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EDIT: ran the mission on hard(not epic yet), see post below for details. Mission is fine, player was lacking and doesn't understand or know various mechanics (and that COULD be blamed on devs) and likely tried applying a playstyle from a typical hand-holding rts.
I don't know about the box at the beginning. Maybe easy difficulty gives you gear to start? Have not checked, it wasn't there on hard.
APC doesn't spawn, it entered from fog of war.
Bridge is blocked from vehicle crossing with dragons teeth baracades, but you can find dynamite to clear them if you really need a vehicle to clear the mission (I would recommend).
Getting in gunfights using pistols against soldiers doesn't go well, but there are tools to solve every problem I found.
Only save/load I had was from my tactical mistake (not leaving the high value individuals somewhere safe). I also didn't reload if I only lost a guy in a gunfight I should have not taken or in a stealthing mistake. I ate it and kept going.
Lol no comment, keep being ignorant noob, you lack proper assessment skills. Git gud l2p.
A lot of people have been praising the game for how much content it has, but it feels like the devs took the soviet approach of quantity has a quality all its' own and just threw a bunch of stuff into the game without properly QA testing any of it. Game is the epitome of jack of all trades master of none. American campaign is full of incorrect subtitles that don't match dialogue. Also don't get me started on the sniper mission where your artillery guys stand there being shot across the map by a sniper every 5 seconds while you try and arty him.
That about sums up what I said. XD
I think it genuinely is a gitgudl2p situation. I got to the town across the bridge before a lucky shot killed a HVI that I stupidly brought along in my truck (so it was still on player choice getting me killed, which is fair). I reloaded from the prior autosave and carried on.
--Starting out I:
put everyone in return fire
turned on "show corpses" and "show objects"
Then I used binoculars to glance down the road (they give him a nice huge vision radius) and there is a team of three right up on you, so I noped out of there and hid behind the plane until they passed and crawled to the east in the brush.
--I saw a guy in a trench and that trench's open side faces a rock I could use for cover, so I hid my HVIs down in the brush and took my 3man team to that rock from out of LOS of the trench guy. The HVI with binoculars kept watch down the road and the other stayed back in case the 3man looped back around (I think they left the map entirely).
Popped up behind the rock and killed that trench guy. There was a solo patrol guy that took a potshot at me from a distance so I went prone behind the rock and had the HVI with binos move up to track him. Once he slowly stuttered his way to where I was comfortable with the range, I had all three go to crouch and fire and took him out. Now I have real guns and some basic kit.
--Moved to the east some more before being able to head north to the tanks. Just slowcrawled with an HVI on rear security and spotting ahead a little with the binocular guy, eventually passing the binocs to one of the tankers like I should have done earlier. On coming upon the tanks I saw the crates and assumed this is where OP saw the magic clowncar. My guess was it may have been an LOS thing (sometimes when you lose something in the fog of war and it comes out the other side into a visible area it shows only after a few vehicle-lengths into the seen area.). I set up the HVIs in the brush on hold-fire down the reoad each way and set up my two armed guys behind vehicles on either side facing down the road. Then I grabbed the MG for the guy still carrying a pistol and got the ammo from the other box. I had the left guy trade out his gun at the other crate then return, then the right guy. The car did pop into existence, but it was WAY down the road at the edge of my HVIs LOS to the road. So, there is a trigger to get it to start driving down the road, and it is a case of the OP had zero vision on the road and didnt bring binoculars, so it seemed to pop into existence right next to his units because there is a delay from exiting the fog of war to being visible to the player (which I dont think should be the case, there is a legitimate gripe in that mechanic.) I ambushed it with AT grenades and it was gone.
--Once secured I had the HVIs take the other two guns from the crate (the trade-ins) and some ammo. and moved forward to "attack the checkpoint"....lol, no thanks. I split my grenades and inventory among everyone and flanked the checkpoint. I was going set each guy to a number group and get them in position then do the (1, g, click, 2, g, click, 3, g, click) and see if I could bombard them all at once...but it was too risky with the MG and knowing the grenades take a sec to cook, while I would be shot at.
--I looked around the map and saw a camp in the woods and wandered off to check in out...the checkpoint wasnt going anywhere. sadly it was completely empty. So I just moved a bit to the west and spotted an elite sniper that looked like he was fishing or something at a dock. I snuck up on him, flanked to the sides "clever girl raptor style" in case he had friends, and slaughtered him with no return fire. He had a sniper rifle and a hilarious number of knives on him (20 or so). There was also some kit strewn about and an empty box near by...
--Took my new rifle and knives back to solve the checkpoint problem.
Just gonna burn though a bit more here...but
cleared the CP easily with knives and sniper fire and stole their motorcycle and filled the sidecar with loot.
Moved on the bridge...again, noped out of that encounter and traveled down the road to the secondary place it shows. Again, approached it from the treeline and scouted it out a little bit. Looked dangerous but full of exploding barrels, so LETS GO!
I parked the motorcycle I filled with guns and gear near by, left the HVIs at the campsite I found. Then sniped a guy. Right after I did that The A-Team came blasting out of a barn in a Opal full of machineguns and bombs and did a lap killing stuff and setting off barrels. it was hilarious and unexpected! The Opal took engine damage and they bailed and finished off the rest with my sniper support and HMG fire from my bike.
after that I had a repaired Opal with 4 HMGs, a bike with an HMG, 4-5 guys with rifle grenades (pretty much accurate mortars), a couple flamethrower guys to add a liability to my squad, some TNT to clear the tank traps at the bridge, a sniper rifle to clear the pillbox....the mission went well after that.
So, yeah. Thanks OP for turning me on to a fun mission. I didnt really intend to run the campaign stuff, but it was worth it. I'll give it a go on epic later tonight just to see what changes.
Pay to buy games and pay to make full card sets and you can have 200 steam level and thousands of games with no effort. It doesn't indicate anything else.
It maybe made the mission more difficult because when I finally got around to getting my full crew from the escape and went back to the bridge. There was a group of enemy who had swam across the river. Perhaps they did not like getting blasted by the rockets and dived into the river. I thought ok easy enough, and just as I started approaching the bank of the river to finish them off. One of the random patrol convoys came down the road and ended me.
I agree that most could. No shame in asking for help, my dude.
I didnt have to save/load, or come whine on forums to get through it. It also didnt take any magical skill, it was pretty basic. No one claimed it took skill, except you. Opinions are relative, they say.
Keep practicing! You'll get there buddy!
I am happy to help if you need more walkthroughs, just let me know.
Have a great day.
That adds to your portrait - you either could not read or comprehend what is written. There is not a single word of me asking for help on how to pass that mission, if you re-read it you will see that's just a list of design issues and bugs with it. You just jumped to conclusion that you with your "git gut" and advices are helpful, yet this post was made entirely not for you, but for the devs. You are not helpful. Noone asked your opinion. Noone ever does.
So, back to the only topic I am interested about you, you seem to miss my question just as you did with the original post, little noob ape brain. Which was it, my little boy, were you neglected by your parents so you seek attention so desperately, or did you make yourself like that?
So angry. Therapy could do wonders.
All your "bugs" were wrong, I didn't run into any of them except maybe units becoming visible out of FOW having a lag time (as I tested). Again you were wrong and the vehicle didn't just spawn next to you...so, not a bug.
You playing poorly and making bad decisions is not a feature of the game.
The post above this has a similar issue. Two units must be kept alive, why is he exposing them to gunfire at all. Again, not a game issue, even if the AI is prioritizing those units. Leave them somewhere safe and they will be fine.
Looking forward to your next tirade, champ!
Have a great day 😀
"I didn't experience it therefore it does not exist" - mindset of an ape. You are not a good troll, you are bad at it and boring, and your attempts to trigger are pathetic. Yes, therapy can do wonders, get one instead of posting opinion noone cares about on the Internet.