. I followed exactly where the storyline breadcrumbs lead me, and all was fine throughout, and the difficulty curve was normal. And then suddenly everything jumped in difficulty +5 levels upon starting that quest. It's a bug.

Lol, call being underleveld a bug. just git gud nappl
Ninjafroggie 7 ABR 2023 a las 9:09 
Publicado originalmente por Woland:
I did everything I could find in Ceto prior to the jumpgate in the storyline, but because I unlocked this quest, when I go back to Ceto now, everything is level 11+, so no way to progress there either.
clearly you did not...im nearly level 10 and I'm still not done with ceto yet, I'm on the mission where you have to find the signal maskers so you can locate the ghost fleet, and I still have a good half dozen other locations to explore yet, and there's of course the job board at nephtys and I'm barely a quarter of the way towards filling up the rep bar....

And isn't the magic of umami a lvl 12 quest anyway?
Teo 7 ABR 2023 a las 9:21 
Have you wiped your save for the 1.0 release or are you continuing off from an existing save from early access?
Geekbyte  [desarrollador] 7 ABR 2023 a las 9:26 
Let's leave the name calling and troll remarks at the door please folks.

Options and ideas, not flaming & trolling.
potato sAuce 7 ABR 2023 a las 9:59 
I also have this problem. Just made it to the next system and now everything is 4-5 levels higher than me. WTF?
Pappy 7 ABR 2023 a las 10:13 
Publicado originalmente por Woland:
I don't like enemies scaling to my level in game, so I probably would have agreed with what many asked for in that regard (sorry ;)), but to design for that, you provide sufficient content to ramp a player up to be able to engage with that content. By no means would proper game design ever lead players down a path where difficulty immediately spikes globally - throughout the entire game - with no means to properly prepare for that spike.

My entire game is now 4-5 levels ahead of me and I have no content left at my level with which to gain XP to engage with the rest of the game. I die immediately everywhere, even in areas where I previously decimated enemies, 30 minutes prior. I can't imagine they could possibly design a difficulty curve this way, so I have to assume I am experiencing a bug.
The entire game didn't spike, 1 system spiked, Ceto. Union hasn't changed and you should be able to find suitable mobs to fight in Union, in fact I know you can. You might be a slightly underleveled for Union, but not that much.

You're over reacting and being overly dramatic. You are now in over your head so lower the difficulty, put your head down and do what I said and you will get past it and then you'll know not to rush head long into the campaign when it says the mission is 4 levels above you. Slow down. Take a break from the campaign. Do something else. There's more content here than just the campaign.
Última edición por Pappy; 7 ABR 2023 a las 10:16
Pappy 7 ABR 2023 a las 16:15 
Publicado originalmente por Woland:
Seems, rather, like they have a seriously flawed game design here. I don't want to cheese or set difficulty levels throughout the game. I want a reasonably challenging game at Normal difficulty, but the normal flow of the storyline and breadcrumbs brought me to this place.
Understand that you got yourself into this situation. You skipped a lot of the content in Ceto and went straight to Union because "the breadcrumbs lead me there". Well there were plenty of breadcrumbs along the way to do other stuff as well but you chose to ignore those bread crumbs and stuck strictly to the campaign. I know this because there's no way to get to Union and be level 7 unless you skipped much of the content in Ceto.

Take a look at my profile. I have over 600 hours in the game and that's just the Steam version, I also have another couple hundred hours in the Gamepass version as well. I've started a new game I would guess about 10 to 12 times (I started a new game every time there was an update in Early Access). I've been through the content in Ceto at least a dozen times and I never once was below level 9 or 10.

Publicado originalmente por Woland:
I didn't do anything unusual at all. I followed exactly where they wanted me to go, and the game essentially broke all of a sudden.
The game is not broken. You're just frustrated and I get that, but the game isn't broken. You can easily recover from where you are. I've told you how to recover. Go do some "unknown signals" or "distress calls". Those are procedurally generated at your level, you can do them and level up.

If there are any High Risk Areas in Ceto go do those. Those drop at your level and stay that way so they are probably level 7 and below. You can do them at your level and not only will they give you good experience, but they will also drop loot that's probably much better than what you currently have which will also help you proceed.

You can also fly to Prescott Starbase and pick up some random jobs there. There should be several at or around your level that you can complete to get a few levels as well. I think there might even be a few side quests that you can still do that will be lower level as well.

Alternatively you can lower the difficulty and find some mobs that are maybe only a level or 2 above you and you should be able to handle them as well they are there in Union, you might have to look around a bit, different locations spawn different levels of mobs, they are not all level 12 and above.

Or you can start a new game or load a previous save that was from before you went to Union. There are several different ways to recover. The game is not broken, you've just gotten in over your head which is a possibility anytime you play a game with static mob levels as you have said you prefer.

Publicado originalmente por Woland:
I thoroughly enjoyed myself up until this point, but I've spent the last 5 hours trying to account for the broken design, and get back on some sort of reasonable difficulty curve, but it seems the entire level scaling is broken, and I can't break out of it.
Yes you can, I just gave you several different ways to get back on track. Yes it will take a little time but If you would have taken the time to do the stuff in Ceto that was there to do, you wouldn't have had this problem. You haven't lost anything, you are simply now having to spend the time that you didn't spend in Ceto to do what you could have done in Ceto to get to the point where you need to be to move forward.

Once you do get back on track keep in mind that you will need to do more than just the campaign. Look at the level of the campaign missions, it will give you an idea of what level you need to be. You also will need to watch your gear and make sure you are keeping it in line with your level. If you are level 7 and are using level 3 stuff your gear is woefully inadequate. You can craft level 7 stuff. You can purchase level 7 stuff. You can find level 7 stuff, but it might require going and killing some level 7 mobs. That's how the game works. Just following the campaign and doing nothing else will not get you to where you want to get.
Última edición por Pappy; 7 ABR 2023 a las 19:37
petkovnn 8 ABR 2023 a las 5:07 
I had the same problem and even posted here, but somehow i managed to play trough it. I was able do to some jobs (green markers) that seemed at my level and progressed from level 7 to level 9 and there i found some more jobs at level 10-11 and so on. Try this way. I was surprised by this spike too and maybe they will fix it, maybe not. But there is a way around that.
morp 16 ABR 2023 a las 15:40 
I'm still in CETO. Just reached level 7 and cannot win a single battle anymore. Main story line is set to do the Gateway next. Caught in a "catch 22". When I do distress or undefined side stops there are always 10 to 20 level 7 and 8s there wait'n fur me. Or there are level 1 and 2s sitting there waiting for me to shoot them. The 1s and 2s never cough up any loot so I can't get any better weapons to disassemble to create green level ones. Can't get enough range on weapons to sit far enough back. My max range is 2000. The 7 and 8s start shooting at me when I'm at 2600 and already have some kind of teleportation to be right next to me after the first volley.

For what it's worth I had very much fun till this point. I got this far because I was able to lure enemies out 2 and 3 at a time and deal with them piecemeal. But I don't seem to be able to do that anymore. Instant kill any time there are 7s and 8s because there are so many of them and no where to run and no rock big enough to hide behind...

I did get one distress call where they were all 5s and 6s but again because there were so many of them and they moved so fast nothing I could do. I'll take petkovnn's advice and give it a break for a month and see if can find some small path through this nightmare later.,,,,

I feel like I've been hit by the bully full force in the stomach and can't catch my breath.

Solution ********************************************* Solution:
Rebooted computer after 4 hour break then immediately went to Nephty's plains station and started doing their missions. Still in Ceto still level 7. Took level 6 mission when it finally came up. Had to do the mission first and then all the random missions in between travel locations started giving me 4-5-6-7-8s.

Have no idea why it locked earlier with just 8s and 1s.
Maybe it was, "Freedonia"'s king mess'n with me RNG
Última edición por morp; 17 ABR 2023 a las 9:34
Terikan 5 JUL 2024 a las 7:18 
Sorry to necro a bit, but this is the perfect topic showing how toxic defenders really stifled the potential of this game. So many people have this issue, anyone who doesn't basically hunt and grind for every little location and XP gets far behind.

To paraphrase someone else, side quests are meant to be optional, that's what makes them side quests, not the main quest.

People defending this are absolutely insane, and how did the devs not adjust it at all? Playing on console is a particular chore when planetside textures don't even work correctly.
Pappy 5 JUL 2024 a las 7:43 
Publicado originalmente por Terikan:
Sorry to necro a bit, but this is the perfect topic showing how toxic defenders really stifled the potential of this game. So many people have this issue, anyone who doesn't basically hunt and grind for every little location and XP gets far behind.

To paraphrase someone else, side quests are meant to be optional, that's what makes them side quests, not the main quest.

People defending this are absolutely insane, and how did the devs not adjust it at all? Playing on console is a particular chore when planetside textures don't even work correctly.
Side quests are optional, but if you don't do them you won't be the same level as if you do them. There's no getting around this and once they changed the game from dynamically scaling mobs that leveled with you to static level mobs that everyone and their brother begged for in early access this is what you end up with. Note that if you do all of the optional quests you can run into the opposite problem where you are over leveled for the mobs in an area.

You got exactly what was pleaded for in Early Access and now many are complaining about that very thing. This wasn't a problem in Early Access before the change. There are benefits to dynamically scaled enemies regardless of what many will tell you. It's not toxic defenders that caused this problem, it was the many and loud voices that oppose any type of dynamically scaled enemies that caused this problem. In this case, this is not my opinion, this is a fact.

Read the following for more information:
https://steamcommunity.com/app/1128920/discussions/5/3763353492969151305/
Última edición por Pappy; 5 JUL 2024 a las 7:56
Notoshy 5 JUL 2024 a las 12:39 
Publicado originalmente por Terikan:
Sorry to necro a bit, but this is the perfect topic showing how toxic defenders really stifled the potential of this game. So many people have this issue, anyone who doesn't basically hunt and grind for every little location and XP gets far behind.

To paraphrase someone else, side quests are meant to be optional, that's what makes them side quests, not the main quest.

People defending this are absolutely insane, and how did the devs not adjust it at all? Playing on console is a particular chore when planetside textures don't even work correctly.
Story, Side missions and "World Tasks" - that are the 3 general Sources for EXP.
Even if you dont do side missions and just fly around, exploring the Areas, you will most likely earn exp. I dont mean active grinding. Even if you dont look for them, you will find atleast some Secrets... and get exp for finding it. The casual Outlaws will attack you, whenever youre within range, even if you just pass by .... they basically serve themself as EXP. Jumping in a few HRA (high risk area) or the occasional "unknown"/"emergency" Signals, while youre traveling, for the potencial loot will definitively give you EXP.

From my own Experience over the Years, most Players only have to deal with underleveling,
if they rush a Story, skipping parts along the Way.
(maybe except for Games that were designed to be hard, like souls-like Games)
Tijger 5 JUL 2024 a las 14:05 
I honestly dont know how anyone manages to be underleveled, I'm generally overlevelled but I do admit I'm a completionist who does everything he can find and then some.
< >
Mostrando 16-30 de 31 comentarios
Por página: 1530 50

Publicado el: 7 ABR 2023 a las 5:29
Mensajes: 31