NASCAR Heat 4

NASCAR Heat 4

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Zeekster Nov 18, 2019 @ 2:23pm
Realistic AI
What AI settings would you say make the AI behave very similar to drivers in real life, apart from difficulty. Like Tire Wear Effect?
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Showing 1-4 of 4 comments
T-Wade78 Nov 19, 2019 @ 10:18pm 
I have them on Wide and at 105 with a bad car that's pretty tough (would prefer they had the poorer drivers rated as properly slow) - but everything else on normal. Haven't experimented with the tyre wear for the player or AI yet, mainly because on some tracks they come back to me as tyres wear, and others I'm behind the whole time. So it's almost like you need to test them on every track :/
Zeekster Nov 20, 2019 @ 1:21pm 
Originally posted by T-Wade78:
I have them on Wide and at 105 with a bad car that's pretty tough (would prefer they had the poorer drivers rated as properly slow) - but everything else on normal. Haven't experimented with the tyre wear for the player or AI yet, mainly because on some tracks they come back to me as tyres wear, and others I'm behind the whole time. So it's almost like you need to test them on every track :/
Ok, thank you. c:
Dark Redslayer Nov 22, 2019 @ 7:22pm 
Originally posted by T-Wade78:
I have them on Wide and at 105 with a bad car that's pretty tough (would prefer they had the poorer drivers rated as properly slow) - but everything else on normal. Haven't experimented with the tyre wear for the player or AI yet, mainly because on some tracks they come back to me as tyres wear, and others I'm behind the whole time. So it's almost like you need to test them on every track :/

Yeah I've noticed that. I find that Dover for example, increased player grip levels out the end of the run, otherwise you start getting drove through by the AI. While other tracks like ATL, are nearly perfect with all normal settings.

Bristol, I just flat dominate almost no matter what I do lol.

I say just start a word doc, with each track, and test with different settings until you find the right balance, and just put it in there.
Vlad Tepes Dec 1, 2019 @ 5:32am 
Originally posted by Dark Redslayer:
Originally posted by T-Wade78:
I have them on Wide and at 105 with a bad car that's pretty tough (would prefer they had the poorer drivers rated as properly slow) - but everything else on normal. Haven't experimented with the tyre wear for the player or AI yet, mainly because on some tracks they come back to me as tyres wear, and others I'm behind the whole time. So it's almost like you need to test them on every track :/

Yeah I've noticed that. I find that Dover for example, increased player grip levels out the end of the run, otherwise you start getting drove through by the AI. While other tracks like ATL, are nearly perfect with all normal settings.

Bristol, I just flat dominate almost no matter what I do lol.

I say just start a word doc, with each track, and test with different settings until you find the right balance, and just put it in there.

I agree with this. I think you'll have to set it for each track. I have the same results. Atlanta seems to work out good for me but Bristol seems too easy.
My settings are my car on all normal, with difficulty on expert and AI set to the second highest (not legend, just one below), but I set the AI tire wear to more effect, and I also set their skill for wrecking (themselves) to the lower skill level. (I forget the exact setting).

I seem to have really good racing with these settings, and yes, some tracks are better than others but overall this is my sweet spot.

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Date Posted: Nov 18, 2019 @ 2:23pm
Posts: 4