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Makes sense - last night I spent about 90 minutes working on my car setup for a particular track. Got the wheel camber correct so that the front tires were actually heating evenly. Played around with different gear ratios, car height, etc. The net result being a batter handling car with much better tire wear. But all that effort only shaved a nudge (about 0.2 seconds) off my lap time. Upped the difficulty to “hard” just to see net effect. I qualify - get 29th. Same pattern as before - at the start of each phase, the AI cars are as fast or faster than my 100/100/100 car. After about 6 laps, I’m slowly gaining ground. After stage 1, I was 8th. Then 3rd after stage 2. Won the race by a half lap.
I’ll do some practice laps with current assists levels versus none as you suggest, see how it comes out.
I do find it amusing that at the start of the 3rd and final stage I’m out front (gained 2 spots pitting) in a 100/100/100 car on fresh tires and when the light goes green it’s all that I can do for the first 5 laps or so to keep from getting crashed out because AI cars are passing me so fast. About half the field passed me before tire wear set in and I started working my way back to the front.
Thanks for giving me a different idea to pursue.
I do agree, however, that the game has a tendency to make the AI cars "faster" when they first start... It seems to be an AI thing I remember even back in NR2003 days...
Just remember... the assists are partially counteracting anything you are doing that isn't necessarily "easy to control" to make the car go faster. Depending on the assist, the following effects may occur
- Car is automatically slowed beyond natural tendencies depending on how much you are turning the wheel, assists generally like to have a sort of "sweet spot" where not enough or too much for the assist results in it slowing your car down to get back within a certain thresh hold
- Handling is effected, usually resulting in understeer (because it is assumed that new players have a harder time controlling over-steer or even neutral handling)
- Automatic braking or even ABS
- Throttle control, particularly in the turns, preventing you from having full throttle control
- Speed sensitive steering (aka the game slows down the steering input more, the faster you are going)
- Controlled wheel spin.... sounds nice right? Well you actually need to utilize wheel spin, in a sense
- Unseen changes to aero characteristics (for example the game may add more rear downforce to prevent oversteer, factors into the whole understeer thing)
... and more
Now I don't know exactly what they do in this game, since I keep them off.... but these are good examples of why you may be slower with assists turned on.
Took the "default setup" and moved it a few clicks to the right. So that it was more "tight" than "loose" but only a nudge. Then ran about 20 practice laps to get the camber & tire pressures correct. That took about 0.2 seconds per lap off my average lap time. Then turned off assists and ran another 10 or so practice laps. That by itself took another 0.5 seconds off my lap time.
So that was definitely part of the problem. Though I will say that on that setting if I came out of the pits with fresh tires, and another car came out with me - that car would just walk away from me for 4-5 laps, though not nearly as badly as before. Maybe there are some more savings I can find in the setup - but certainly turning off all assists speeds the car up quite a bit.
So far, I have found that at each track, I simply do the custom setup, hit X to get recommended settings, drag the slider all the way to the right, then back off one.. so I'm almost all the way to the loose.. minus one "click", and I can drive this way without issues.. and be fairly competitive. To me this is still too tight lol..