Cube World

Cube World

DaBuYuu Sep 28, 2019 @ 12:31am
Connection constantly drops for me and my friend
I see a lot of people saying they have issues with lag playing multiplayer but my issue is different.

Me and my friend we can play with each other just fine and sometimes we can play for about an hour but today its been more around 3 to 5 minutes then we get disconnected from each other. Sometimes we can immediately reconnect with each other and continue playing and its not a big issue. But more often I have to completely restart the game otherwise he doesn't see my invites.

Has anyone had a similar issue?
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Showing 1-3 of 3 comments
Endymion Gainer Sep 28, 2019 @ 1:03am 
The person I was playing with yesterday had this problem. We switched to me being host and the problem went away. Combination of Steamworks being unreliable and internet connection quality, seems like.
Notlekon Oct 7, 2019 @ 12:04am 
I've had this exact same issue with two different friends, with the second I tried switching who hosts but it didn't help. Every few minutes we'd get disconnected, and with the second friend they'd only see my invites if I restarted the game.Does anyone have a fix for this? Any suggestions?
Last edited by Notlekon; Oct 7, 2019 @ 12:06am
Kai Oct 7, 2019 @ 1:58am 
Originally posted by Maximum Sen:
The person I was playing with yesterday had this problem. We switched to me being host and the problem went away. Combination of Steamworks being unreliable and internet connection quality, seems like.
Definitely so. Your friend hosting was bad probably because of how he connects to Steam in itself and his network routing to Steam's server.

The problem with using Steam API for this game is that you solely connect to Steam's IP and Steam does the relaying of information between players FOR you, rather than direct IP between two computers sending data to each other.

Starbound did this for friend join functionality, which might not be bad if you live in a populated area with high speed internet, but if you life in a rural area and use this Steam API, you essentially became a bottleneck and start lagging and rubberbanding everyone on the server with 30 second delayed information.

You need a software to 'trace' your connection on a game to see WHERE it actually jumps from node to node, so you can track it's performance through ping tests and traceroutes.

Me and my friend playing this could end up bad either way, due to Steam API causing a bottleneck in the middle of the route, and that my friend has much slower internet package compared to mine (he lives in rural farmland so he only has like 1Mbps download, etc.).
Last edited by Kai; Oct 7, 2019 @ 2:01am
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Date Posted: Sep 28, 2019 @ 12:31am
Posts: 3