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With all due respect, it might as well be another "Alpha" version, because the 'testing' phase it went through was 1 week before release, then was released, and the developer took 0 feedback from anyone about it. The bug fixes were pathetic in that update.
The only reason the game has any lifesupport what so ever is due to the community and modders. That's it.
The warning should be: WARNING - You are buying an unsupported and abandoned game
Tragically, after reading your comment, I went to read the topics around the time of this game's launch; majority of the community (not referring to the newbies) were supportive, for at least around 6 months in fact.
I have no idea how the Discord for this game has/had been, yet it's clear that the community was (and still is) ghosted. Obviously, this doesn't rationalise any bullying that happened and is still happening. At the same time, the developer's behaviour is similar to a company avoiding direct accountability, despite the loyalty of the community.
Cube World is somewhat appealing though (just got it). I would've loved to see its full potential.
I'm so sick of seeing this argument.
In any industry in which the public is involved, you're going to get problem customers and trolls. This is unavoidable. If you can't handle obvious trolling, the particular business is not for you. Period. I am so utterly sick of this weird crusade against it when we all know it will NEVER change. You will never remove trolling from the internet. It's a worthless fight.
The second part that irritates me on this, is that there was VALID constructive criticism given during the beta week and the weeks following release. Wollay ignored all of it. Good developers read honest reviews and work to improve their game with patch support. The patch we got was barely even a patch, it had a few minor bug fixes and that was it. Then radio silence.
Wollay didn't get DDOS'ed during the Alpha either, which is another false flag nonsense argument I keep seeing. The game was so popular that the high traffic volume crashed the second rate server host he was using. That was all. Having a server crash give someone PTSD over it is clearly another indication that this was the wrong field of business for him.
As a developer, to be successful, you need to communicate to your community. You need to be able to filter out the trolls and nonsense, listen to actual good feedback, and stay COMMUNICATIVE. Wollay literally failed on every single account of them.
If he had come out and stated "I'm sorry that this direction I took the game was not what many of you had in mind, but this was the creative vision I had for my game" then 90% of the backlash could've been avoided, but he has this innate fear it seems out of any type of communication with the community that could end up in any kind of negative light.
He's not a victim. The people who bought Cube World were the victims, the Alpha buyers. It's a cautionary example of the risks involved in agreeing to purchase an early access product, because it's subject to change.
A good developer would outline changes and have open discussion about them during the process.
Wollay, in contrast, is objectively NOT a good developer. There is no counter argument to this. In every way that matters for public relations success and financial success in the long term for a developer, he failed. The good will evaporated.
If he returned with a new game tomorrow, the amount of support would literally be you White Knights and no one else, and the product would flop from lack of support.
i know this is a very divisive game, but people really need to seperate the objectively bad things (dev vanishing into thin air before fixing the game, e.g. artifacts and some world gen issues) and their subjective gripes (final product doesn't have the progression system they were hoping for).
and yes, i originally backed the game in i think it was 2013(?!) and yes, i prefer the system as it is in the final game. it's not perfect and it would have been nice if it were expanded upon, also an expanded quest system and more variety in the dungeons would be dope, but i doubt that will ever happen, but who cares?! i paid 15€ or 20€ for basically two games, the alpha and final, which i both played and enjoyed for hundreds of hours combined.
yes, you were hurt, but at some point you people have to let it go.
there are AAA devs and publishers who did way more egregious stuff, but i don't see you hounding them for years after the fact.
i know i can't stay pissed at something for so long, except for logitech g-hub, because that's the worst piece of ♥♥♥♥ software ever created and there's a special place in hell for the person who designed it.
You are one of the very few who actually considers this a "fine" indie game when its flaws were pointed out for weeks after launch, let alone having a core fundamental flaw of perpetuating a negative-reinforcement style gameplay loop that will turn about 90% of players off.
That loop isn't a "subjective" notion. It's an objective fact. Stripping the player of their progression stats and power when moving into a new zone is a negative-reinforcement style gameplay loop. People, by and large, respond worse to negative stimuli versus positive stimuli. You may be one of the very few who do not, but that makes you an exception, not the by and large norm.
Negative-reinforcement works in a game, for example, like Elden Ring or a Souls style game (EX: Crushing difficulty and dying) because there are other benefits to be gained. The reward for overcoming the negative-reinforcement (EX: Death) is positive. With Cube World, there is no way to overcome this negative-reinforcement, the strip of your power, other than re-grind it all again because that is in of itself the gameplay loop.
It is a flaw in the game design that does not cater to mass appeal.
Not only that, but don't even try to give me this nonsense about separating art from artist, when I and many who WERE around at the launch of this fiasco wrote our reviews doing JUST that. In my review, I left any and all comments about the behavior of Wollay during the development process to the end of the review, and it had nothing to do with me griping about bugs, about mechanics, and about the gameplay loop decisions.
It's years on at this point. The game and the dev need no defense. The game is near dead and on life support only due to the actions of a small niche dedicated community that modded out the majority of the problems and lessened the blow of the negative-reinforcement gameplay loop. Wollay hasn't been heard from since the entire fiasco.
You don't need Dr. McCoy to say "It's dead, Jim." because by now it's been buried.
I agree, we don't deserve this game.
We deserve better and if you'd been there from day 1 like the rest of us you'd understand why.
Victim worship while pretending to be righteous.
The dev took peoples money and broke his word repeatedly. He didn't even meet the most basic elements of what he outlined to buyers. "regular updates" is not 5 years between updates for a starters.
But we are to believe the guy sitting on the pile of money at the end of the day is the victim. No.
The fact that people are claiming that the devs left because they got bullied is straight up bullsh-t. If you cant handle critics, cant handle mean comments if someone does not like something, do not do this job. Basically any "creating" job is bad for you if that is the case.
I do to this day wish and hope for the devs to come back and continue working on CubeWorld because it has potential for something god darn great, but the developer just fails to see it. If you as a developer let the "mean" comments and dislikes to put you down and blind you from the golden glory you have at hands... That is completely on you as a developer.
Since the beginning there was fishy things going on, the fishy things continued after he came to steam with the game. This game was never a "love child" project for the developers no matter what they say, if it were; they would not of have left it the way they did with the little communication they did.
Anyone claiming otherwise is just a fanboi who cant accept the fact that the game is very likely dead and it was because the developer team never had any real intentions with it other than a quick buck.
Thank you for joining my TED talk, I'll see you in the next one. Have a great day.
At least someone has some sense about them.