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The "Separate Squads" are the ones you cant separate, the ones marked AI. They give you a mix of units at a massive cost reduction. If you make a "Heavy Infantry Squad" out of various other things, you have multiple Rifle and SMG squats, some AT/bazooka teams, an officer, some other stuff...so instead of 4-5 Battalion "cards", and tons of cost/pop cap, you can get the "heavy squad".
This is particularly useful to non-infantry batts. I could push with tanks and leave an actually useful squad to hold an area without many infantry units taking up battalion space.
If you want fancy teams with mixed gear that you can actually split up, there are things like the USA marines/rangers and their counterparts in other armies. They are expensive and high tier, but take one slot and have a mix of gear and high skills and CAN be split.
AS FOR GRENADES
Hold Shift when clicking the target and only the closest guy will toss a grenade, you can click multiple times to toss a bunch or to make a wide wall of smoke grenades, for example.
shift click to only throw one individual 'nade...imho it should be the default option...
Eh, I don't like that mechanic very much I won't lie. Personally feel like that is taking away from the essence that is Men of war.
Playing PVP/PVE in the first to assault squad, each individual unit if used correctly was devastating. You could space them and place them into cover as you wanted.
Now I have to watch as I dig trench systems and the AI bunch up together and get killed by one arty shell because I can't space them out as individuals? or send up a single guy to scout whats a head instead of watching the whole squad get gunned down.
I saw the scout units, still weird.
Use the squads you CAN split up...problem solved.