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Consider yourself lucky it was supposed to be 1. Now you can put 1 x equipment & 1 x weapon. Putting legendary in every slots would make your ship too powerful and unbalance the game. It's not gonna happen.
Wait, you can't go full red now? I last played it a little after the last big update and I do remember reds being a bit more rare (which is good), but I still remember going all red somewhere between levels 20 and 25...
Hybarf Tics is accurate in his statement: If the player could just slap on every single Legendary in the game, the stats and abilities would be so super-powered that nothing would matter anymore and all our enemy design and balance (as well as the progression systems, crafting, collecting or managing basically any loot at all besides Legendary items) would simply go out the window. The game would literally become "hold fire and win," which we don't think is very fun or satisfying.
We could "fix" this by scaling back the powers the Legendary items provide, but we don't want to do that, because we want these items to truly feel Legendary. We encourage you to utilize them by enhancing your preferred playstyle, or to try a different direction that a Legendary provides opportunities with.
And how about legendary Catalysts? So we can slap a red weapon with some freaky fx?
Example:
- The Endless Elder - heavy armor plate - armor regenerates slowly + feeds on armor of enemies within 500m range (they take armor damage that is leeched to your ship). Handling -45, speed-25%
- Thor's Crystal node - turns beam weapons into chain lightning. Increased energy cost, reduced range, chains to several targets.
There might already be plans for this or something close to it anyway. In the dev stream there was a legendary part shown, but Erik said to ignore it. Not sure exactly what that might be used for, but upgrading legendaries and/or perhaps legendary Catalysts I think is a safe bet. Not exactly sure it's what you had in mind, but it would certainly seem possible to get some special FX on non legendary weapons.
Me playing a Gunship in Everspace 2: Weeeee, just finished a red HRA, guns blazing! Oh, wait... what about the ULT? Damn, forgot to use it... and it was such a fine coil gun turret. Bugger!
Joke's aside, most of the times, I forget about the ULT. So, maybe that penalty is good for me? XD
The only time I don't forget about the ULT is when I fly a Bomber. Because Arc-9000 IS... MY... SH*T!
And if you haven't popped the Gunship's ULT on the Destroyer in an HRA and killed it in like 8 seconds, you haven't lived.
I totally support the vision Rockfish has for legendary equipment - I would rather have quality over quantity. Having legendary items be very powerful and be the centerpiece of certain ship builds adds much more replayability in the long run than simply collect them all and equip them all. All the non-legendary loot still has a purpose in the end-game. Kudos to really having meaningful legendary items as opposed to just another tier above superior (the normal +1 level equivalent).
However, I am really glad the cap was increased from 1 to 2 legendary items so there can be some interesting pairings. Now it is just a matter of making all the legendary items be exciting in their own way such that there would be a ship type or build that each one augments so no legendary item is underwhelming in all cases. I could see this starting off at 1 legendary and maybe finding ways to unlock more perks or challenges to make you feel like you earned the extra legendary slots (maybe capping at 3 overall?).
I know it's to limit being overpowered, but I don't like it at all. We should have the option to equip our gear how we really want to...
One possible way would be to diminish the drop rate of gear from felled enemies as a "handicap" for"overpoweredness" ;)
having a limited number of slots depending on the ship type is ALREADY "good enough" as a gear limiting factor... IMHO