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回報翻譯問題
That console was in the turning point of the end of Y2K and the next era (Frutiger Aero for some since it's the spiritual successor of it).
PSP games also had limited graphic capabilities and the Y2K aesthetic tends to be minimalist with less emphasis on powerful 3D graphics, a good mix for low-power consoles or devices.
On the other hand does this game count as y2k? It has the cyber aesthetic going on but it feels a lot less 90's https://youtu.be/ZqwlEaNDyL0 Maybe we could qualify it of a "post-y2k" cyberfuturistic game.
First off, VO is a 3D mecha fighting game series, which debuted on arcade in 1995. The series fits the y2k bill primarily through it's mechas, robot-voice announcer and the dynamic, minimalistic UI. The music is hard to qualify or compare, but I'd say it fits the y2k aesthetic too.
The 2nd and 3rd games of the series have small competitive scenes (since VO is ultimately a fighting game series), and the 4th and 5th games aren't as important imo.
4 more posts incoming.
Note how the games' UI have neat subtle visual cues - square brackets when you are in melee range, an enemy distance indicator when they are out of your sight, in VO Force you have a flashing "lock-on alert" when you're being targeted by both enemies, etc.
Then, this Youtube user here has some more uncommented gameplay, plus some footage of live arcade tournaments: https://www.youtube.com/@virtualondojo7653
For the arcade gameplay, note the unique controller setup - two piloting sticks, each with a weapons trigger and a dash button.
Anyway, after that the 4th game is apparently bad, and the fifth is a Japan-only cross-over with an anime for some reason, haven't bothered to check it out so dunno if it's relevant.
Next post: getting to actually play the games...
For the first game, there's a hackish port with fixes to make it run properly on modern Windows (and Windows only). You can get the installer near the very bottom of this page, after the screenshots and comments: https://www.myabandonware.com/game/cyber-troopers-virtual-on-baq#download Pick the third download, "Installer 70 MB". I also had to install a "_inmm238" program, lost the link I used but this one seems okay https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/. When the game is running, press Alt+G or click the menu bar, there are many settings you can change, including the controls because the default keyboard scheme is garbage. For gamepad, it seems you need to run a gamepad-to-keyboard program like JoyToKey. All worked fine for me.
The third game is available for digital purchase worldwide on Xbox360, I think. Wikipedia says the port is region-free, though I'm not sure if it has an English translation.
The first 3 games were also released in a Japan only PS4 collection. Apparently you can make a Japanese PSN account on a regular US/EU PS4, then add Yen funds to the account using third party Yen card resellers to play the game. However, the collection has online-only multiplayer, no split screen option. More info in this forum thread: https://www.oratan.com/forum/viewtopic.php?f=2&t=1668&sid=53409094f281bccf136b8a3850529bf7
And Youtube also has 3 remix albums for the soundtracks:
https://www.youtube.com/watch?v=n5UVxu_SMts&pp=ygULVk8tQXJyL0x6XzI%3D
https://www.youtube.com/watch?v=dJOog_QAbKU&pp=ygULVk8tQXJyL0x6XzI%3D
https://www.youtube.com/watch?v=NkvNnTYyvXw&pp=ygULVk8tQXJyL0x6XzI%3D
Unfortunately the remix albums are Japan-only CDs and I haven't looked for any lossless audio uploads (yet?).
That's all for Virtual-On, sorry for the long posts.
Science fiction is a spectrum, and Y2K retrofuturism was drawn from that, but what makes the aesthetic what it is, is having to do specifically with the turn of the millennium and attitudes from the time about it. Still a cool thing, but the further after 2001 you get, the less likely something really fits the bill, because those attitudes had generally died down after that point; that's what is key is not just the imagery, but the intention and feelings behind it. If anything, go back earlier into the 90s, because it's a 90s aesthetic that started earlier than a lot of people think, like with the Virtual-On example.
I'll add, too, Equaline in particular doesn't not fit Y2K at all, but I wouldn't look at it and immediately think it could've been from it, either. Likely would've been more colorful if it really came from the time.
Indies have reached the PSX/Saturn/N64 era of aesthetic so we'll need a bit more years to have the Dreamcast/PlayStation 2 era to be trendy.