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CubeMegaMod-v1.4.0
@thetrueoneshots thetrueoneshots released this 3 hours ago
Changes from v1.3.0
Read all the current features in the attached Readme.md
[New] Spirit cubes are back. Item vendors sell them and gem traders have a chance of selling some as well.
[Bug] Fixed character creation and selection was crashing.
[Bug] Fixed most creates becoming invincible.
[New] Added new world generation, which creates big islands with similar biomes
[New] Players start in different regions now (not only the basic region)
[New] Starting gold for new characters is increased to 40g for a faster start.
Update: Mod developer is now looking to expand this to a complete all-in-one modded game experience, and seeking ideas for player progression systems to augment or replace region lock.
They've even joked about adding mod support to the mod.
I assume xp and skill trees are coming soon.
You'll need this thing in the game's root folder https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher/releases and any mod .dll files in a Mods/ subfolder.
Lots of mod advice on this channel: https://www.youtube.com/watch?v=1qGC6PJb2Q4
or in some cases, achievment hunters cuz some games that detect mods disable achievements since some mods are basically cheats and ruin the challenges presented by the developers.
or because modding is a hassle and or risky. i remember a custom server program for Terraria caught flak because it was discovered there was some code that basically gave the dev of the app a backdoor into anyone's server. forgot the name... T something. Tshock? either way nothing really came of it that is known but the fact it existed means someone could come along and do the same here. glad it hasn't happened yet, it'd just be another excuse for wollay to not push an update. "oh i was gonna until someone exploited the game via mods and got backdoor access to peoples computers now i gotta counter code this from happening see you in another 6 years"