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"Overreactive veterans"
They're definitely not "veterans".
I'm playing since the original MoW. Just by PvP alone I'd say it's the best one. It's also very telling how the NPCs constantly bring up "always online".... Even though the devs addressed this. Cue the offline update and the NPCs will find something else to complain about.
The smaller population cap also allows you to actually focus on your units and make user of the new features. This helps makes the game more distinct from coh3 where there is a problem of commanding too many men and you're just randomly sending people all over the map without really caring about what happens to them. Instead you focus more on a few units and maximizing their impact on the battle.
Also the matchmaking for online play is a game changer. Finding games is way better now, you don't have to do the lobby dance, deal with one sided lobbies, or lobbies that have whacky settings.
The only real negatives is there are a couple technical glitches that wasn't in mowas2. (like the camera stuttering, and the units sometimes don't seem to follow your commands if you order them on/near some strange terrain)
The problem is very simple. Basically in every new RTS game community trying to eat devs and the game itself alive. This is not helping neither for RTS genre, neither for specific games.
Truly I dont even understand what people want from and RTS genre anymore. Thats why its almost dead.
What community could do, give feedback with some vision and explanations and maybe devs will start reacting to it. They are reading the forums, even steam.
How about that?
The customer should know what they want when they go into a store. They should also give their thoughts on the store layout and what's in it. The customer should have more vision and we would have better stores.
I'm just enjoying the show. I'l be glad to see this franchise fizzle out. If RTS goes with it.... meh. (i doubt it will)
The question should be what people want from a game in general.
There is a reason games have become a lot easier throughout the last two plus decades.
People nowadays want games to be EASY for them, basically winning without any effort and they want the game ideally built exactly according to their usually very unique expectations. Now mix this up with some general rational criticism about technical issues and you have the perfect recipe for a " toxic community " that just rates down every game they come across.
Furthermore, gamers nowadays have the attention span of a fly. They don't read what it says on the store page, they don't read what it says on the forum or anywhere else, they basically just look at the screenshots, perhaps a video or two and then buy the game.
Then they go on and on, trying to find some sort of flaws to support their negative view and start comparing the game to other games or previous titles.
All in all, its a mix of reasonable criticism, too high expectations and irrational expectations.
Boom, you've got a game with negative or mixed reviews.
Also, this does not mean all games with mixed or negative reviews did not deserve this, but this game is the best example for a game being rated down by irrational people who did not bother to dig into anything. Many people moan about the game being only accessible online while accessing the forums on a daily basis (which you obviously need to be online for) and while ignoring the fact that devs already confirmed they are gonna implement an offline mode.
Its just a big circus nowadays, a clown show. You are asking these people to deliver decent feedback, vision and explanations, its not gonna happen. Its basically as realistic as discussing politics with an elementary school student.
Agree 100%.
You are not special, dude. Sorry. This game runs better, obviously looks better, added planes, massively improved the way you build defenses, added dynamic campaigns and helped with the old AS2 mp issues of stale build orders that went from sending single soldiers all over the place to a 20mm light vehicle to some medium tank then repeat.
You don't even present an argument as to why the old games might be better and even if you did it would probably be low CP (or something dumb like vehicle hp) which is a non-issue in one of the available game modes yet no one is playing that mode, almost as if it didn't really matter.
Just wish they release roadmap and showing us that they gonna address this and that problem etc. That at least would make me more understanding that they know and try to improve the game.
Part of the problem is Fulqrum doesn't know what they want Men of War to be. It took like 15 years to get a proper sequel to Men of War and in that time the player base has changed and the market has changed. Not to mention the fact that in the interim we got several Men of War spinoff games almost all of which were developed by different studios and released to various receptions. Then Fulqrum did the one thing people blame all the other publishers of doing, chasing trends. They tried to copy and paste what wargaming was doing with Total War Arena and unsurprisingly just like that game the project failed. The difference is Wargaming has enough money that they can mostly develop a game realize it's no good and simply abandon the project. Fulqrum can't do the same. So when Best Way develops 2/3rds of the f2p project that fulqrum wanted them to make before fulqrum realizes that the game isn't going to work Best Way is forced to make something out of nothing.
This is why the game has a tremendous amount of content which is great, but none of that content is stellar in its own right. The entire game has been cobbled together out of bits and pieces. It's why singleplayer campaigns have tech trees reminiscent of those from world of tanks or warthunder. It's why the multiplayer is predominantly based around a 5v5 MOBA esports mode similar to Total war arena or even CoH. Fulqrums spastic and bipolar development of this series is giving the player base whiplash because players can't figure out if this game is like the old Men of War or more like assault squad. Or is the game complete trash like cold war was. Or perhaps the game is going in a completely different direction. Nobody knows seemingly not even fulqrum knows.