EVERSPACE™ 2

EVERSPACE™ 2

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paoweeotter 22 ENE 2021 a las 8:42 p. m.
Does this game have any ray tracing features?
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Electroshock 22 ENE 2021 a las 8:55 p. m. 
Not exactly. The SSGI is a rasterized imitation of ray tracing but it's too much for my laptop so I turned it off.
Hazzy 22 ENE 2021 a las 9:03 p. m. 
Not atm. Devs are looking into ray tracing, specifically ray traced shadows. Also off topic but they are also looking into dlss so that’ll be neat if your gpu supports it.
Sparhawk122 22 ENE 2021 a las 11:22 p. m. 
If they can't get ray tracing at minimum hopefully they get DLSS 2.0 working. Because that would greatly help performance for those with less powerful hardware. But they would need to reach out to Nvidia for this I believe. Not sure how implementing DLSS and ray tracing goes.
Última edición por Sparhawk122; 22 ENE 2021 a las 11:22 p. m.
paoweeotter 22 ENE 2021 a las 11:31 p. m. 
I see! I bought this game when EVERSPACE 1 went on Early Access and i remember how beautiful it was. I was hoping Everspace 2 will have some of the new pretty GPU features since i just got a 3080 FTW3 lol
Última edición por paoweeotter; 22 ENE 2021 a las 11:31 p. m.
Sparhawk122 22 ENE 2021 a las 11:32 p. m. 
Publicado originalmente por paoweeotter:
I see! I bought this game when EVERSPACE 1 went on Early Access and i remember how beautiful it was. I was hoping Everspace 2 will have some of the new pretty GPU features since i just got a 3080 FTW3 lol

To be fair, the game does look visually stunning as is.
Lostpockets 22 ENE 2021 a las 11:48 p. m. 
Publicado originalmente por paoweeotter:
I see! I bought this game when EVERSPACE 1 went on Early Access and i remember how beautiful it was. I was hoping Everspace 2 will have some of the new pretty GPU features since i just got a 3080 FTW3 lol
honestly tho, Everspace 1 still looks pretty dang nice IMO.
InquisitorM 23 ENE 2021 a las 7:44 a. m. 
Publicado originalmente por Sparhawk122:
If they can't get ray tracing at minimum hopefully they get DLSS 2.0 working. Because that would greatly help performance for those with less powerful hardware. But they would need to reach out to Nvidia for this I believe. Not sure how implementing DLSS and ray tracing goes.

From what I understand, DLSS was originally a pain because this was true, but DLSS 2.0 is a significant overhaul of how the system works at a basic level. Aside from the graphical improvements, this was also said to mean that developers no longer needed to submit data to Nvidia to create AI templates for it. For example, DLSS is not baked into Unreal Engine 4.0 – though like anything else, you still have to learn how to do it effectively. I assume Nvidia are fairly open to helping with implementation as it serves their efforts to keep market share.

Ray tracing would be nice, but DLSS is kind of a prerequisite with current hardware – or maybe I'm just a 4k ♥♥♥♥♥ with my 2080 Super struggling to keep up!
Typhoon 23 ENE 2021 a las 7:59 a. m. 
Publicado originalmente por InquisitorM:

From what I understand, DLSS was originally a pain because this was true, but DLSS 2.0 is a significant overhaul of how the system works at a basic level. Aside from the graphical improvements, this was also said to mean that developers no longer needed to submit data to Nvidia to create AI templates for it. For example, DLSS is not baked into Unreal Engine 4.0 – though like anything else, you still have to learn how to do it effectively. I assume Nvidia are fairly open to helping with implementation as it serves their efforts to keep market share.

Ray tracing would be nice, but DLSS is kind of a prerequisite with current hardware – or maybe I'm just a 4k ♥♥♥♥♥ with my 2080 Super struggling to keep up!

DLSS 1.0 required that the AI be fed with loads of frames from the game to learn and draw from and attempt to paint similar scenes from a database for that game to work, which is why it wasn't particularly great.

To my understanding, DLSS 2.0 uses an algorithm to best-guess how an image should be upscaled, so it applies a broad-stroke approach to multiple games rather than a bespoke solution for that game alone. It still requires NVIDIAs initial input and that setup of feeding some images in though to work.

And you're telling me about the 2080 struggling to keep up at 4k. I have a 3080 and it can't keep anywhere near 60fps near interiors, let alone planets. I'm chalking it up to optimization work being needed though before falling back on DLSS.
InquisitorM 23 ENE 2021 a las 5:35 p. m. 
Publicado originalmente por Generic Skateboarding Beer Dog:
And you're telling me about the 2080 struggling to keep up at 4k. I have a 3080 and it can't keep anywhere near 60fps near interiors, let alone planets. I'm chalking it up to optimization work being needed though before falling back on DLSS.

Oh yeah, I'm just talking in relation to ray tracing. Basic game optimisation should always come first.

Thanks for the extra detail on DLSS 2.
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Publicado el: 22 ENE 2021 a las 8:42 p. m.
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