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Familiarize yourself with the game's systems. Make sure to know what your ship's (class) strengths are. Keep moving and changing direction. Know your items and abilities, and use them.
I followed the story up until it ended and did a few side missions. Since I got done with that I have been exploring and touching everything...
Button Layout (for the first game): https://imgur.com/gallery/wmGTNah
1: EXPLORE - go roam...look at every nook and cranny..its a loot and shoot game...rogue like thinking...got all the time in the world.
2: When your dealing with outlaws/threats - be craft/sneaky - use every advantage and power up you got - if started like me? That EMP, Booster are very powerful tools that can save you. Secondary Weapons/Mods are very handy.
3: Don't fly in straight lines - always be moving. I'll be flying forward/left/up or any number of combinations - should keep you mostly out of harms way.
Don't forget to use your secondary weapons. Don't "save" them for when you need them, you can always head to a base and restock them, so might as well use them liberally but don't abuse them either, they complement your primary weapons, not replace them. Make sure you are locking onto to enemies when using homing rockets.
Don't forget to use your consumables. A damage booster when multiple enemies are in range, nanobots after the fight if your hull took damage, etc.
Don't forget to use your ultimate when it's charged. Again don't wait for the perfect time to use it use it when it's up so you get used to using it. As you get more comfortable using it you'll know when and where to use it.
Try to avoid engaging multiple groups of enemies. Pick out the closest group and try to flank them a bit while avoiding the other groups of enemies and get just the one group to engage you. Take down the first group and then rinse and repeat. Be careful to avoid running into other groups of enemies while you are fighting one group.
Don't forget to avoid enemy fire while returning fire. Typically as long as you keep moving around you will make it harder for them to hit you which is the key. There are a number of methods to use but again just keep moving will do the trick whether that's moving side to side, up and down, moving toward your enemy or away, boosting etc. All of these things make it harder for them to hit you. You can avoid even homing rockets by boosting and moving.
Those are the basics. Once you have these things down you can move onto more advanced techniques.
never engage a huuuge swarm by yourself, always either pick them off, or pull only a couple at a time - i.e. never go diving headlong into a fight with lots of red dots.
the hull repair on damage ability, coupled with the upgrade that restores shields and armor as well is a HUGE boon for brawler. for sniper spec, the teleport that flips you around is actually REALLY useful - take a few potshots, turn around and teleport and you're ready to shoot again - fully charged railguns can either 1 shot or strip all the shields/armor off anything not an elite or destroyer given comparable level of the item.
Upgrade the item quality. item level as well as quality adds more damage/stats to things, not just the fancy bonuses. even if it means buying items in shops to break down into parts to upgrade your gear - its worth it. I have a fully superior'ed out gunship atm and it is fantastic.
Item types... even within one item "type" or class, there are multiple variations... some have more range, do more damage, or fire faster, or more efficiently on energy.. pay attention to these, as it does really change how you use them.,.. for example, marksman executioners instead of having a rough range of 550m, are now 880m and are also more accurate (the shotgun spread is tighter) so you can use them as cannons instead of shotguns effectively.
Abuse the inertia dampeners system. ID are there to prevent your inertia from swinging your ship around. It is mostly useful for indoors exploring, but may be abused both inside combat and for travelling inside a system.
When fighting, you could never strafe sideways with the same speed you're propelled when boosting. With ID off, I can boost my ship in one direction, turn around and shoot the chasing enemy, while maintaining course. After a while, you'll be able to not only do that, but change your direction (and also learn to check which direction you're actually going).
Retreating is great, specially if you're dying too much. Hit n Run are great tactics when provided the ideal scenario (which is fighting along meteors).
Remember to use all your devices! Most people that didn't played the first title aren't aware of how game changing they are. Although they do not impact fights AS MUCH as the first title, they're still a must. Have nanobots for healing, damage boosters to maximize the efficiency of an attack opening, and so on. These devices will mold how you play, and they should be used according to your build.
The game has some exploration elements. I love them, even tho some feel lacking rn. It's a good break from all the constant fighting.
Rockets are extremely powerful, even for facing small enemies. Firing 30 rockets and manage to hit 4 is already a win for me. They do insane amounts of damage and you can have over 200 of them depending on your drop. All explosives are game changers, learn to use them properly. Waste them a lot as you can restock them for minimal fee on space stations.
You have an inventory... This is the tip. You literally can store weapons and explosives in order to use them later, when opportunity arises. I usually leave a space station with 4 explosives, usually 1 mine, 1 homing, 2 rockets, and 5 guns. I can simply pause the game and change it if situation requires. I kinda see that as an exploit, but right now it is as it is and I can't help myself but exploiting it.
My Hull is pushing 1,000% mind you...that does seem a tad OP.
And its not that OP.....drawbacks are a bit nasty if your not careful lol.
like too see enemy AI that can use same tricks like strafe and devices, but I am taking my time lvl 12 and still in first system, so no clue if it gets more difficult. fighting a destroyer was simple too, after i figured out some mechanics