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This summer, the Game is supposed to be released for Consoles, so Controllers shouldnt be a problem either.
with the normal one I felt I had to remove my thumb from the right stick to use the face buttons a little too often...
but the Elite controller works perfectly.
One thing though, the default control-scheme is horrible.
I have it set up thusly:
Right trigger: shoot Primary Weapon.
left and right bumpers: rolling.
Left-stick click: target.
right-stick click: Launch Secondary Weapon.
A: Activate (+ pick up, launch or drop tractored item).
B: Boost
X: Move down (left back paddle 1)
Y: Move up (left back paddle 2)
Left Trigger + B: Use items.
Left Trigger + X: Use warfare devices.
D-pad: same as original controls.
As I said, the mouse-and-keyboard controls are perfectly adequate, but they were very evidently not the primary focus of the development team.
Too many buttons make the Gameplay more difficult. Its good to place the buttons relatively close to each other, so the Player doesnt have to cover the entire keyboard with one hand in the middle of a spacebattle. Placing 2 funtions on the same button is more effective.
Not really, I accidentally Equipped/Modified items instead of Modifying/Equipping them and Dismantled them instead of Modifying them before. This configuration is more confusing than the "press E to equip", "press F to modify" and "press and hold X to dismantle".
Reason why that's not the case is because E is used to switch between Menu Tabs, which is a functionality you don't need with a mouse-and-keyboard controls. Which again, makes sense on a controller with triggers/shoulder buttons that are often used to navigate such Menu Tabs.
Except you have your consumables bound to 5,6,7 and 8 by default. Which works for me because I have a MMO-style mouse with 12 extra buttons bound to keyboard 1-9 and some extras, but is very inconvenient on a normal keyboard, where you either need to remove your left hand from WASD, or your right one from the mouse(or I assume vice versa if you're left-handed).
This may not only be frustrating for the players but, depending on difficulty settings, could make the game borderline unplayable.
Originally ES1 was designed for KB&M and we've tried to carry that familiar control feeling over to ES2, but as we're releasing for consoles as well (more news on this early next month!) we always wanted to ensure that the controller methods felt good too.
We're happy to hear feedback on the control schemes etc and love to see what you guys switch up to suit your own preferences.