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You have scanners : Use them, and don't place them just beside a tile where you have no visibility, as there could be someone inside. Remember to recover them if there is a guard pathing beside it during the next turn.
Later you have recon drone that you can use to pickup items away from your path. You can also get up when in forrest and far away from ennemies, so you can walk further. Lastly, small AP items can now be used if needed, and most missions don't instantly fail anymore when spotted.
Don't down guards in the spotlight path or near watchtowers, unless they are inside a building/forest/container.
Be extra carefull of hidden tiles and elevated ones. Scout and elite scouts are the main problems in thoses missions.
Yes some event pull enemmies toward you unexpectly, but there aren't usually a threat until the next turn ( it can happen though )
One thing I do agree though, is the fact they are very long, and probabaly infuriating in challenge+. There should be autosave every five turns at least for thoses. Redoing a whole infiltration mission of 1h from start because of badluck or a single mistake was never fun in let's say Payday for exemple, and will never be in any games.
Here they spawn less enemies (on standard difficulty compared to hard), but in way less important parts of map.
But here and on YT you can find walkthrough of all stealth missions. So it is not a big issue.
But yes your not going to clear them the first time that's almost guaranteed but again I don't mind restarting as almost everything plays out the same each time.
First off, if you have to use trial and error, then that's basically already admitting that you need knowledge of the map before playing the map to succeed.
Secondly, the strategy you're talking about does not work in a lot of maps. Midnight Strategem in act 4 seems especially egregious to me for instance - there is so little room for error on that map that you literally can't use scanners a lot of the time because if you do you won't have enough action points to do everything you need to each turn unless you start spamming a ton of items that give you extra AP.. and they also decided to include stealthed patrolling enemies on this map. There are also a lot of optional objectives that give you turn limits, and those turn limits are often very strict to the point that it makes it impossible to scout properly and also get the objective at the same time.
Also, sometimes you can use a dart on an enemy that appears to be a safe choice, only for the game to decide to spawn an extra enemy later on that wakes them up without giving any viable counterplay.. I also had one time where an enemy spawned in a position where it would reveal me on the next turn and I couldn't move anywhere that could prevent it without reloading, and there was just no way it could have been planned for.
To some extent I might have made it worse on myself since I was playing on challenge+ and trying to S rank every mission without repeating them.. but still, stealth missions were absolutely infuriating in my playthrough. I could beat most combat maps on the first attempt with S rank no problem, but stealth maps were absolutely awful for challenge+.
Pretty sure you can't even use AP-boosting items in the stealth part of Midnight Stratagem. As with all stealth-absolutely-enforced maps, it bans the use of Field Rations/Special Braised Pork/Replenishment Drinks.
All those item bans are lifted.
Someone will probably get creative with them soon.
Well, I can say that *only* the stealth missions required the trial and error that I'm talking about. The combat missions didn't have that problem, even going into it blind.
If they are going to add the skip function to the "Stealth Mission", I want it to be Casual Mode Exclusive.
There are people like me who enjoy trial and error.
On the stages which "can combat" the item bans are lifted yes. But Midnight Stratagem, and some others, is still "stealth only, if you get spotted, reload", and those stages still ban items.
I see your point. But the enormous save scumming just makes me furious.