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People really want a good game, and i really hope he does it this time.
i dont get how anyone who was here from the start could hype on this probably well before the release of it.
You'd think everyone would learn to take a neutral wait and see cautious approach to this and think logically, but I suppose hype train just clouds judgement and throws logic out the window.
I 100% wish Wollay the best in turning around this disaster of his own making, but regardless of the outcome I'm neither hyped or rioting. I'm just going to sit back and observe. Would I love to see him turn it around and have his own version of the No Man's Sky redemption arc? Sure, absolutely. I won't wish another ill. I wish him the best.
I'm also a realist though, and I see nothing here this go around that's any different at its core than the last time. He disappeared for a long stretch of time, sheltered himself in his own isolated bubble, and then returned and dropped a big fundamental change on everyone.
The changes to the game for me aren't even the make or break point. To me it goes deeper than that. The sheer lack of, over and over again, communication and dialogue between Wollay and this community that obviously very dearly cares about him and his work is just astonishing.
It doesn't take much to get a public back and forth going. Doesn't take much to just simply acknowledge that he made mistakes in the past. I don't see any evidence that he learned from the last go around.
So I'll just sit back, wait, and watch. I'm neither hopeful, nor upset. More baffled than anything, honestly. To me, the entire history of Cube World can pretty much be summed up in a very recognizable quote from our boy Vaas Montenegro.
"Did I ever tell you what the definition of insanity is? Insanity is doing the exact same thing over and over again expecting things to change."
I hope it does come out to be good, However someones already made a version of cubeworld thats better than the original, And hes gonna have to rewin the fans trust by actually doing some good stuff.
That's another valid point. Last time around, Veloren wasn't a thing. Now it is, and it has active developer communication, transparency, road maps, etc.
Given that, even though the two games are different, they still have many similarities. Now there's competition.
https://store.steampowered.com/app/1803500/Fableforge looks like the best bet to me.
I love how on that game, in the "Why Early Access" portion, the dev's answer is "Developing in a vacuum isn't a very good idea."
Wonder where we've all heard/seen that happening before...
its so true though. i've seen a few one to two man projects that turned out great and within a decent amount of time, and the common factor was community relations. probably a good work ethic and goals didnt hurt either.
Some simple communication and they made a lot of people content, even though it's technically a delay notice, so you'd expect some people to be annoyed.
The Hytale devs do the same thing. They make regular posts and do small creator interviews to at least let people know despite the billion delays that the work is still ongoing.