EVERSPACE™ 2

EVERSPACE™ 2

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Is there a way to turn off anti-aliasing / no aa?
Because anti-aliasing sucks(any version of it) yet it seems that there is no option to turn eye-cancer off in the settings completly. Is there a way through a config-file or a mod? Please post if you found a way.
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Showing 1-12 of 12 comments
Hazzy Jun 28, 2021 @ 5:40pm 
I’m guessing turning it down in the in-game settings didn’t turn it off. Okay try the following and see if it makes any difference.

Navigate to C:/users/[your username]/appdata/local/ES2/Saved/Config/WindowsNoEditor

Here there should be an engine.ini file. Open that, and underneath where it says [System Settings], add the following line:
r.PostProcessAAQuality=0

If the file is empty, then simply add the [System Settings] with the square brackets and then that line I mentioned above underneath it. Save it and let me know if that makes any difference in-game.
Last edited by Hazzy; Jun 28, 2021 @ 7:57pm
Thanx for the answer. Got the engine.ini file edited but it doesn't seem to change anything. But in the same directory theres a file named GameUserSettings.ini which contains a lot of grafix-settings.
Changed the value in the line sg.PostProcessQuality=3 to 0 and the value in PostProcessQuality=3 also to 0
(all AA related lines in that file were already zero)
Now im trying to convince myself that the game looks less blurry, though it still does a little. :D


Hazzy Jun 29, 2021 @ 7:23am 
Originally posted by Satanovski:
Thanx for the answer. Got the engine.ini file edited but it doesn't seem to change anything. But in the same directory theres a file named GameUserSettings.ini which contains a lot of grafix-settings.
Changed the value in the line sg.PostProcessQuality=3 to 0 and the value in PostProcessQuality=3 also to 0
(all AA related lines in that file were already zero)
Now im trying to convince myself that the game looks less blurry, though it still does a little. :D
Ahh okay, haha that was going to be my next suggestion. To make “sg.AntiAliasingQuality=“ in GameUserSettings.ini equal to 0. Besides that I guess you could try something like reshade or nvidia ansel to add more sharpness or some other filter to adjust the blur.
punisher Jun 29, 2021 @ 1:29pm 
The sg.PostProcessQuality setting shouldn't affect the AA settings at all, there is sg.AntiAliasingQuality for this. However, it is most likely not persistent and will also get reset when you change graphic options anyway. Furthermore, sg.<something> is the scalability group and doesn't necessarily map to the lowest AA or post-processing settings. The right way to do this is changing what the scalability group is doing. I've posted this before but the steps to accomplish this is..
- open %LOCALAPPDATA%\ES2\Saved\Config\WindowsNoEditor\Scalability.ini
- add:
[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
- this will disable AA when you select the lowest AA setting in-game
@punisher
that did the trick, ty. no aa at all. :steamthumbsup:
though i found that you get the max crisp grafix, if you also set the postprocessing to 0 in the other file. values other than 0, will add some general blurriness(is that a word?).
.... Jun 22, 2022 @ 12:31pm 
They should really fix that.

What is the point of modern AA when most of it looks awful. In this game aswell it looks like a blur filter - it makes everything look way worse - not better.

Add a simple way to disalbe AA and add FXAA which at least is sharp ...


Do people seriously not see how awful most games look with TAA?
Last edited by ....; Jun 22, 2022 @ 12:38pm
Bozobub Jun 22, 2022 @ 6:13pm 
You can force AA on/off in your graphics card's settings utility ("nVidia Control Panel" for nVidia, not sure of the name for AMD, it has changed over the years) generally and/or per-program. If you truly hate AA in every form, this will let you disable it for literally every application on your system, if you like. Just right-click an empty spot on your desktop, it'll be in the context menu that pops up.

Note that TAA *is not* the only form of AA, and in fact, you can force other types of AA this way. The only real caveat, is that AA force-enabled this way sometimes doesn't perform quite as well as in-game settings will allow (since the game isn't aware it's on, thus cannot optimize it).
Last edited by Bozobub; Jun 22, 2022 @ 6:20pm
Lifell Jun 26, 2022 @ 5:06am 
In the same "Engine.ini" file you can also put this to disable antialiasing:
r.DefaultFeature.AntiAliasing=0
Probably a somewhat more "correct" way. No idea if it actually would make any difference in-game though. Maybe just put both just for fun?

To get to the directory quick you can also copy this address in Windows Explorer/Run command:
%localappdata%\ES2\Saved\Config\WindowsNoEditor

I recommend learning these little Unreal Engine 4 tweaks, they're good for tweaking games running on it to your needs :D
Last edited by Lifell; Jun 26, 2022 @ 5:15am
benzu Feb 12, 2023 @ 4:54pm 
Any word from the developer on whether or not this will be a toggle in 1.0?
Would love to be able to disable blurry TAA in-game, thanks! :steamthumbsup:
Yes Indeed! Feb 12, 2023 @ 5:53pm 
Originally posted by benzu:
Any word from the developer on whether or not this will be a toggle in 1.0?
Would love to be able to disable blurry TAA in-game, thanks! :steamthumbsup:

literally just turn down your antialiasing quality option. If you want to disable all antialiasing, read the posts above yours.
Blubal Jun 24, 2024 @ 7:19pm 
I finally found out how to fix the blurriness in Everspace 2.... Add these lines to both the Engine.ini and the GameUserSettings.ini. I think the TONE line is the one that is adding the weird "black" outline to everything, as well as a weird motion blur effect (beyond the main motion blur effect). The files are at %LocalAppData%\ES2\Saved\Config\Windows

[SystemSettings]
r.PostProcessAAQuality=2
r.Tonemapper.Sharpen=0
Last edited by Blubal; Jun 24, 2024 @ 7:22pm
Johnny Hazard Jun 25, 2024 @ 12:35am 
This is a post I made a long time ago about playing the game in "potato pcs"
It has hints and instructions on how to force settings into the Engine.ini file.
https://steamcommunity.com/app/1128920/discussions/0/3035976310908487058/

You can use your own, try what you like.
Use this link as reference on what commands you can use:
https://digilander.libero.it/ZioYuri78/

there is a mod called Universal Unreal Engine unlocker, that creates a console system, where you can inject these commands in-game, as if using a command console:
http://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm

With these tools, you can tweek the game to your likings.
Hope they get these same tools available for UE5 soon.
But I think that it will use similar command lines as UE4? I wonder?
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Date Posted: Jun 28, 2021 @ 5:20pm
Posts: 12