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Perhaps some shield balance changes are coming?
"double the gun - double the fun" - Sam Stone
Anyways, flying this thing without getting Serious Damage isn´t that hard.
well there is. Ever had a Viper firing those corrosive missiles at you ?
This.... hate those damn corrosion missiles.
The gunship doesn't fire multiple primary guns, it has 4 hardpoints instead of 2 like the other ships, so in a sense it doubles damage on your primary. It also burns energy twice as fast.
It's more of a playstyle preference - personally I prefer the Interceptor/Sentinel.
In the end its just "an another ship" - same functions and basics - just more guns more options.
This whole topic brings to mind my personal ship choice, the scout ship. why worry about Shields, Armor or Hull when the enemy can't land more then 1-2 shots on me? Game is on Easy mode when nothing can actually hit you.
Plus
the Railgun is the most OP weapon in the game. Kill enemies with 2-3 hits (sometimes just one) out at 5-6km (3.5k with my Interceptor) And there is literally nothing they can do about it. Plus they just fly in a Straight line like "PLEASE SHOOT ME"
But even without the Railgun the combat became stupidly easy by the time I reached level 8. Now level 14 with 90% Superior gear these guys might as well be annoying flys. I really do hope we see more enemy types in the Update. And Smarter AI. I pray to all the gaming gods that these devs don't think Bullet sponges are the way to go. They don't need more HP they need to know how to actually pilot their freak'in ships.