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And another suggestion: make it possible to view the current deck while choosing cards from a chest.
Bug: The power that should give you an Arrow at the start of each room, doesn’t.
Bug: When you have enough active memories, traits and abilities for them to use two rows, some of those on the second row are visible at the top of the screen even while the menu is closed, though smaller.
Comment: The music on floor 16 is wonderful and appropriately unnerving.
Comment: All this time I thought the + button in the top left was to reopen the tutorial because of the dialog that appears there at the start of the game. Maybe a more obvious icon would be better.
Suggestion: Add a button to remove all Memories (especially useful for that one imaginary friend unlock, but any new build as well).
° I honestly cant stand the artstyle, but of course, that subjective
° I like the puzzle-nature of the gameplay
° I wish there were more opportunities to interact with the game, other than battling, drawing cards, and choosing a skill from time to time
° I like the player-cards designed so far
° I like the design of most opponents. The only exception are the shielded units, that can only be hurt with magic. They can really screw you, if you're unlucky, and it just feels bad to be helpless
° I like that there are hidden objects, but they are too expensive to reach atm (often requiring to play multiple cards)
° Thanks for releasing the game on GoG as well
While the demo clearly shows the early nature of the game, it already shows a lot of promise, and with more polish and love, could turn into a really good game...
Best of luck