Cube World

Cube World

We want to support mods!
Let's all together show how much we want to support mods, because it will give players unlimited opportunities and bring even more appeal to the game!
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Showing 16-30 of 32 comments
Wolfox Sep 9, 2019 @ 1:11pm 
Originally posted by L4marr:
Originally posted by Malacay2k11:
nobody said, thats Mods are not welcome from Wollay's side.. the old Alpha had a "Mod" Folder. so nobody said, wollay wont allow us to use mods....

""@Wolfox Cube World will not have modding support but if we make another game we will think about it.""
See Pixxie can say that but I know deep down we as a community will mod it none the less
Last edited by Wolfox; Sep 9, 2019 @ 1:11pm
Crome Sep 9, 2019 @ 1:20pm 
Originally posted by NouH:
Also, no matter how big and ''rich'' the game may be, it will eventually run out of features and things to do after you played for some time and that would be where mods come in, with a community of thousands of people, where any of these thousands of individuals could come up with their own features and whatnot, which is why mods are so highly regarded by any game community, shame there will be no modding support for cubeworld.

This.
Serath Sep 9, 2019 @ 1:21pm 
"Not supporting" does not mean "not allow." No Man's Sky for instance gives you a message when you load it with mods saying the modding is not supported and that you continue to play "at your own risk."

Not supporting mods in most games just means they will not help you if something goes wrong with your game or computer, that doesn't mean you will be banned or anything from the game if you mod it. Unless it is clearly stated in some EULA, (usually in MMOs or any competitive game) it doesn't mean they won't allow it. A prime example is Rockstar and GTAV. They are on record saying they will "allow mods," but will not "support" them, and will definitely ban you if you use them online as per their EULA.

You could technically apply the same logic to Bethesda games in a way. Obviously they allow mods and "support" them, but in that case it's more like "endorse." They "support" modding by providing an API (Creation Kit/G.E.C.K) that gives modders a framework to create mods easily, but that still doesn't mean Bethesda will actually help you make them, or compensate you if you blow up your computer.

Since the game is dependent on player's own servers and does not come with any unique network itself that's mandatory to use to play (again, like an MMO), technically speaking there wouldn't be much Woally could do even if he didn't want mods in his game.....maybe.

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Besides, providing an API to allow modding usually means offering the game's code, and considering the game's controversal development history with supposedly people stealing the game and selling it, (at least that's what I heard) that's the last thing I think he wants to do after all this. They did say they might think about it if they ever make a second game though.
Last edited by Serath; Sep 9, 2019 @ 2:23pm
Treason Sep 10, 2019 @ 7:15am 
Originally posted by Serath:
Besides, providing an API to allow modding usually means offering the game's code, and considering the game's controversal development history with supposedly people stealing the game and selling it, (at least that's what I heard) that's the last thing I think he wants to do after all this. They did say they might think about it if they ever make a second game though.

It does not mean making the game's code available. It means adding hooks of some kind to allow users to insert their own logic. The whole point of APIs is that you don't expose the code. You expose behavior, not the actual source code.

As for mod support, of course it'd be great, but it's not a simple thing to implement. I write software for a framework, and we want our customers to be able to extend it or modify it in any way they'd like.

It's difficult to identify where these hooks should be to allow the consumer to extend without having to override everything. We plan for this from the beginning of a project, and we give our clients the source code and it's still a difficult.

Supporting mods natively would require planning from the beginning. Adding support retroactively would be much more difficult, and if it's not a priority, that's a fine stance for the developer to take.

If the game is popular enough I wouldn't worry too much about official mod support. Some enterprising developer with enough time on their hands will put in the (tedious) work to reverse engineer the game and figure out how arbitrary code can be injected.

Depending on what the game is written in, it could happen pretty quickly, or not. Java and C#, for example, are fairly easy. C++ is much more difficult.

I might even look into this a little myself for fun.


Last edited by Treason; Sep 10, 2019 @ 7:15am
Serath Sep 10, 2019 @ 10:08am 
Originally posted by Treason:
It does not mean making the game's code available. It means adding hooks of some kind to allow users to insert their own logic. The whole point of APIs is that you don't expose the code. You expose behavior, not the actual source code.
Ah. What is "source" code then? (I just know it's different.) I've heard that being said plenty of times too. Often when I download so program that people offer for free there's sometimes a version of it that says source code.
Last edited by Serath; Sep 10, 2019 @ 10:32am
Derpy Sep 10, 2019 @ 10:32am 
If we have steam workshop mods, I think it'll ruin the game. Everyone having their different boss models and textures and nothing will look the same or original. It would look like Wollay just released the entirety of the code for cube world and everyone started messing with it. No one let's play will have the same stuff for example.

EDIT: People will also basically just start hacking, he added an anti cheat system, and if everyone can just go into a single player world and get mods that have the most over powered sword ever and insta kill all the bosses and get to (the old system for reference) level 5000000. Then join multiplayer with that character and the sword. Doesn't sound fun.
Last edited by Derpy; Sep 10, 2019 @ 10:34am
C-084 Sep 10, 2019 @ 10:34am 
You people do understand that a game cannot have modding support for as long as the creator makes the game with that in mind in the first place, right?

Unofficial mods will still be a thing.
Jome Sep 10, 2019 @ 10:45am 
Someone will likely create some kind of modloader which can be used to install simple mods. It's happened before in a ton of games which didn't support modding, so if this game has a big enough playerbase, I think it's pretty likely that someone will do it for this game too.
Nescius Sep 10, 2019 @ 11:15am 
I'm sure the community will mod the game to heaven and back regardless.
KodaiRyu Sep 10, 2019 @ 12:43pm 
Did Skyrim had native modding support at 1.0 release ? NO.
Did Minecraft had native modding support at 1.0 release ? NO and still don't have. (W10 Edition isn't real MC)
Did Terraria had native modding support at 1.0 release ? NO and still don't have.
Riddle this...
Last edited by KodaiRyu; Sep 10, 2019 @ 12:44pm
zman9000 Sep 11, 2019 @ 8:58pm 
Originally posted by KodaiRyu:
Did Skyrim had native modding support at 1.0 release ? NO.
Did Minecraft had native modding support at 1.0 release ? NO and still don't have. (W10 Edition isn't real MC)
Did Terraria had native modding support at 1.0 release ? NO and still don't have.
Riddle this...

yep
the biggest names in modding all started out or are still "unoffical" modding community's

modding support is only ease of access to modding... if people want to mod something, they will mod it. no anti cheat, lack of support, or anything else will keep people that want to mod something from modding something. its literally impossible out side of something like "google stadia".

to really hit it home, company's like square enix invest millions into drm for their games to prevent cheating, hacking, modding, or other things they don't like... and like clock work, within 24 hours after a release, people have already cracked, modded, and removed the drm, while also making it available to the public, pretty much every single time.

again, if people want mods for Cube World, there WILL be mods for cube world

Edit: to be clear i don't advocate for hacking or modding, i'm just saying it happens and anyone worrying about it not happening is just being silly.
Last edited by zman9000; Sep 11, 2019 @ 10:03pm
BrokenDoop Sep 12, 2019 @ 12:19am 
As long as they don't try to stop modding/make it impossible it's fine if they don't directly support it. Someone will probably make a mod loader like the Terraria and Minecraft communities have.
Last edited by BrokenDoop; Sep 12, 2019 @ 12:20am
leaf Sep 12, 2019 @ 1:31am 
I don't see how modding would work. What if you join a server with modded items? Or use mods to level your character up quickly?
Steel Balls Sep 12, 2019 @ 2:33am 
i support this!!
KodaiRyu Sep 12, 2019 @ 2:41am 
Originally posted by Leafdroid:
I don't see how modding would work. What if you join a server with modded items? Or use mods to level your character up quickly?
It will not have servers, you join to multiplayer from friendlist.
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Date Posted: Sep 8, 2019 @ 9:08pm
Posts: 32