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Sure, after you beat let's say pokemon red and then play pokemon ruby, you start all over again. But these are 2 different games! Cubeworld is one game!
Right now, it would be more like if let's say you're playing pokemon, and you walk from one gym or city to another one you'l lose all your items when you get there and have to start with a beginner pokemon again from square one.
Heck, the current state of cubeworld doesn't look like pokemon at all. In a pokemon game, there is constant progression with clear goals, stronger opponents and a focus on training your pokemon and catching new ones.
Cubeworld is more like running around, getting defeated by strong pokemon constantly until you get lucky and catch a strong pokemon ( get a strong weapon drop from a random npc ), and then defeating everybody with ease.
And sure, there are differences between pokemon games, but the core gameplay loop never changes.
The core gameplay of cubeworld sure did.
shutting down a mana pump and beating up the mana mech, THAT feels more like a region accomplishment.
If you and the countless others that have to justify the terrible system by having to lure mobs to NPCs until you get lucky you have already admitted the game is horribly flawed.
We paid for 1+ not this "thing" we got. We even saw 1+ being made exactly as expected. Then got this "thing" instead. We want 1+.
Can we not pretend that the store page clearly says "Cube World" and not "Cube World 2.0"
Can we not pretend that this is the beta, and soon to be full release, of "Cube World"? Or do you have a secret alpha version of Cube World 2.0 you got to buy as well?
How about the trailer Wollay posted which says "Cube World Trailer", not "Cube World 2.0 trailer"?
Can you look at the very top of this page? What does it say?
How about the fact Wollay doesn't call it a new game, but a new VERSION? Version does not = new game.
Cling desperately to straws all you want. Just like the people who believe there's a magical day 1 update that will reveal the second half of the game, simply because Wollay didn't patch for a single day.
No, I don't agree with you. In many occasions based on luck. I had tested personally. I encounter some fights and I ad no reason to pick whatever was left. I need to tell, I was barely green **.
And then I found golden weapon. Easily I completed all white, green, blue, purple and some gold tasks without an effort.
This rapid progression based on PURE LUCK!
This is not an exploit, just possibility to be "in good time in good place" when strong mobs fighting each other and if they dropping something, why I should resist to pick it up?
If something like this happens should I ignore any drops?
Someone may tells, but many other games offering rare findings... true! But never happens like rapid progression without player effort. Some rare items, including weapons could be restricted, for example - you can use it, but only if you reached some level... Now, we don't have such a system, and we can wear / use whatever we find, just need match our class, nothing else.
Wollay wrote this game from scratch (yes i know people have found the xp bar, which was in the jan 2019 screenshot of this game anyway so means nothing as they haven't found the skillsbar). This game might walk like a duck and look like a duck but it's a goose.
What fact do you have that he scrapped the game and it ceased active development?
Tell me where you have seen him say that.
I don't care about EA. They also call loot boxes "surprise mechanics" and say that their "surprise mechanics" are not loot boxes. Do you believe that, too?