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Well yeah, I thought maybe it would be something he might mention when you go talk to him - in the 2019 newsletter, found here[minskworks.net], states:
"Most exciting of all though, is Jimmy’s dilapidated old Royal Runner which, if you can ever get it running again, is not only fully drivable, but can be used to transport supplies and tools with ease. The Royal is Landlord’s very own Jalopy.
While focus in Landlord’s is very much about building your property up to living standards in order to earn a passive income off, the world has become so big that we needed a way for players to transport stuff from one side of the map to the other *relatively effortlessly. Though the Royal is an excellent solution for this, it might be a while before you’re flush enough to upgrade from your trusty wheelbarrow…
*breakdowns / fuel issues may occur."
To me this implies there is some way to get the car started... is it some kind of secret? Is it even possible? Very peculiar.
Ah, thats unfortunate. It would be really handy. Are there any mods or anything for the game that add a vehicle of some kind that the player can drive? I'll have to take a look. Thanks for your help.
To give more insight, the scope of the feature is quite large. I couldn't just add a drivable vehicle as there needs to be reason to drive it (where are you going, why?). In my mind that means expanding the playable environment, and adding in structures such as a lumber mill, where you'd be able to buy and collect building goods at a discounted price. That's a huge undertaking on it's own. Then there'd be the need to add meta elements to the car, like fuel management. I'd then need to add a petrol station, a character at the station, a fuel system, fuel cans that save and load fuel amounts, and update existing power tools to utilise fuel.
So it's not something I'd want to half-arse into the game, I'd want to do a proper job of, but a project this niche just can't support it right now.
For early interim wheres and whys, I'd personally go with moving bricks, bags, supplies and tools between the three jobs for Tam, Tott and Kash, in a "slightly faster than the 'barrow" way, fuelling at the moment isn't an issue given the compressor & saw are "infinite fuel", so could just go with that, granted it's easy for a player to suggest this, given I've no idea how you would actually create such features behind the scenes... :)
And of course, how to stop people trying to go under the bridge by the copshop to see what's on the other side, given other cars can go that way off on a magical mystery tour, without creating a visible barrier that would also need to block those too...
Yeah I understand, its a massive undertaking, especially for a game that already has many complex systems. I appreciate the explanation, financial feasibility is definitely something that plays a part. It would be great to see in the future obviously, but as you said, its a very niche project.
A pretty good idea, but again - to create a driving script, modelling for the player when inside the car, all that, I would imagine it would make the game more resource intensive perhaps.
Another consideration, breaking the game would become a lot easier... there'd be lots of things to think about when adding a feature such as this.
I mainly just wanted to find out if it was possible, since nobody seemed to question the existence of this car on the side of the road in any other threads... it kind of piqued my interest. But hey, if its just a nod to Jalopy and a bit of an easter egg for now, thats all good. Would be great to see what is to come in the future. :)