Cube World

Cube World

Milobadger Aug 9, 2024 @ 10:35pm
4
Positivity Thread
I'm one of those that bought this game through Picroma's website as the alpha and was overawed when this quite suddenly came to Steam, obtaining my steam copy free via the most thorough deep check of my emails I've ever had to do.

I'm a huge lover of all forms of this game, I still have a very fond place for the alpha version separate of the steam release and it's divergence from the alpha, I still keenly check Wol_lay's twitter for what is coming. Which currently points towards - Cube World Omega. (An Unreal Engine 5 version of Cube World with many new visual upgrades and other avenues for potential improvements)

I wanted to offer a thread for positivity towards the game and what we've all loved over the years (from the early 2010's onwards to what it is now and the future that Wol_lay and Pixie have worked towards).

Here as a whole, simply put I spent hundred's if not thousands of hours playing this game in the early stages with my brother whilst I was in my teens, and played a good length of time with the modern release that whilst I may have been underwhelmed, I still felt was Cube World at heart - and for that reason alone I wanted to engage the user-base to speak about their positive experiences with Cube World (of any version).

I'll start - me and my brother were watching a youtube video of gameplay of Cube World not quite understanding what it was but enjoying the style and the name Picroma was mentioned, we then went out of our way to check it out in further detail upon other retail outlets mentioning it in greater detail. We bought the game and spent hundreds if not thousands of hours in the the Alpha version loving every minute and tried every character archetype. We then waited years until the steam release, still both overly excited for a full release.

The full release of this game was still fantastic, yes maybe not to the lofty expectations we originally had but jheeze I don't think any game I've ever played in such an early state could've achieved the level of expectation that this had for us.

I'm positively inclined to wait or Cube World Omega and I know good things are coming our way.

Please following my yapping/gushing speak openly of your hopes and positive experiences with Cube World/Wol_lay and the future of the scene! I'm excited to hear of other players experiences!
Last edited by Milobadger; Aug 9, 2024 @ 10:37pm
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Showing 1-7 of 7 comments
Parzival1702 Aug 10, 2024 @ 5:06am 
I feel very similar to you. I enjoyed both versions in different ways. The Alpha had great exploration hooks that I could walk for miles and miles and be entertained for many hours however it had very little character progression or gameplay other than exploring. The Steam release gave much more fleshed out character traits and more focused exploration at the expense of only being all focused on smaller regions instead of just walking for miles and miles. I am hopeful that Cubeworld Omega can combine these two to make it a great game and become an instant classic. I fully support Wolay and Pixie and will continue to support them any way I can since they are only a two person project. Wish them luck in the future.
Mharr Aug 13, 2024 @ 5:07am 
You're calling this release fantastic based on potential, what it could maybe become in a perfect world. Your review of what actually exists though, that's overall negative text under a thumbs-up icon and you managed to squeeze twenty hours out of it where the alpha was easily good for hundreds.

All my positivity is for other games that CW inspired these days. I just hope one of them eventually reaches 1.0!
Last edited by Mharr; Aug 13, 2024 @ 5:10am
Xilo The Odd Aug 16, 2024 @ 12:19pm 
nope my positivity wore out in the first 2 weeks of this games pre-launch. cautious optimism for omega is the most your gonna get. this current release, is awful, it wont aspire to be anything greater, because it takes a man willing to put in the effort to take constructive criticism and do something with it. something many learned in the first month of this steam launch, is not being considered at all.

dont get me wrong, i want this to turn into something great too, but im not behind the metaphorical code wheel, the man who made a million in sales is, his motivation a mystery, his work ethic, obviously slower than duke nukem forevers dev team. this pile will never compile to anything greater than what it is. what you see is what you get as far as official goes.
Zath Aug 23, 2024 @ 3:31pm 
I'm sorry but, it's not exactly easy to be positive after the disaster that was this version of cubeworld. Barely any of the important bugs fixed as wollay fell for the same trap every indie dev falls for. Updating only what they think is important and not what the players found. Our early pre release time said to be for feedback was treated like just a reward for staying loyal and not the actual feedback it was supposed to be.

Then, people started getting banned from the forums by wallays wife when they'd made critical feedback which also soured relations with players, and then after the beta ended, wallay shadow patched some stuff and then disappeared for a year.

Only to then a year later, continue the cycle of announcing he's going to work on the game, but not show us or update us (y'know, like how he did prior to this COMPLETELY different game?)

tbh I've fallen for a few failed kickstarters after this but it feels like a familiar pattern.
Last edited by Zath; Aug 24, 2024 @ 4:40pm
由胤 Aug 24, 2024 @ 1:42am 
This does not change the fact that the author is a jerk:steamfacepalm:
Mharr Aug 25, 2024 @ 4:47am 
Is that a trap every indie dev falls for? I generally see better rates of reacting to player feedback from indies than from the big publishers. I thought part of the betrayed reaction to Cube World was Picroma being named individuals operating like a faceless company.
Zath Aug 25, 2024 @ 2:03pm 
Originally posted by Mharr:
Is that a trap every indie dev falls for? I generally see better rates of reacting to player feedback from indies than from the big publishers. I thought part of the betrayed reaction to Cube World was Picroma being named individuals operating like a faceless company.

I forgot the word "failed" every failed indie dev to some extent just did whatever while leaving massive bugs and such
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