EVERSPACE™ 2

EVERSPACE™ 2

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Khal'cynee Apr 24, 2023 @ 2:07am
inner flare zone shadow creature...
im done with this ♥♥♥♥...
after like 10 try, i cant do it anymore without broke my keyboard, who is the genius who think its FUN to babby sit a little almost invisible ♥♥♥♥ during 10 kilometer travel, who take UV damage, and no heatlh bar of course, so you cant know if he is in danger, well i will be stuck at 99 % completion, i didn't play games to get cardiac issue
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Showing 1-15 of 35 comments
Suzaku Apr 24, 2023 @ 2:10am 
It doesn't have health. It just returns to where it was after being in the light for 3 seconds.

I remember that one. Pretty tricky for sure. I recommend buying a Striker ship since it gets really good boost bonuses.
Hybarf Tics Apr 24, 2023 @ 2:39am 
In early access I gave up on that one, I was doing it wrong going towards the sun. Since v1.0 I've done it starting from the creature close to the sun with only a light fighter using only the Energised boost device. This ironically is the first shadow creature I've done with success. That location is 100 % done. :steamhappy:
Last edited by Hybarf Tics; Apr 24, 2023 @ 2:46am
ToJKa Apr 24, 2023 @ 3:00am 
Did not expect platforiming in a space game...

Anyway, did it once, now i never have to do it again :steamhappy:
Last edited by ToJKa; Apr 24, 2023 @ 3:00am
Viktor Apr 24, 2023 @ 4:28am 
You don't even need a fast ship. You just need to figure out the right path between the platforms.
kelmenwong Apr 24, 2023 @ 5:22am 
i having problem with this on vindicator.

the closer i'm getting them together, the harder to control the ship.
the ship boost becoming useless or unresponsive.
either its by design, or the game becoming laggy further from the sun
Hybarf Tics Apr 24, 2023 @ 5:30am 
Just completed my 2nd shadow creature at Athorian Fault, Khait Nebula. :steamhappy:
Sparhawk122 Apr 30, 2023 @ 5:01pm 
This and the Outer Flare zone are the least fun areas in the game to explore. No idea why the platforming was forced into a game like this.
Gamerzilla Apr 30, 2023 @ 5:06pm 
I believe it is the same person who designed the ehem... *fun* drone control minigames. Said person must have had parents who made them kneel in a corner facing the wall after covering the floor with gravel because that activity is probably more fun than babysitting shadow creatures and babysitting 1 hit killed drones that fly worse that REAL DRONES do now.
Valcros Apr 30, 2023 @ 5:15pm 
That location challenge took me several tries and was the hardest I believe I made. The journey is too long.
I had to use several times the photo mode to move the camera around to look where should be my next move.
I did this with my vindicator so you don't need a fast ship to do it, just patience and correct location movement
Rithrin Apr 30, 2023 @ 6:13pm 
The flare effects seem to exert some force on your ship / the creature, so the most "obvious" path of flying directly towards the sun trying to keep inside the final platform's shadow is very difficult as the creature becomes harder and harder to control.

Same goes if you decide to go to the final creature first and try to carry him up - that creature has much larger mass and actually becomes nearly impossible to control.

There's a spiraling path across the level that essentially never requires you to leave shadow for longer than half a second or so to complete it. You just need to take a little time to scope it out first.
Sparhawk122 Apr 30, 2023 @ 8:29pm 
Originally posted by Rithrin:
The flare effects seem to exert some force on your ship / the creature, so the most "obvious" path of flying directly towards the sun trying to keep inside the final platform's shadow is very difficult as the creature becomes harder and harder to control.

Same goes if you decide to go to the final creature first and try to carry him up - that creature has much larger mass and actually becomes nearly impossible to control.

There's a spiraling path across the level that essentially never requires you to leave shadow for longer than half a second or so to complete it. You just need to take a little time to scope it out first.

I took that longer path. A massive chore it was lol.
Hybarf Tics May 1, 2023 @ 3:32am 
Originally posted by Rithrin:
The flare effects seem to exert some force on your ship / the creature, so the most "obvious" path of flying directly towards the sun trying to keep inside the final platform's shadow is very difficult as the creature becomes harder and harder to control.

Same goes if you decide to go to the final creature first and try to carry him up - that creature has much larger mass and actually becomes nearly impossible to control.

There's a spiraling path across the level that essentially never requires you to leave shadow for longer than half a second or so to complete it. You just need to take a little time to scope it out first.

During early access I gave up going towards the sun. In V1.0 I started close to the sun and moving away from it using the acceleration boost device stepping down from place to place and did it on my 1st try.

This is my 1st set of creatures I've ever completed and happens to be the hardest in the game. :steamhappy:
Nubbel May 1, 2023 @ 4:27am 
A big enough ship should cast a shadow on the shadow creeature when it's between the sun and the creature.
Duneman May 1, 2023 @ 6:12am 
There are more of these? I did one at Athorian Fault and nearly died as the thing self destructed on me; thought I could 'cheese' the challenge with the super boost device... That map thankfully has an entire bottom section where you can hide to get to the next canyon with the other creature.

Also, I'd have to laugh if the ship shadow really could hide the creature. IIRC Bombers have a wide wing span option that should easily cover the creature even when turning side to side.
Mafuba May 1, 2023 @ 11:07am 
I do agree that the location challenge in the "Inner Flare" zone leans way too much into the 'frustrating' territory. There are several reasons for that:
  • The way that you have to traverse is LONG. From the first shadow creature you have to go up, then all the way around to the other side of the zone where you can finally spiral down to the second creature. This makes every attempt take 10+ minutes and it is incredibly frustrating if you have to start all over again because you misjudged one step by half a second.
  • The shadow creature tolerance is really low. I think it is something like 3 seconds in the flare until they snap back to the start. At this point my light ship still has half of its shield!
  • You can't just put the creature down in a safe area. That makes navigating through the zone really annoying unless you use gameflow-breaking tools like the screenshot tool.
  • The shadow creature is HEAVY. While holding the creature steering a ship feels like driving a tractor sideways. (I don't know if this only applies to light ships).

I feel the best solution to make this challenge less frustrating would be to add 'checkpoints' where you can safely put down the creature to scout ahead for the next trip. This would also make it easier to navigate through a 3D space that is halfway walled off.

Because this might be too much work, some other options would be to increase the shadow creature tolerance, setting its weight to similar values as something like a power core, or adding the ability to put it down for short while.
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