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This.
Not supporting mods in most games just means they will not help you if something goes wrong with your game or computer, that doesn't mean you will be banned or anything from the game if you mod it. Unless it is clearly stated in some EULA, (usually in MMOs or any competitive game) it doesn't mean they won't allow it. A prime example is Rockstar and GTAV. They are on record saying they will "allow mods," but will not "support" them, and will definitely ban you if you use them online as per their EULA.
You could technically apply the same logic to Bethesda games in a way. Obviously they allow mods and "support" them, but in that case it's more like "endorse." They "support" modding by providing an API (Creation Kit/G.E.C.K) that gives modders a framework to create mods easily, but that still doesn't mean Bethesda will actually help you make them, or compensate you if you blow up your computer.
Since the game is dependent on player's own servers and does not come with any unique network itself that's mandatory to use to play (again, like an MMO), technically speaking there wouldn't be much Woally could do even if he didn't want mods in his game.....maybe.
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Besides, providing an API to allow modding usually means offering the game's code, and considering the game's controversal development history with supposedly people stealing the game and selling it, (at least that's what I heard) that's the last thing I think he wants to do after all this. They did say they might think about it if they ever make a second game though.
It does not mean making the game's code available. It means adding hooks of some kind to allow users to insert their own logic. The whole point of APIs is that you don't expose the code. You expose behavior, not the actual source code.
As for mod support, of course it'd be great, but it's not a simple thing to implement. I write software for a framework, and we want our customers to be able to extend it or modify it in any way they'd like.
It's difficult to identify where these hooks should be to allow the consumer to extend without having to override everything. We plan for this from the beginning of a project, and we give our clients the source code and it's still a difficult.
Supporting mods natively would require planning from the beginning. Adding support retroactively would be much more difficult, and if it's not a priority, that's a fine stance for the developer to take.
If the game is popular enough I wouldn't worry too much about official mod support. Some enterprising developer with enough time on their hands will put in the (tedious) work to reverse engineer the game and figure out how arbitrary code can be injected.
Depending on what the game is written in, it could happen pretty quickly, or not. Java and C#, for example, are fairly easy. C++ is much more difficult.
I might even look into this a little myself for fun.
EDIT: People will also basically just start hacking, he added an anti cheat system, and if everyone can just go into a single player world and get mods that have the most over powered sword ever and insta kill all the bosses and get to (the old system for reference) level 5000000. Then join multiplayer with that character and the sword. Doesn't sound fun.
Unofficial mods will still be a thing.
Did Minecraft had native modding support at 1.0 release ? NO and still don't have. (W10 Edition isn't real MC)
Did Terraria had native modding support at 1.0 release ? NO and still don't have.
Riddle this...
yep
the biggest names in modding all started out or are still "unoffical" modding community's
modding support is only ease of access to modding... if people want to mod something, they will mod it. no anti cheat, lack of support, or anything else will keep people that want to mod something from modding something. its literally impossible out side of something like "google stadia".
to really hit it home, company's like square enix invest millions into drm for their games to prevent cheating, hacking, modding, or other things they don't like... and like clock work, within 24 hours after a release, people have already cracked, modded, and removed the drm, while also making it available to the public, pretty much every single time.
again, if people want mods for Cube World, there WILL be mods for cube world
Edit: to be clear i don't advocate for hacking or modding, i'm just saying it happens and anyone worrying about it not happening is just being silly.