EVERSPACE™ 2
can you play with an arcade/fight stick ?
i just got one, will it work well with this game ?
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Показані коментарі 1626 із 26
im using my hotas setup I use in DCS, winwing HOTAS, took a bit of messing with controls to get things to work but im happy with how I have the 6DoF setup and there seems to be an auto aim when using a controller so I dont need the precision of the mouse. Works well enough that I dont feel the need to use the mouse or an xbox controller. The TrackIR support was a bit weird or unnecessary IMO.
Цитата допису Maggy&Me:
Цитата допису Hoboslayer:
yea the game isnt really built for hotas imo because of the need to straf up, down and reverse. using a mouse is by far the most accurate way to control this, its just a shame my hotas will continue to collect dust until i find a decent space sim that uses it well.
X4 Foundations , Isn't a bad space based game for a good Hotas setup.
+1 for X4 with HOTAS, but I generally also play that one with KB and mouse.
Цитата допису duckutus:
hmmm.. anybody tried a 3D Mouse yet? I imagine this could be perfect or a PITA...
I tried it too - can't handle the 6 axis of the space mouse :( basically only 3 are recognized.
Should have been a perfect game for a 6DOF device like the spacemouse...
So far only "Overload" did a good job of implementing the spacemouse.
This works great with HOTAS + Pedals + Track IR.
Цитата допису Bastila Shan:
Цитата допису scrap.code:
I'm a massive HOTAS/ HOSAS fan, but honestly- the way the ships work in both Everspace titles makes way more sense with a controller (to me anyway), especially if your stick experience is with "sim-ier" games. The arcade-style flight mechanics felt weird to me when I used my HOTAS with it, but feel great on my ps4 pad.

That said, sure- everspace 2 has joystick/ hotas support built in.

edit because i'm bad at reading:

@sirprosik- been eyeballing an NXT for ages- how did you map yours for the game? Did yours have the optional analog thumbstick for one of the hats? How'd it feel?
yea the game isnt really built for hotas imo because of the need to straf up, down and reverse. using a mouse is by far the most accurate way to control this, its just a shame my hotas will continue to collect dust until i find a decent space sim that uses it well.

Not true. Most higher end HOTAS have a microstick on them which is a mini joystick and you can bind the strafe functions to this. Works perfect.
In X4 you kind of barely fly around, you let your AI or pilot do most of the fighting while you manage your empire.
Hi guys i want a HOTAS for this game and there are basically two options in the price range im looking at Logitech X52 and Thrustmaster T16000 or what is it called :D. So im asking the same question will my gameplay be improved and also the feeling of the game will be better with HOTAS or not? Its like i want the best experience and i never had HOTAS and i cant try it nobody from my friends owns it. I can only try standard Logitech Joystick WIngman.
So im just asking is it worth it to go to shop tommorrow to get game + hotas or just the game and play on xbox gamepad?
Цитата допису vladpony:
Hi guys i want a HOTAS for this game and there are basically two options in the price range im looking at Logitech X52 and Thrustmaster T16000 or what is it called :D. So im asking the same question will my gameplay be improved and also the feeling of the game will be better with HOTAS or not? Its like i want the best experience and i never had HOTAS and i cant try it nobody from my friends owns it. I can only try standard Logitech Joystick WIngman.
So im just asking is it worth it to go to shop tommorrow to get game + hotas or just the game and play on xbox gamepad?
Forget all other joystick and buy Logitech Xtreme 3D Pro immediately. Praised be the father of all sacred joysticking :D
Forget all other joystick and buy Logitech Xtreme 3D Pro immediately. Praised be the father of all sacred joysticking :D

Its a awesome budget stick loved mine but VKB's Gladiator NXT EVO takes it to the next level absolutely adore mine :bigups:

Don't get the T16000 it doesn't have enough buttons and its spring back is terrible + alot of people report theirs dying a early death. For me vkbs Gladiator is like a mixture of a T16000's stick and Logitechs many buttons with even more and better placed buttons and hats.

https://www.youtube.com/watch?v=EJydCLerYeA&t=11s
Автор останньої редакції: -=Kowie=-; 7 квіт. 2023 о 1:28
Цитата допису Spelljammer:
Цитата допису Bastila Shan:
Interesting, so with a hojam setup the joystick would control the full range of movement while mouse aims? Just hard envisioning how you bind up,down,strafe and back on it

yes, you only would aim with the mouse, but have analogue control of the ship otherwise.

for your strafes question: you have at least three axes on modern joysticks (two on the base and one for twist). I would add rudder pedals, but you could also use racing pedals. although that is optional. there is the auto-roll function in Everspace that can simplify at least one axis.

but then you aim with the mouse since the shooting is mouse optimised (is a politically correct way of saying the game lacks joystick aim options).
I'm doing HOSAM right now. But I actually leave pitch and yaw completely to the mouse. There is no way in the control options, as far as I can tell, to have the mouse *only* aim, so the ship's facing will always chase your cursor.

But the stick does strafing on X/Y/Z axis plus rolls, however one of those axis ends up on digital. If you could add pedals for the rolls, it would be perfect. I briefly considered having strafe up/down bound to mouse left and right, leaving firing to the stick trigger. In the end my muscle memory for mouse button firing won out...

Even so, while the HOSAM setup needs a bit of tweaking to be comfortable, it seems to be the best performing config. This is much like the older 6DOF FPS games (Descent, Overload, etc), but even more so because of the gimballed targeting. If you don't have mouse involved, the game forces weapons to be fire straight forward so it can make rapid target acquisition much more challenging than it should be.
Awesome, glad that HOSAM is still possible and feasible for Everspace 2.

Цитата допису Rithrin:
I'm doing HOSAM right now. But I actually leave pitch and yaw completely to the mouse. There is no way in the control options, as far as I can tell, to have the mouse *only* aim, so the ship's facing will always chase your cursor.

In Everspace 1 I didn't have mouse aim separate from pitch and yaw, I just used both bindings. So right-hand stick had pitch and yaw, and the mouse had pitch and yaw. Then I would use the stick for exploration and flight (and in Everspace 2 all of the puzzlework, I hope), and switch to mouse when combat starts. That way I could get what I enjoy, which is flying with a joystick and benefiting from its return to center mechanic and analogue feel, while at the same time not compromising on combat performance.
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Опубліковано: 20 лют. 2023 о 16:55
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