Cube World

Cube World

Ellie Sep 7, 2019 @ 3:25pm
Map seeds
Will this game still have the random generation, and you can create worlds that are different each time or is there only one world for everything ?
Originally posted by MaPaKa:
Pixxie just answered to this question, there will be just one world with different spawning points

Originally posted by pixxie:
@Kurosiih It's one world and every player starts at a random position. In multiplayer you can go to the flight master and book a free flight to your friends.
@Spiddys Yes, you can customize your controls with the new version.
@Pere There is now a difference between artifacts (which increase your skills) and special items like hang gliders. Neither of them will be shared.
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Showing 1-11 of 11 comments
Michael Gordon Sep 7, 2019 @ 3:27pm 
There will still be random generation because it's a new and unique experience for everyone. Chances of it being gone are really slim.
Comrade Khanrad Sep 7, 2019 @ 3:28pm 
If this is similar to the alpha, every world you make will require a seed to generate. Singleplayer worlds need a seed during world creation while multiplayer servers already have a default seed that can be changed to something else if you want.
Viotech3 Sep 7, 2019 @ 3:56pm 
From what we know, there is now a *singular* procedurally generated world (Essentially a singular Seed). A notable example is how No Mans Sky does with their Galaxies. A singular area, but players are distributed randomly across the areas.

For scale over in No Man Sky, if I recall correctly still less than 3% of the entire game has been explored. Doesn't mean Cube World'll be that massive, of course.

This means that in Singleplayer, you'll be in "the world" and in Multiplayer, you'll also be in "the world". This doesn't work like NMS where you can encounter other players.

Of course, aspects may be wrong.
Last edited by Viotech3; Sep 7, 2019 @ 4:01pm
Ellie Sep 9, 2019 @ 6:04am 
Originally posted by Viotech3:
From what we know, there is now a *singular* procedurally generated world (Essentially a singular Seed). A notable example is how No Mans Sky does with their Galaxies. A singular area, but players are distributed randomly across the areas.

For scale over in No Man Sky, if I recall correctly still less than 3% of the entire game has been explored. Doesn't mean Cube World'll be that massive, of course.

This means that in Singleplayer, you'll be in "the world" and in Multiplayer, you'll also be in "the world". This doesn't work like NMS where you can encounter other players.

Of course, aspects may be wrong.
We all know how that worked out for no mans sky, people couldnt find themselves and it was a ♥♥♥♥♥♥♥♥♥♥♥, if they implement it like this hopefully it works out better
A moderator of this forum has indicated that this post answers the original topic.
MaPaKa Sep 9, 2019 @ 6:52am 
Pixxie just answered to this question, there will be just one world with different spawning points

Originally posted by pixxie:
@Kurosiih It's one world and every player starts at a random position. In multiplayer you can go to the flight master and book a free flight to your friends.
@Spiddys Yes, you can customize your controls with the new version.
@Pere There is now a difference between artifacts (which increase your skills) and special items like hang gliders. Neither of them will be shared.
surf Sep 9, 2019 @ 7:52am 
so, infinite worlds?
Nasty Peep Sep 9, 2019 @ 8:19pm 
I appreciate the answers, but I'm still extremely confused. Is this one, giant, hand-made map or not? Is procedural generation gone? "It's one world and everyone starts in different positions" sounds like there is no procedural generation anymore.
Fallingferret Sep 9, 2019 @ 8:44pm 
Originally posted by Nasty Peep:
I appreciate the answers, but I'm still extremely confused. Is this one, giant, hand-made map or not? Is procedural generation gone? "It's one world and everyone starts in different positions" sounds like there is no procedural generation anymore.
it sounds like everyone's client going to be using the same seed, but spawning throughout the world at random. it'd be a real shame if he dropped procedural land generation, but we won't know till it drops
Viotech3 Sep 9, 2019 @ 8:45pm 
Originally posted by Nasty Peep:
I appreciate the answers, but I'm still extremely confused. Is this one, giant, hand-made map or not? Is procedural generation gone? "It's one world and everyone starts in different positions" sounds like there is no procedural generation anymore.
It's one procedurally generated world. A singular seed, in practical terms. Instead of choosing a seed and spawning at an 'origin point' like 0,0 - you instead can spawn other places, like 5,000,000x | 2,000,000y while I spawn (in my entirely seperate singleplayer) at -1,000,000x | 5,000,000y, making us see radically different content. In multiplayer you can overcome these distances via flying to a player (for free, can also teleport to past visited shrines for getting back).
Last edited by Viotech3; Sep 9, 2019 @ 8:46pm
Nasty Peep Sep 9, 2019 @ 9:07pm 
I'm unsure how I feel about that. Just knowing that we're all on an identical map does sort of kill some of the magic the original game had for me. It could work though, I'm more than eager to give it a try.
Serath Sep 9, 2019 @ 11:37pm 
I think what's important for us to know is just how big one "coordinate" is. Like, how much land mass does one take up?

For example, how far in one direction would I have to travel to go from say X: 000,000,000,001 to X: 000,000,000,002? 10 feet? A mile? A whole region? One world's worth? (That blue image I see used that looks like a continent, usually about 10 zones or so.)

Originally posted by Fallingferret:
it sounds like everyone's client going to be using the same seed, but spawning throughout the world at random. it'd be a real shame if he dropped procedural land generation, but we won't know till it drops

The use of seeds "is" procedural generation. Technically there is a limit, it's just that the limit is usually so astronomically high you would never see it. Granted, we only have one core seed, but who knows, we may be able to change it in the game's files just like Starbound. (If it's a simple notepad file it'd be easy.) Unless the connected world IS all the seeds combined.

Originally posted by Nasty Peep:
I'm unsure how I feel about that. Just knowing that we're all on an identical map does sort of kill some of the magic the original game had for me. It could work though, I'm more than eager to give it a try.
A lot of games do this. Starbound. No Man's Sky. Elite Dangerous. The one "map" is the size of, well it's different for every game, but let's just say in Starbound it reached in the quintillions. You wouldn't be able to visit all these locations in your entire lifetime.

Hopefully Cube World is similar. God willing if the game just made all possible seeds just connect to each other now, then it's no different in size, just seamless transitjons instead of having to create new worlds.
Last edited by Serath; Sep 10, 2019 @ 12:38am
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Date Posted: Sep 7, 2019 @ 3:25pm
Posts: 11