Mindustry

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How do I beat Basin?
It seems like it's almost impossible (or I'm just bad at the game). I have tried about 6 times to beat the map.
Can someone please give me some sort of heavily detailed guild on how to beat it?
Originally posted by RiptheBlood:
Everything in Erekir is all about patience TBH. Im at the point to make T4 units and my god these maps really do take 5 hours to complete, And thats being smart enough to blitzkrieg random bases before they start sending higher tier units (I play blind, I don't use guides so its just dumb luck).

The wiki has a decent strategy, but not knowing about the nuke was a slap in the face for me. It really is all about prep. You want to destroy The core with Tungsten nearby and setup a unit factory(s). Once you can, break through the 2nd base but don't destroy the core until you can build up your 2nd core since the first will be nuked and your army is a decent size of T2 units. this will mean a lot of AFK. Just make walls and basic turrets around the openings. Try to blueprint or build the next factory and when you are ready, destroy the 3rd core and immediately terraform the base for yourself. Your main base should now be where the unit factories are, and the 2nd core have ample resources to abuse. Once the nuke goes off, try to rebuild defenses and power first, then decide if you need/want the rebuild the factory.

From here things get annoying as you will be constantly peppered by T2 tanks from the right, and random flyers. First take out the nearby base South of you, itll be right on your doorstep and the quicker its gone the better, hence the prep for an army. Then going West first is a good idea, take out the random defense in the middle, and the mini base far left. I found the enemy focuses more to reclaim territory than to attack, or at least splits its forces more to lessen some waves. So make sure to have turrets to stop the enemy from rebuilding. From here its typical Erekir gameplay of waiting for an army to build behind walls, protected by turrets, then trying to bombrush the main base. Thats why you need to prep before the nuke, make sure you have a good set of walls and turrets BEFORE you get swarmed with fliers and T2 mechs. Enemy Elude units love to take out power or go straight to your core, so wheverever you find them targetting, leave some units as a patrol and build defenses.

I found attacking through the bottom right to work better for me than the left, and once you can break one of the walls, simply wait for more reinforcements to build and then attack through the base from the bottom up focusing supply chains to deplete turret ammo until you eventually find a core to destroy. The Sublimates absolutely tear up units, but their short range can be dealt with while you destroy their supply and make them waste ammo by sending units 1 at a time AFTER causing damage with eludes. Some turrets have very long range, nothing you can do other than rush them and deal with casualties. But its important to never let the enemy rebuild. I remember always having a couple mechs just in range of the destroyed turrets so the enemy wouldn't rebuild it while waiting for reinforcments. I don't remember where the unit factories were, but taking out their supply chains isn't too hard.

Edit; My base for this map was actually very small and i made things in pockets with mass drivers, so a small chunk for tungsten mining sent left to the original core for T2 tanks, and more sent southeast for T2 tanks and T1 eludes. I had every section walled off with Breaches to defend And had all my units converge on the Southeast point both to stop the enemy from rebuilding and because thats the main defense. Just leave a couple small convoys of 2-3 mechs scattered throughout the base for the random enemy elude swarms.
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The author of this thread has indicated that this post answers the original topic.
Everything in Erekir is all about patience TBH. Im at the point to make T4 units and my god these maps really do take 5 hours to complete, And thats being smart enough to blitzkrieg random bases before they start sending higher tier units (I play blind, I don't use guides so its just dumb luck).

The wiki has a decent strategy, but not knowing about the nuke was a slap in the face for me. It really is all about prep. You want to destroy The core with Tungsten nearby and setup a unit factory(s). Once you can, break through the 2nd base but don't destroy the core until you can build up your 2nd core since the first will be nuked and your army is a decent size of T2 units. this will mean a lot of AFK. Just make walls and basic turrets around the openings. Try to blueprint or build the next factory and when you are ready, destroy the 3rd core and immediately terraform the base for yourself. Your main base should now be where the unit factories are, and the 2nd core have ample resources to abuse. Once the nuke goes off, try to rebuild defenses and power first, then decide if you need/want the rebuild the factory.

From here things get annoying as you will be constantly peppered by T2 tanks from the right, and random flyers. First take out the nearby base South of you, itll be right on your doorstep and the quicker its gone the better, hence the prep for an army. Then going West first is a good idea, take out the random defense in the middle, and the mini base far left. I found the enemy focuses more to reclaim territory than to attack, or at least splits its forces more to lessen some waves. So make sure to have turrets to stop the enemy from rebuilding. From here its typical Erekir gameplay of waiting for an army to build behind walls, protected by turrets, then trying to bombrush the main base. Thats why you need to prep before the nuke, make sure you have a good set of walls and turrets BEFORE you get swarmed with fliers and T2 mechs. Enemy Elude units love to take out power or go straight to your core, so wheverever you find them targetting, leave some units as a patrol and build defenses.

I found attacking through the bottom right to work better for me than the left, and once you can break one of the walls, simply wait for more reinforcements to build and then attack through the base from the bottom up focusing supply chains to deplete turret ammo until you eventually find a core to destroy. The Sublimates absolutely tear up units, but their short range can be dealt with while you destroy their supply and make them waste ammo by sending units 1 at a time AFTER causing damage with eludes. Some turrets have very long range, nothing you can do other than rush them and deal with casualties. But its important to never let the enemy rebuild. I remember always having a couple mechs just in range of the destroyed turrets so the enemy wouldn't rebuild it while waiting for reinforcments. I don't remember where the unit factories were, but taking out their supply chains isn't too hard.

Edit; My base for this map was actually very small and i made things in pockets with mass drivers, so a small chunk for tungsten mining sent left to the original core for T2 tanks, and more sent southeast for T2 tanks and T1 eludes. I had every section walled off with Breaches to defend And had all my units converge on the Southeast point both to stop the enemy from rebuilding and because thats the main defense. Just leave a couple small convoys of 2-3 mechs scattered throughout the base for the random enemy elude swarms.
Last edited by RiptheBlood; Jan 27 @ 12:40am
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