EVERSPACE™ 2

EVERSPACE™ 2

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Multiplayer
Was looking at the game and was really seeking a game to run with some friends in this genre/format then found its not multiplayer. Does anyone know if there is any intention to add a co-op or multiplayer forum for the game? Would buy it in two seconds if there was. Single player only just doesnt interest me.
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Showing 1-15 of 15 comments
...actually no plans, there should be a older Topic you should/can easily find.
If you just think about the cheating Epedemic it wouldnt be a good Idea...without having a expensive ongoing Anticheatsupport.
Last edited by Snipesnippydiznipsnipzipndidip; Jul 30, 2023 @ 7:36am
The Balance Jul 30, 2023 @ 6:15pm 
There is absolutely no chance this game ever sees multiplayer.
RÊYTH Jul 30, 2023 @ 7:21pm 
This game is built around a single-player story-line. It simply cannot be converted to multi-player. The single player aspect is one the reasons I was drawn to this game!
Cablefast Jul 31, 2023 @ 4:36am 
I'd also welcome multiplayer. I'd emphasize that multiplayer is not necessarily PvP.

Something where a small team could take on multiple waves of enemies would be cool with me.

I'm 100% okay with single player only. But the game will probably lack staying power after my second play through.
Last edited by Cablefast; Jul 31, 2023 @ 4:36am
ΛtryØx Jul 31, 2023 @ 9:33am 
No thank you. I'd much rather the devs focus on additional sp content/expansion.

If you want MP go play Elite Dangerous.
Cablefast Jul 31, 2023 @ 1:20pm 
Originally posted by BLA©K|out:
No thank you. I'd much rather the devs focus on additional sp content/expansion.

If you want MP go play Elite Dangerous.
Well, I did play ED for a long time. I gave them a decent chunk of money and consider it a worthy investment for the amount of entertainment I received. I might still go back to it. But it is a very different game.

ES2 is closer to Diablo 4 than it is to ED. D4 has a co-op style multiplayer with systems that encourage players to use it without punishing those who don't.

The Mass Effect 3 multiplayer was actually what I was thinking of when I made my earlier comment about waves of enemies. That was pretty contentious when it was announced, but I rather enjoyed it once I gave it a try. I can easily imagine doing ES2 rifts with friends.

Multiplayer helps build community bonds and it gives the game staying power above and beyond its replayability. I'd also argue that the replayability of ES2 is lower than ES1, but that's a more nuanced argument. Multiplayer needs to be implemented well in order to reap these benefits and you're right to point out that those resources could go towards the development of more single player content.

I'd welcome a multiplayer system in ES2 but I don't think it's required for me to enjoy this game.
Last edited by Cablefast; Jul 31, 2023 @ 1:41pm
TΞSTOSTΞROWNLOL Jul 31, 2023 @ 2:08pm 
I wouldn't go for multiplayer functionality, but its not rare these days to have story-centric games have a 2-4 player coop mode to play together with friends.

I could see how this can be fun, especially in the end game.

I'll keep my fingers crossed even though the devs seem adamant about the single player route.

Maybe ES3.
Notoshy Jul 31, 2023 @ 10:34pm 
Personally, im happy that i have a single-Player refugium here. From my perspective, too many Games nowadays squeeze multiplayer or coop into their games, no matter if its fitting or not.... with the expected outcome.
But from a more neutral viewpoint: Multiplayer needs a completely different Workframe.
It begins with the necessary synchronization of the different Players, even if its only online-coop. Would be bad if you evade enemy fire and accidentily ram your Friend who has a little lag and destroy his ship in the Process.
The Engine in Everspace focus around the Player. More than one Player? Means the Engine has to do every Calculation x-times.... for each Player individually, especially if they are in different Areas.
True Multiplayer: This means that the Devs would have to install Servers for the needed Instances of the Game - Servers for thousands of Players are expensive... not to mention the follow-up costs, maintenance and such. As i wrote already.... the engine isnt designed to handle multiplayer. They would have to start from Scratch and create a true Multiplayer Version of Everspace.
If someone watches Internethistorian...... trying to patch a single-player engine into a multiplayer framework is the best way to ruin your Game. Thats an Option that only Studios like Bethesda actively try ;)
Geekbyte  [developer] Aug 1, 2023 @ 1:54am 
Unfortunately, as we've mentioned before there won't be a multiplayer/co-op aspect to Everspace 2. It would require quite a significant rewrite to the code of the game which would put any future content on hold massively and that's not feasible to do.

Additionally, developing multiplayer on one platform, would then require us to port that across to other platforms which would further increase the work and time required.
thorin106 Aug 6, 2023 @ 6:06am 
Originally posted by Cablefast:
I'd also welcome multiplayer. I'd emphasize that multiplayer is not necessarily PvP.

Something where a small team could take on multiple waves of enemies would be cool with me.

I'm 100% okay with single player only. But the game will probably lack staying power after my second play through.
While I love SP there are some one may want as a MP as well and then again it is all about options.
Last edited by thorin106; Aug 6, 2023 @ 6:06am
The Balance Aug 10, 2023 @ 12:28pm 
They've already said no multiple times. Get over it and move on.
MoonC A T Aug 10, 2023 @ 12:35pm 
Originally posted by The Balance:
They've already said no multiple times. Get over it and move on.
Yep. Go play Elite Dangerous or CSGO. Enough already.

People that whine about this stuff are probably going to refund the game anyway.
Last edited by MoonC A T; Aug 10, 2023 @ 12:35pm
Modders where you at? If freelancer got multiplayer, why not this game too?
Vykro Jun 4, 2024 @ 5:29am 
Originally posted by N€ko ≽^•⩊•^≼:
Modders where you at? If freelancer got multiplayer, why not this game too?
Because Freelancer was mechanically a much simpler game, and designed from the ground up with multiplayer mode in mind.

Everspace 2 is a game fully designed as a single player experience, and so it would require massive overhauls to how it works under the hood in order to make netcode functional.

There's also a bunch of gameplay issues that make multiplayer problematic. How would one treat the issue of the Time Extender ult? Would it slow down time for all players in the area? Or would it simply speed up the user? What if there's PVP?

To be honest, I also would really love it if some time in the future this game received a multiplayer component. I just don't think it's feasible. Not unless modded.
Ray Jun 5, 2024 @ 1:23am 
This game is a blast. A separate multiplayer mode like Ace Combat would be fine but usually games which have co op campaign end up having bad singleplayer experience.
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Date Posted: Jul 30, 2023 @ 6:50am
Posts: 15