Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind we have still many players who struggle to beat an easy AI...
but players don't learn with bots that are worse than yourself ;)
especially not if you call him an expert :D
the players are also smart enough to use this AI to their advantage.
I believe that the ai difficulty setting has no effect.
if the ai should work at some point, it's a good game. wish good luck
And the meta seems very boring; stack armies and win by attrition on turn 50.
and some players take this risk and use it as an advantage to strengthen themselves against the really difficult borders against players and leave the border to AI largely unattended
that's to be exactly what bothers me most about AI
the player can use the AI as a defense
to the difficulties:
unfortunately i don't know exactly how the difference between the difficulties is. I couldn't make a difference between the lightest and the hardest and left it to expert.
I usually know the difficulties in such a way that there is a defensive, neutral to offensive way of playing for the AI. and the defensive stage is rather difficult, since the AI mostly conquers in slow steps (e.g. only one country or only the weakest targets in the actual plan) in order to keep losses to a minimum. offensive art occupies many countries but is weakened by the fighting. neutral is a mixture of the two
It is nice in many games when you can add a bot as a buffer when playing with other players or when human players are not tolerable. I would agree with the statements above that a power assessment should be done so that the AI is more likely to try and stop other players from getting bonuses and have some capacity to work with other players when someone has become too powerful. Perhaps have AI's switch modes depending on their score in the game. If they have few territories it would be good for them to be defensive, if they hold a number of continents it should be more aggressive.
And they wonder why they are losing players at a rapid clip.
I get that it's challenging to program AI that can account for a lot of different factors in deciding where to placing troops or when and where to attack, but it can recognize the value of taking and breaking continents. Programming AI to value taking and holding capitals seems like it should be relatively easy because you just tell it to place more value on territories with Capitals. Once in a while the AI will stack on their capital, but it's rare. Against 5 expert AI a few weeks ago I think exactly one bot was cap stacking.
Usually the AI tends to be very cautious and often will not attack neighbouring territories even with a vast numerical superiority, then transfers troops away from the front lines to places where they are not needed.
Obviously the AI does not understand that this version of the game requires rapid expansion to achieve victory!