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For scale over in No Man Sky, if I recall correctly still less than 3% of the entire game has been explored. Doesn't mean Cube World'll be that massive, of course.
This means that in Singleplayer, you'll be in "the world" and in Multiplayer, you'll also be in "the world". This doesn't work like NMS where you can encounter other players.
Of course, aspects may be wrong.
For example, how far in one direction would I have to travel to go from say X: 000,000,000,001 to X: 000,000,000,002? 10 feet? A mile? A whole region? One world's worth? (That blue image I see used that looks like a continent, usually about 10 zones or so.)
The use of seeds "is" procedural generation. Technically there is a limit, it's just that the limit is usually so astronomically high you would never see it. Granted, we only have one core seed, but who knows, we may be able to change it in the game's files just like Starbound. (If it's a simple notepad file it'd be easy.) Unless the connected world IS all the seeds combined.
A lot of games do this. Starbound. No Man's Sky. Elite Dangerous. The one "map" is the size of, well it's different for every game, but let's just say in Starbound it reached in the quintillions. You wouldn't be able to visit all these locations in your entire lifetime.
Hopefully Cube World is similar. God willing if the game just made all possible seeds just connect to each other now, then it's no different in size, just seamless transitjons instead of having to create new worlds.