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Just like how old save games won't =)
Like millions of said already regarding modding, people will find a way, regardless if modding is supported or not. If someone wants to cheat that badly, they'll find a way.
Then again, I read that quests now scale to individual players, Dead Island style. So if one player is 10 and another is 50, they will supposedly both be facing enemies at level 10 and 50 respectively. If someone mods their character to 1,000,000, are they going to face facing level 1,000,000 enemies? Does it even go that high? If it does, cheating your character seems to only be more pointless.
This might not hold true at all though if the "per-land progression" and "permanent character progression" alters the way scaling works.
Unless the game is going to have some sort of auto-matchmaking, I don't really see it as a problem.
This seems like the kind of game where the only people you would be willing to play with is people you actually know. Usually the cheaters are dead silent and unknown, and just come waltzing in. If the only available option to get players in your game is direct invites, (no server browsers or matchmaking) then not getting cheaters in your game is more controlled.
For public dedicated servers though, it's a different story.