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I am sorry that the game made you feel physically sick/nauseous since that really sucks, but sounds like this happens to you in certain games. It sounds like you probably should wait to come back at the full release and keep the playtime down if it makes you feel sick since I think you will probably enjoy the complete game more as Early Access doesn't seem to be for you.
Perhaps i'll wait a few weeks to try to get back into it and push past that point, if it truly brings new and interesting places to visit. I'll see if the interest is still there, and most importantly if i can power through the grind and inventory management.
Thanks for letting me know.
Hmmm, ok, i'll keep this in mind. I still think however, that the characters could use better writting, and the story a more elaborate and sophisticated plot.
Edit: And I have to disagree in terms of weapons, if you find them to be all similar then you didn't really use them, because there are apart from maybe 1 no similar weapons and they all play and behave differently.
but i know what you mean the AI manuvers too quick and unrealistic
You don't even know what the plot is. Its not in the game yet. The cutscenes are all place holders. At best you get a general idea of where adam is and what he kinda has been doing since the first game. You have no idea what the total story will be. You are basically complaining that you don't like the plot of the tutorial.
I also feel like throwing up when trying to read a book, books are godforsaken and created the WORLD WARS. Or maybe it is the boredom I feel when trying to hold and read one. Anyway books are depressing.
Maybe it can be the amount of blue lights in the game? Blue lights can trigger nauseating feelings. Blue light can cause headaches and migraines. Everspace seem to use alot of blue light rendered environments, blue neony spacy blue light. Try turning blue lights off in night light settings in windows.
This criticism was long like a book but better than a book, it didn't leave that depressing nauseating feeling lingering like a hook in the end of my spline.
for inventory management its doing 4-5 missions disassembling all weapons and utility equipment before going back to base but my route often ended there so it was no big deal. when ignoring the unknown signals in jump space. but otherwise it would be a real hassle.
when u get to union there is a perk u can invest in, to send back cargo to your base
crafting only came in handy once or twice for me. Once for a new set of 200 rockets and once trying out a new weapon.
BUT I feel the need to point that:
1. Rockfish has already done a successful EA title, the first of the franchise. While I didn't participate in the EA process, what I heard from people who did is that it was a success.
2. Rockfish is extremely communicative, they try to answer everything they can and they don't lie about it. Which brings me to...
3. They're honest about what is being done, what is intended to be done, what they don't plan to do right now and what they think it'll never be done.
4. The game is extremely well polished and bug free if compared to any day 1 EA I've ever came across. Seriously, if this was the bar for all the others, you wouldn't be so wary of EA titles. Unfortunately it isn't.
All these key elements could be called "green flags", and show that this is not your average EA title. While indeed the game is not finished, I find it unfair when people compare this work to other EA games that have much less of all key elements I pointed out above.
I apologize if it wasn't your intention to put ES2 in the same category as other EA titles, but if it was, you're simply wrong about it.
Again, I reiterate I completely support you not buying the game because of its unfinished state, but if possible don't label ES2 as any other EA title out there.
You are not suited to Early Access. As it appears you expected a complete product with the fully fleshed out plot and optimised for all hardware.
Early Access is never any of the things you wanted. Not even closed betas just before a triple A game release...
I totally didn't expect a finished product at all. I was well aware of what i was getting into: a game still in development prone to be buggy and incomplete in many aspects.
Asides from the bits i mentioned that i didn't enjoy, one of the main issues i had is that i exhausted its replayability.
Obviously, replayability in any game is not a number that everyone can agree on. Some people will find 30 hours of gameplay before they lose interest, some others will find only 10. I believe it's a blend of how much content, variety and quality the devs put into a game against how much interest a player can have for the game. You combine the 2, and it gives you more or less the amount of time a player is going to spend playing it.
For me, it was about 12 or 13 hours. Again, i do know that the game isn't finished and the Devs are going to implement additional things, but i think i've seen everything the core gameplay is about. And to me, it's either flawed in too many ways, or lacking.
Again, if the Devs make some interesting changes, i'll reinstall the game and try to rekindle the flame, so to speak. If not, i'll just move to something else.
Exhausting a game's replayability in the context of an Early Access, where the game is far from being complete, is something that bothered me. I didn't want it to happen, but that's how it turned out to be. In this sense, yes i'm not suited for Early Access. I might as well wait until the game is done and released so that i can truly enjoy it the way it's meant to.
This, is exactly what i meant about variety and additional content.
Thanks for your contribution.