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edit: continued from last save and works fine.
In case you didn't know a lot of prefixes for weapons and equipment does not do squat.
Rapid is always superior on autofiring weapons (every weapon except 2) then Efficient since only fire rate is changed, not energy consumption thus ironically being more efficient. On a gunship, however I didn't notice any difference in fire rate.
ps.: Sometimes a ghost ship can be seen when changing ships with the cargo space of 7, all of which are empty.
Supraspace does not make sense. You get control of the ship and not. Planets are passable without danger that breaks immerison but why is there motion if you got to select your destination anyway? Atmospehere is good however, especially the music.
Repairing with nanobots is always more profitable even with all the perks (or with a 50% cost reducing gunship). If level scaling solves this then nanobots inevitably become useless and disposable. Right, consumables are better if autoloaded like in Starpoint Gemini. And a counter on the slot that shows total amount in inventory would come in handy.
Hangar limit of 3 is way too low for the early access given the rarity of improved stats ships.
Device oriented Sentinel has 2 Device slots just like any other ship, what the hell? Weakest synergy currently. Lightning gun is also the weakest of all ship ULTs.
Note: These are only the downsides of the game. I'm not aware of the right forum for feedback, but developers are already in the right direction and everything I disliked in the first game is gone for the better.
Thanks for the Info. I was going mad by searching for it in the last 10 minutes.
Beside that I'm normaly a big supporter of short path (folder) names I really would suggest this two things for you:
Beside from that - Great game! And your doing a realy great job! Love it! 😘👏👍😃