Cube World

Cube World

pixxie Sep 29, 2019 @ 2:37am
Patch 0.9.3-0 live (29.09)
Patchnotes (0.9.3-0)

- Wand damage of enemy mages decreased by 25%

- Mage teleport distance is back to normal

- Dungeon enemy size is limited to prevent them from spawning outside

- Help widget visible by default for new characters

- Added help button in escape menu

- Magic barriers in overlapping dungeons are now correctly disabled

- Big demon portals now always spawn at the center of altars

- Item receipt notifications now consider plus-equipment

- Pet scaling considers plus-equipment

- Level of other players is now displayed when they are highlighted
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Showing 1-15 of 227 comments
Nica Sep 29, 2019 @ 2:37am 
Nice
orian34 Sep 29, 2019 @ 2:38am 
good progress
Brandonxp18 Sep 29, 2019 @ 2:40am 
Thank you guys for working hard for release! :) I am excited to see what you you guys do with this game.
DasGrob Sep 29, 2019 @ 2:45am 
Hey, kann den Patch nicht installieren.

deinstallieren und überprüfen hat nicht geholfen.

fehlermeldung : "cubeworld.exe INHALTSDATEI gesperrt."

jetzt geht garnichts mehr.

[solved] complete PC restart helps!
Last edited by DasGrob; Sep 29, 2019 @ 2:53am
fluury Sep 29, 2019 @ 2:55am 
If the "help widget" is as detailed as I hope that'll help the new player experience massively and is a huge good step into the right direction.

edit: oh nevermind, well its still something

Also the mage nerf, thanks!

Will tomorrow also come with a patch or are you taking the sunday off?
Last edited by fluury; Sep 29, 2019 @ 3:02am
versidue Sep 29, 2019 @ 3:05am 
oooh, mage nerf, nice! they have been absolutely wrecking me
Martyin Sep 29, 2019 @ 3:08am 
OOOOO mage nerf! Wonderful!!! Great job, you guys. Seriously, keep up this amazing, great work.
Last edited by Martyin; Sep 29, 2019 @ 3:08am
Zornithorinque Sep 29, 2019 @ 3:18am 
Wand nerf is really appreciated thank you :)
FRIENDLY MAN Sep 29, 2019 @ 3:29am 
Okay, when is the progression system being reverted?
miv2nir Sep 29, 2019 @ 3:46am 
Guys, improving region lock system doesn't actually makes it better. The game is about exploring, as you say, but why we loose all our stuff while exploring? The game literally punishes you from exploring, forcing to stay in zone and never go anywhere else but this place. Please, if you are not going to delete, make it more balanced, for example, more radius, capturing neighbour zones as well, or maybe some kind of quest of a magical artifact that traps this gear to work somewhere else but the current zone. Like upon conpleting this quest the gear would be unlocked to use anywhere. And it would be also cool if + gear would work anywhere too. The most weird thing is hang gliders and boats stops work too. It would be better if we could use it everywhere, even if it would be more rare. If you read this, please consider doing some changes, the game now feels worse than an alpha.
Lucky Sep 29, 2019 @ 3:47am 
Originally posted by pixxie:
Patchnotes (0.9.3-0)

- Wand damage of enemy mages decreased by 25%

- Mage teleport distance is back to normal

- Dungeon enemy size is limited to prevent them from spawning outside

- Help widget visible by default for new characters

- Added help button in escape menu

- Magic barriers in overlapping dungeons are now correctly disabled

- Big demon portals now always spawn at the center of altars

- Item receipt notifications now consider plus-equipment

- Pet scaling considers plus-equipment

- Level of other players is now displayed when they are highlighted
nice update keep it upp <3
Was Jt Sep 29, 2019 @ 3:50am 
Thanks for the continued support. As much as people trash on the game for not being like it's used to, I still appreciate the work. Please keep up the work.

Just in case if you aren't aware, on occasion when trying to use rouge's intercept you don't go any distance at all and it's seemingly random when it does this. I believed it was because I wasn't targeting the enemy or because my pet would get in the way but I couldn't find a method to the madness.

And a personal suggestion, can you please make artifacts have more effects on the rest of your stats, while I love this game to death, the artifacts feel so worthless to go for aside from just completion of the area. Again, thanks for your support. Also being able to change the look of your gear in exchange for gold would be really nice.
Last edited by Was Jt; Sep 29, 2019 @ 3:57am
Was Jt Sep 29, 2019 @ 3:56am 
Originally posted by miv2nir:
Guys, improving region lock system doesn't actually makes it better. The game is about exploring, as you say, but why we loose all our stuff while exploring? The game literally punishes you from exploring, forcing to stay in zone and never go anywhere else but this place. Please, if you are not going to delete, make it more balanced, for example, more radius, capturing neighbour zones as well, or maybe some kind of quest of a magical artifact that traps this gear to work somewhere else but the current zone. Like upon conpleting this quest the gear would be unlocked to use anywhere. And it would be also cool if + gear would work anywhere too. The most weird thing is hang gliders and boats stops work too. It would be better if we could use it everywhere, even if it would be more rare. If you read this, please consider doing some changes, the game now feels worse than an alpha.
The balance of this game would be so awful if they did that. It takes only a couple of hours at most to get some of the best gear for an area. It was busted in alpha, please take a bigger look into how the game is now as a whole instead of just comparing it to alpha.
aww I thought the help widget was a new feature
Gordholm Sep 29, 2019 @ 4:13am 
my daily regards to development thanks for this fixes
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Date Posted: Sep 29, 2019 @ 2:37am
Posts: 227