Cube World

Cube World

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pixxie Sep 29, 2019 @ 2:38am
[closed beta] Known bugs and issues (7)
The new patch is now live (29.09) and here is the new thread to find bugs and issues!

Hello beta players!
Please report bugs that you find here so we can get aware of them and solve them during the beta phase.
This will be a thread about known bugs and issues in the beta. I will try to update it as often as possible and post what we are working on.

Including screenshots or coords is very helpful for us!
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Showing 1-15 of 285 comments
Mad Dan Sep 29, 2019 @ 2:42am 
Theres a command that gives you gear (not going to name it here)
PapierKeks Sep 29, 2019 @ 2:50am 
Before the patch from the 29.09. I found a hang glider in the lava.
The description of the lemonade is just 'Helps against extreme heat'. Is lava extreme heat?
https://steamcommunity.com/sharedfiles/filedetails/?id=1875776493
EDIT: Lava is extreme heat, so the lemonade helps. I get no damage while swimming in lava.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875817493
Last edited by PapierKeks; Sep 29, 2019 @ 3:42am
IceCream Sep 29, 2019 @ 3:00am 
i noted that before new patch and this bug is still there
my pet turtle keep multiplying. i catch only one. but when i change my pets with turtle, new one appears (every time ones i enter game i think)
may be they are make babies? hm..
{=MiniLink=} Sep 29, 2019 @ 3:02am 
Originally posted by {=MiniLink=}:
Originally posted by Gemini:
Reduced CPU Usage option still doesn't actually do anything; Either way it's set the game burns 100% CPU power on my 4 GHz AMD FX-8350 8-Core processor. If I manually force the game to only use half the cores I cut CPU usage down to 50% and the game still runs perfectly fine.

I noticed the same thing CPU option does nothing and CPU periodically Jumps to 90-100% for multible minuts, also an AMD FX-8350

Originally posted by {=MiniLink=}:
Mages Mouse 2 Attack gets stuck on dead enemies

So when attacking a mob with your M1 Attack and you crit you get a sound + your char starts to glow indicating that your next M2 attack gets cast instant and with no mana cost.

but sometimes when killing an enemy with a crit the next time you use your M2 the attack gets cast at the location of the dead enemy ignoring the other enemies you fighting or attacking you. your char just spins around casting his M2 where the other enemy died.

Originally posted by {=MiniLink=}:
Bombs don't play sound, No sound for the Fuse and no explosion sound either

Rinkuji Sep 29, 2019 @ 3:03am 
There is an exploit with Ninja in dungeons where we have either pits or "broken" staircases : By using the fact the ennemy can't jump over holes and has to climb to get us, it's easy to make them fall, shoot them while they're climbing, and when they're back, we can just push them back below with the stun attack.
~Robin Sep 29, 2019 @ 3:09am 
Friend invite not working anymore.
Can press button but just instantly goes back to uninvited
Targets Sep 29, 2019 @ 3:14am 
/Equipment is still a thing , please remove from the game...
Heissluft Sep 29, 2019 @ 3:16am 
Ich hatte jetzt schön öfter einen Bug mit Pets. Mir wurde im coop aufeinmal ein pet mehr angezeigt. Manchmal ist bei meinem Spielpartner das pet verschwunden und bei mir aufgetaucht oder es kam garkein Pet mehr für ein paar Minuten. LG
Dean Sep 29, 2019 @ 3:16am 
My issue is the motivation to progress after obtaining a artifact. It needs serious tuning/adjustment . Maybe even a overall increased stat boost per lvl.
N0XUS Sep 29, 2019 @ 3:16am 
Dungeons in ocean biomes are bit problematic. Big height differences from island to sea bottom is also visible inside with 30 block deep walls in stairwells making them inaccessible since climbing claws aren't always available (you can inch up slowly with wall jumping, but that shouldn't be required) example coords -2,170,319, 5,380,012 Vault of Corria. Also time of day affects lighting in dungeons.
{=MiniLink=} Sep 29, 2019 @ 3:17am 
Originally posted by Rinkuji:
There is an exploit with Ninja in dungeons where we have either pits or "broken" staircases : By using the fact the ennemy can't jump over holes and has to climb to get us, it's easy to make them fall, shoot them while they're climbing, and when they're back, we can just push them back below with the stun attack.

thats not really an exploit rather than a cheesy way to kill them. and it's not limmited to dungeons, even outside if you find a ledge or pit you can push the enemy in, you just stunn and push them back down untill you kill them.
PapierKeks Sep 29, 2019 @ 3:18am 
Originally posted by Rinkuji:
There is an exploit with Ninja in dungeons where we have either pits or "broken" staircases : By using the fact the ennemy can't jump over holes and has to climb to get us, it's easy to make them fall, shoot them while they're climbing, and when they're back, we can just push them back below with the stun attack.

I does that as a sniper too. But on a tree or a stone pillar. It takes more time than fighting normal, because I have to be careful to not destroy the leaves I'm standing on or falling down. And sometimes the enemies jumps or move from side to side and I miss the combo so I does again 0 damage.
I would say, it's just a playstyle and not an exploit, and when you have fun with it, go for it.
N0XUS Sep 29, 2019 @ 3:19am 
You are unable to use things like (mb3)kick on ranger when near benches or other things you can interact with
Rinkuji Sep 29, 2019 @ 3:29am 
As long as you can use the AI to win cheaply and without any efforts, that is called an exploit. I feel that the pits are different than the tree though, since a mage can still aim at you if you're on a tree, but when the mage is climbing it can't shoot.
Faya AOP Sep 29, 2019 @ 3:50am 
Changed camera distance is not saved between sessions.
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Date Posted: Sep 29, 2019 @ 2:38am
Posts: 285