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so the car wants to turn left ALL the time and therefore to go "straight" you need to steer to the right,
That's correct. For oval car setups under throttle the car should pull left, on deceleration it should push right.
Again its NOT the wheel set up,.. ITS THE CAR'S STAGGER!
With it set to 900 it woulf
d take several full rotations to make a turn.
The apron in the turns should de-wedge the car and cause it to understeer so the rear will come out on the right and your car will face the infield. Then if you don't recover the car should re-wedge as you come back on and if you aren't careful the rear end will back out left and now you face the wall. If you don't recover you will spin out and probably hit the wall.
But in this game the car just snapped into physics hell and spun out left which makes no sense. I dove into turns 3 and 4 at Atlanta and never lifted and never heard anything from the tires. Odd. So I tried it again and went full 100% left deflection. The car just slotted all the way around with no tire noise. What 'should' happen when you get the car to settle and then add left wheel is the tires are now no longer facing the velocity vector of the car and are skidding along the surface. You should hear lots of complaints from the tires indicating you are turning left too hard. If you continue your back end will soon get loose and you will spin out. But not in this game. No aids, no help of any kind and I can go full left deflection in every turn and it never upsets the car.
Nothing about the game's physics felt right. I'm refunding it ASAP. Going back to rFactor 2 and other driving games that understand basic physics.