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You start killing white enemies, get some gear, go for green enemies, get some gear go for blue enemies etc, clear the map and start over in another zone...
They'll kill enemies they wander into and those enemies can drop gear good enough to at least get you started.
so sad
You can disable region locking with cheat engine, but the entire game is built around it and once you're done with one zone you're essentially done with the game if you go that route. He was trying to figure out how to do infinite progression without player leveling but went the complete wrong way with it.
Honestly i didnt played the game in alpha so i cant really compare, my gf bought it long time ago and after reading beta was going to get release we did played for a while... and got so disappointed that she just removed the game already.
The idea was to see how it was to buy a copy for me when got released and play together...
The game rewards you for completing a zone by "taking away" everything you earned and make it totally useless. They could have make enemies level up with you and make enemies drop better items as you level up (so you had to keep farming for it) and the game would be amazing.
As simple is it i love the style on the graphics, the world design, the dungeons and the enemies... But once you complete a biome and you need to go back killing chickens and crows it just sucks.
Complete a biome and keep playing is the same as complete a biome, delete your character and start over. Worst game progression design i ever saw...
The game doesn't take away anything. Your gear remains with you, you just can't kill high level mobs in the next zone over with it. For that you have to get better gear in that zone, just like when you enter a higher level zone in an MMO. You don't expect to keep the same gear all the way through, you are constantly upgrading it. The issue is the mobs are way too hard and too spread out when starting. If that was fixed, I don't think people would have a problem with having to get new gear each zone.
But heres my question. Is there any white enemy areas in the game? Like in my game I found this crater that has green ogres, I also found a field with green enemies in general, but the only white areas I find are areas with no enemies, they only have equipment like climbing shoes and hang gliders.
Did u see i wrote taking away with quote marks? Ofc it still with you, but is totally useless, not because is weak (like in any other MMO) but because wearing those item in a different biome is the same as going in naked.
Just imagine borderlands 2 with the same progression, you step in to a new map, and your beloved guns are useless, your shield doesnt give you shields anymore, etc...
You're saying the mobs are too hard, they're not... you're suppose to start with white/green enemies, and they're not too hard at all.
Making first region white/green enemies only, second zone green/blue only, is basically what are you asking, just immagine that with relative level adeguate drops without region lock... and you got an amazing progression level.
You could say: "well, what about after you're full yellow?" Just add enemies that are yellow +1, yellow +2, and so on, same with gear... and you got an endless progression with far better rewarding system.