Men of War II

Men of War II

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Randombandit May 22, 2024 @ 6:21am
Fortified buildings dont seem to be of any benefit.
A couple situations from a game I just played.

I had some fortified buildings up front against the AI. I take forever clearing them with arty and bombs and distant tank fire, so I tried using them. After some frustrations I left them in their predicaments until the died or fought off the attacks (no support, just to test them)

Building one had a Heavy Inf Squad inside it and it was fortified fully. Two enemy infantry stood in the street and took turns firing rifles at the side of the brick building. VERY slowly killing everyone inside. zero return fire. Nothing else even looked at the building much less shot at it.

Building two had 5-6 random folks inside, mostly SMG Inf, I think a rifle guy and a couple tankers taking cover. 4 infantry ran up to the building, mostly unopposed. they walked in ONE at a time. the first one killed all but 1 of my guys, the second guy cleared the building and took no damage I could see. These were two german riflemen vs a collection of US troops stated above.

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For the building assault, I get that it wont be everyone inside vs one assaulter, there are different rooms and they may not know there is a knifefight going on. The logic works there, especially if a super hooah fella can get into a building and stealthkill from room to room. HOWEVER, these were normal dudes against normal guys with inside-guns (smg). They did fight back but it was pathetic.

For the shooting....I dont even know...my guys were not in windows and sure AF were not shooting back...rifles should not have even done anything to them at all. I have shelled buildings until I ran out of ammo and the enemy only lost a couple guys, but when the building is mine, no chance. They honestly would have been FAR FAR better if I had dug a trench.

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anyway, not sure if it was a problem on my end and working as intended or if this is some jank that should be dug into. I dont use building much, so it doesnt really hurt me, but at this point I am digging trenches from now on if I have any option to do so over going into a building and fortifying it.
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Showing 1-4 of 4 comments
It would be nice if units in bunkers are harder to take out.
Randombandit May 22, 2024 @ 6:46am 
Originally posted by General T. Montana Tropic Thunda:
It would be nice if units in bunkers are harder to take out.

They are...for me. HAHA

If I had to guess, I would say it seems like any occupied building that takes any kind of hit has a chance to hurt or kill an occupant even if it doesnt make sense. I have also been able to target and kill occupants if I had LOS too, so it is kind of a reasonable setup, but they also added the "if you miss but hit the building stuff can take damage" to keep it from being a total slog...the fact that ANY weapon can trigger that second bit (seemingly), makes it pointless, because the occupants are limited to where they can shoot out, but not where they can take damage from.

I may test it more.

Also, it is nice that fortifying makes it so you cant be assaulted. That helps a little bit.
rat May 22, 2024 @ 9:31am 
Fortifying buildings mostly just makes them more resilient to direct hits from artillery fire. The units inside still have to fire out through windows, and that can limit how effective they are at returning fire. The best house for firing out of is a house that's been completely leveled lol. Try your test again but use sappers/bomb squad to completely level the building with dynamite/remote mines. It basically becomes one big sandbag.

I find that using heavy infanty squads in conjunction with buildings (that haven't been demolished) can be effective. For example, spawning in a squad DP-28, then having a rifleman and one of the DP gunners garrison the house while the rest dig foxholes around it. That way, the inside isn't crowded and the DP gunner can take up empty windows where the enemies are coming from.
Last edited by rat; May 22, 2024 @ 9:39am
Originally posted by Don Snaek:
Fortifying buildings mostly just makes them more resilient to direct hits from artillery fire. The units inside still have to fire out through windows, and that can limit how effective they are at returning fire. The best house for firing out of is a house that's been completely leveled lol. Try your test again but use sappers/bomb squad to completely level the building with dynamite/remote mines. It basically becomes one big sandbag.

I find that using heavy infanty squads in conjunction with buildings (that haven't been demolished) can be effective. For example, spawning in a squad DP-28, then having a rifleman and one of the DP gunners garrison the house while the rest dig foxholes around it. That way, the inside isn't crowded and the DP gunner can take up empty windows where the enemies are coming from.

The foxholes around a bunker are a neat tactical idea,
the game offers so much play finesse and tactical details.
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Date Posted: May 22, 2024 @ 6:21am
Posts: 4