Cube World

Cube World

Bad Rendering Bug - Blue/Orange Screen
I've been having an issue with the renderer since the beta started. I recorded a few minutes of this bug to showcase the problem. Disclaimer: There is some adult language in the following video:

https://youtu.be/qpT6UqUEM8E


This happens when walking some distance away from the spawn point. The bug seems to fix itself if I exit the game and restart it. I've noticed my memory usage goes up pretty high too, so my guess is that the voxels from the previous area are not removed from memory, thus causing more and more resources to be used.

This doesn't explain why looking certain directions cause the bug while others don't. In the video you can see turning around while remaining stationary and still encountering this bug.
Originally posted by Skidallion:
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
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Showing 1-14 of 14 comments
JonJaded Sep 25, 2019 @ 4:26pm 
What are your specs?
what GPU and CPU is your game using? That would help a lot because it looks like common problem with IntelHD graphics drivers to me.
Skidallion Sep 27, 2019 @ 7:04pm 
My friend has this same issue. I'd love for someone to find a fix
Xilo The Odd Sep 27, 2019 @ 7:16pm 
it all starts with specs. does it meet or exceed the min. then beyond that its figuring out what your PC is doing and if that can change.
Zuluknob Sep 27, 2019 @ 7:17pm 
Define "some distance"
Ultima Sep 27, 2019 @ 7:20pm 
This is the bug that's been plaguing the game since the release of the beta. Never happened once during Alpha... Don't know why it affects some and not others but it's incredibly annoying. Devs haven't mentioned it or attempted fixing it.
Skidallion Sep 27, 2019 @ 7:23pm 
Originally posted by Xilo The Odd:
it all starts with specs. does it meet or exceed the min. then beyond that its figuring out what your PC is doing and if that can change.


Heres the things though, my mates pc is better than mine graphically. here are his specs:

GPU: GTX 1080 CPU:Intel Core i5 6500 3.20GHz

Xilo The Odd Sep 27, 2019 @ 7:45pm 
Originally posted by Skidallion:
Originally posted by Xilo The Odd:
it all starts with specs. does it meet or exceed the min. then beyond that its figuring out what your PC is doing and if that can change.


Heres the things though, my mates pc is better than mine graphically. here are his specs:

GPU: GTX 1080 CPU:Intel Core i5 6500 3.20GHz
mmk, now the next step for em is to try the following things.

close absolutely everything not relevant to running cubeworld. go on a task manager tirade and nuke any unecessary process not listed under service or is somehow tied to windows.

problem persists.

verify game files. as small as the game is one would think downloading anything corrupt is a low chance, but it only takes one mess up to do it.

run CMD.exe as admin type: sfc /scannow
reboot PC afterward.

problem persists.

ensure your integrated graphics is DISABLED in the BIOS. for how to do that you may consult youtube for your motherboard model, pending on what it is the layout may be different. so trying to explain it would be difficult.

also ensure your GPU drivers are good, though if they werent, you'd probably have issues with other games similar to cubeworld.

ensure C++ redistributable libraries are good. i spelled it wrong but that thing. if that has an issue or your missing something important from it, it can cause such issues.

if it persists beyond that then i can only conclude it is indeed the game at that point and something not working right.
Last edited by Xilo The Odd; Sep 27, 2019 @ 7:46pm
ScottyPippin Sep 27, 2019 @ 7:49pm 
Originally posted by Xilo The Odd:
Originally posted by Skidallion:


Heres the things though, my mates pc is better than mine graphically. here are his specs:

GPU: GTX 1080 CPU:Intel Core i5 6500 3.20GHz

ensure your integrated graphics is DISABLED in the BIOS. for how to do that you may consult youtube for your motherboard model, pending on what it is the layout may be different. so trying to explain it would be difficult.

also ensure your GPU drivers are good, though if they werent, you'd probably have issues with other games similar to cubeworld.

Your Igpu cannot work if your hdmi or display port is plugged into the gpus port. They listed an i5 6500 and a gtx 1080, I've never seen a laptop ship with a 6500 and a 1080 that's a very strange pairing due to how bottlenecked the 1080 will be. If they're on desktop you don't even have to worry about accidentally using your igpu unless you're plugged into the wrong hdmi port.
Last edited by ScottyPippin; Sep 27, 2019 @ 7:50pm
A moderator of this forum has indicated that this post answers the original topic.
Skidallion Sep 27, 2019 @ 7:57pm 
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
Xilo The Odd Sep 27, 2019 @ 7:59pm 
Originally posted by Skidallion:
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
yeah... that sounds like a game issue then... typical game design is, you can set your frame cap as high as you want, but the game will prioritize essential rendering over performance. i think there might be a priority order in the code thats in the wrong order as a result it prioritizes frame rate over actually rendering things.
BGTheGamer Oct 1, 2019 @ 2:47pm 
Originally posted by Skidallion:
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
doesnt work sigh
Originally posted by BGTheGamer:
Originally posted by Skidallion:
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
doesnt work sigh
Specs? (please don't say AMD A7 or IntelHD...)
Originally posted by Skidallion:
Solved! It's a framerate issue for some reason. We lowered his framerate from over 150 something down to 62 and his render distance was fixed. I hope this solution also helps @Barbacamanitu
Mother ♥♥♥♥♥♥♥ genius
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Date Posted: Sep 25, 2019 @ 4:25pm
Posts: 14