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Who wants to guess at how long it takes SMG to fix this? Personally I dont think they ever will. I recommend just giving up on secret mission games because they dont care about something that does not give immediate income. Its why we have countless useless DLCs to be bought and this single free addition to gameplay over the entire lifetime of this game. Also everyone really needs to stop buying the extras.. Only when people stop wasting their money on the DLCs will they even consider improving gameplay.
In the boardgame version, the secret mission to "Destroy all PINK ARMIES" would always come with an alternative objective as Cyber Nyran outlined above:
"If you are playing with the pink armies yourself, or the pink armies are already destroyed by another player, this will automatically change your mission to
occupy 24 TERRITORIES"
Autocoach also correctly pointed out that this mechanism ensures that a player can only win in their own turn, and not because someone else accidentally completes their objective to eliminate player pink.
Of course, the advantage that a digital game has is preventing any player from drawing a secret mission card to destroy their own colour, or a colour that is not participating in the present match (something that the boardgame paper version needs to account for). It should therefore also be easily possible to modify the mechanics such that when someone else eliminates the pink player, your win condition automatically changes to the alternative objective of controlling a set number of territories.
The default is 24 territories, but that should be weighted towards the total number of territories in a given map. The classic World Map has 42 territories, so any alternative objective should require control of 24 : 42 ≈ 0.57% of all territories in the given map.
The devs can definitely do this, and it is evident that they should.
Incidentally, I'm curious how the mechanics have been set up in the case of conflicting completions of objectives. Let's say I am Green, and my secret mission is either of the following (based on examples from the current Secret Mission mode):
Mission #1: control 28 territories
Mission #2: control continents A and B
I already control 27 territories, including all territories of continent A, and all but 1 territory of continent B. This territory is the only territory controlled by player Pink.
Player Red has the secret mission #3 to defeat player Pink.
It's my turn, and I defeat Pink, taking my 28th territory and completing my control of both continents A and B. But I also accidentally completed Red's mission. To which player will the digital game award the victory? For this scenario, it doesn't matter if I've got mission #1 or #2; both should have the same effect of me winning the game in my own turn.
In the boardgame, it's irrelevant what secret mission player Red has, because they can only win in their turn, and it is my turn. But the current digital game allows for the possibility of Red winning anyway. So either the game will experience some sort of error or (arbitrarily) award the victory to either me or Red. I haven't yet encounted this very specific scenario, but in either case, the devs would have done a bad job.
It's a matter of principle that player Red should not be able to win in another player's turn in order for the game to be fair, and the boardgame designers recognised this.
PPS: And I just won a game outside my own turn because another player defeated the player I was meant to eliminate. Meh.
Soon they will have another useless DLC to sell and as long as people keep buying that garbage they will never have any incentive to fix the games issues.