EVERSPACE™ 2

EVERSPACE™ 2

Προβολή στατιστικών:
WE WANT MULTIPLAYER
Pls, give us Multiplayer !!
Αναρτήθηκε αρχικά από ROCKFISH Games:
Squadron and wingman pilots, we hear you, but it's not happening! EVERSPACE 2 was designed as a single-player experience from the ground up. Shoehorning even online co-op into a finished game wouldn't be easy for a number of game design and technical reasons—even if we did go down that path we'd have to rewrite the entire gameplay code base from scratch.

The vast majority of our fans want us to create more single-player content, so that's exactly what we're doing with a free update later this year and a massive expansion dropping in the second half of 2024. /Michael
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Naw, Elite Dangerous is total trash blew a few hundred hours in it, but they punish players with crushing nerfs whenever we figure out a way to have fun or make even just a little bit of money. Looks like we're still stuck with playing Freelancer Discovery until some devs that are smart enough to figure out how to add multiplayer to a decent space sim.
Τελευταία επεξεργασία από Deadbeat Saint; 25 Φεβ 2021, 14:20
Elite Dangerous isn't really that great in multiplayer terms...instnaces are wonky and people tend to be skiddish in terms of PvP - now if your working as a group to do industry / exploration - yeah its great.....just my 2 cents.

As for Everspace 2 - not gonna happen IMHO

Its clear the dev's are not likely going to go multiplayer let alone co-op mode - its an adventure game...and considering its roots back in Everspace 1 - just not really feasible in the current design in terms of PvP or co-op.

Contrary to popular opinion - its a major undertaking to make something single player - multiplayer. Networking Traffic/Servers/Coding etc.

Ironically enough - Elite Dangerous did just that from what I' was told when I asked about history etc....it wasn't the smoothest transition - they are still plagued with weirdness overall in terms of what they went for.

Now if they decide to do it after 1.0 launch? Who am I to say otherwise :)

As long as they finish the game and do a great job - is all I care about.
So sad this game doesn't have multiplayer.
I'm sure this has been debated a thousand times already, but still..

Imagine the popularity of this game if it had multiplayer like good old Freelancer :claptrap:

It's crazy to think that a game such like this, with it's scope, is single player only.

I'm about to buy it regardless, though, but for their next title, if they ever make an Everspace 3, I do seriously hope they add multiplayer in the same veins as Freelancer. :cozytf2mug:
Well this is an indie team with a budget that’s a lot less than what Freelancer would’ve had considering it was made by Digital Anvil and had Microsoft as it’s publisher.

I do hope ES3 has coop only time will tell.
Αναρτήθηκε αρχικά από Hazzy:
Well this is an indie team with a budget that’s a lot less than what Freelancer would’ve had considering it was made by Digital Anvil and had Microsoft as it’s publisher.

I do hope ES3 has coop only time will tell.

Yeah.. I mean it does depend on the scope of the multiplayer feature, obviously, but if we're talking Freelancer scope then yeah it would be quite an undertaking.

Fingers crossed though, that Everspace 3 if ever developed, will have co-op or multiplayer with player hosted servers.
Αναρτήθηκε αρχικά από Grumpy old Git:
Αναρτήθηκε αρχικά από Hazzy:
Well this is an indie team with a budget that’s a lot less than what Freelancer would’ve had considering it was made by Digital Anvil and had Microsoft as it’s publisher.

I do hope ES3 has coop only time will tell.

Yeah.. I mean it does depend on the scope of the multiplayer feature, obviously, but if we're talking Freelancer scope then yeah it would be quite an undertaking.

Fingers crossed though, that Everspace 3 if ever developed, will have co-op or multiplayer with player hosted servers.
yeah budget aside, it also seems to to be too late as trying to add any form of multiplayer now would require redesigning a lot of the existing features. But perhaps with mod support, which the devs have said they have high on their wish list but not a high priority, something like a multiplayer mod might be possible
Αναρτήθηκε αρχικά από Hazzy:
Αναρτήθηκε αρχικά από Grumpy old Git:

Yeah.. I mean it does depend on the scope of the multiplayer feature, obviously, but if we're talking Freelancer scope then yeah it would be quite an undertaking.

Fingers crossed though, that Everspace 3 if ever developed, will have co-op or multiplayer with player hosted servers.
yeah budget aside, it also seems to to be too late as trying to add any form of multiplayer now would require redesigning a lot of the existing features. But perhaps with mod support, which the devs have said they have high on their wish list but not a high priority, something like a multiplayer mod might be possible

A multiplayer mod would be even more of an undertaking than if the developer had added it in themselves, though.

Without a proper netcode to sync with the game and players, multiplayer mods tend to fade away as fast as modders start working on them. It's just too much work.

The netcode isn't the only obstacle they have to face.

Player vs player vs npc prediction is a pain in the butt to work out.

The only reason it's too late is probably because they didn't start designing it with multiplayer in mind. The game would kind of need to have multiplayer aspects and features already present for it to work.

It's a shame but it is what it is. Just wish i could still play Freelancer. Blasted Microsoft and their updates have ruined a lot of old games (and even software). Most won't even work properly even with the compatibility mode turned on for older windows versions.
multiplayer?
is this going to be added

i have a few freinds that are interested but they realy would like it if it was a co op

is this in develpment?
Τελευταία επεξεργασία από |UFO|Alien; 19 Μαρ 2021, 13:50
because its a looter shooter. usually more of a solo thing
Dev's have said no - not happening - not in this game anyway.
Τελευταία επεξεργασία από Kage Goomba; 19 Μαρ 2021, 18:48
There’s been a couple of posts about this, here’s the most recent one where I’ve addressed the reason it’s not being added: https://steamcommunity.com/app/1128920/discussions/0/3094509155615943782/
"Oh no we don't!"
I hate it when people force multiplayer mechanics in to a game I want to play by myself. I want to be the badass space pilot smashing holes through the galaxy, I don't want to be one of 45,000 in each location, or have to jump in to multiplayer systems to complete missions or whatever.
I don't think there's enough variety in ship builds to make multiplayer very interesting anyway. Not a dig at the game, I love it, but everyone in multiplayer would have almost the same loadout in the same ships doing the same moves. What would the point of that be?
Αναρτήθηκε αρχικά από =GcC= SamuthNBS:
"Oh no we don't!"
I hate it when people force multiplayer mechanics in to a game I want to play by myself. I want to be the badass space pilot smashing holes through the galaxy, I don't want to be one of 45,000 in each location, or have to jump in to multiplayer systems to complete missions or whatever.

Its not about if all want multiplayer, because its gonna be a optional mechanic should it ever be added to this title in the Everspace series.
So that you don't need to play it if you don't want to so, nobody is as stupid and force multiplayer mechanics in singleplayer games (oh, ghostgames).

I could Imagine that gamemodes like coop and competetive PvP would fit the game pretty well. Everything above coop (3 Players) in non pvp modes would be too much tho, because it would not fit the games balancing and style.
Not that multiplayer will come soon anyways, as the devs said: Developing multiplayer is like developing a whole new game ontop of the already existing one. Its simply too much effort currently, maybe in Everspace 3 or after finishing ES2 if they feel so.

But they said modsupport is gonna come, so there is somewhere gonna be someone who will develop a multiplayer mod (as always :) ) so not all hope is lost. It will depend how deeply the devs let the game be moddable tho.

Αναρτήθηκε αρχικά από =GcC= SamuthNBS:
I don't think there's enough variety in ship builds to make multiplayer very interesting anyway. Not a dig at the game, I love it, but everyone in multiplayer would have almost the same loadout in the same ships doing the same moves. What would the point of that be?

First: there will be way more ships as the game gets more finished (look devstreams and roadmap) so there will be more then enough ships.
Secondly: Peoples playstyles vary, there is no: everybody is gonna fly the same setup, because the way people play decides which weapons they use, what you say would imply that everybody has the exact same playstyle, which is simply not true. People would even try to use diverse different tactics and setups to make it interesting (Eg: Starcore PvP) despite there maybe beeing a most efficient setup.
With different Playstyles and tactics different setups get viable and similar efficient, that's the whole reason why there are multiple weapon and equipment types, to accomadate and support different playstyles.
Τελευταία επεξεργασία από Khoren; 22 Μαρ 2021, 20:18
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