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Despite using all of the suggestions requested, the wheel does not react the way that it should. Coming out of a turn, the force feedback jerks the wheel back in the opposite direction, often sending a sharper turn than it was capable of making going in for some reason. Also, the wheel seems to just go dead at times. Once I turn the wheel as far as the game believes it is supposed to go, it basically just stops turning until I get the wheel back within range. Then as soon as it’s back within range, it does the same as above. It kicks the turn in sharper than i was capable of entering.
For example, at Martinsville, I absolutely cannot get into a turn without slowing down extremely slower than the field. What I have to do is turn the wheel too far too early, let it go “dead” and then bring the wheel back in within range at the correct time to allow the force feedback to whip the car into the corner.
It’s a complete mess of a situation and is making the game completely unplayable. I’m hoping for a solution and fast. This seems to not be a common issue, but I have spent essentially all of my time tweaking controls. Extremely annoying and not what I had in mind when purchasing.
Setting the wheel to 240 deg in game is critical also.
Finally, sometimes you make a change and the settings don't "take". You have to do that test (I forget which button it is but it has three horizontal lines lol).. to "verify". Sometimes you have to make the change, save, exit the game, and come back into the settings.
Sorry I don't have much else to offer. I agree that the game feedback is not very good. I feel like the cars are just too tight and then snap loose.
I've heard others say that something in the graphic settings can affect the wheel. I don't know about these things.
Yeah it has nothing to do with any of that. Unfortunately it is just a lack of execution by the developers. Sucks that I put so much time into it and can’t get it refunded. Game seems to be really good, but when controls are your biggest obstacle it’s essentially unplayable.
Since they got rid of one of the programmers, we don't get much communication of where the game is going.
Who knows.
Again, sorry nobody has been much help. Perhaps try running with keyboard or something crazy like that.. just to eliminate the behavior that seems to come from the wheel.
Alternatively, give it up... it's an ok game but you aren't missing that much lol...
Thank you very much.
I spent an hour on it and fixed the steering (this is for serious simmers who run every setting on expert with no assists at all (running on G27/G29):
Issues fixed:
-weird non linear steering
-Very sensitive oversteer correction
This is actually the worst programmed sim control calibration I have ever seen in 25 years of sim racing. SO many mistakes were made in development.
To fix it, start with deleting every control assignment in the control section and reassigning your steerings, clutch, throttle, gears and brake again.
Now, first of all the game automatically changes the steering ratio when you are in the pitlane for some reason. So you will go insane trying to adjust your control settings and then test it just sitting in the pitlane. You must be on track.
Second of all the game ALWAYS tries to change your steering input around 20% left and right of the middle. Either slowing it down over that range or speeding it up. I guess it's an oval thing.
The ONLY way to disable this artificial ratio across the centre range and get a true 1:1 linear steering over the entire range is to put the steering sensitivity slider to ONE notch left of centre, in the settings. Yes putting it exactly in the centre slows the steering ever so slightly across the centre 20%. So put it one notch left of centre.
Throttle and Brake sensitivity all the way to the left is 1:1 linear (contrary to steering sensitivity).
Logitech profiler you HAVE to set at 540degrees like an actual Nascar chassis. I know kids aren't used to real racecar rack and pinion ratio's and it feels slow to them. (they need shorter ratio's to catch slides quicker because they don't have the throttle control yet.) In this you set profiler to 540 degrees.
Now in game steering you set to 180degrees (not 240). Setting it at 180degrees is a meaningless number, it has no relevance to the handling of the car or the rack, but at this setting it is closest to 540degrees lock in game and loses the least degrees from left and right max lock.
That's it.
This is the worst programmed sim control I've seen in 25 years.
But once you set it up like I describe it's actually a very realistic handling and physics model. The game is a lot of fun for serious simmers.