Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is a fantastic value from an individual developer. And IMO Eriker increases the value. Tricky process for the developer. If you tune the difficulty for the average player, your most enthusiastic players will think it is too easy. I'll (probably) return and finish it at some point.
I thought the same starting out but it's not that bad once you unlock new energy production methods and you boost drills and they mine twice as fast. Fun is also subjective, not everyone would find an easy game where you spam unlimited resource production to become OP fun.
I agree building slowly can be annoying, but don't the repair turrets or some unit help build? Been a while so not sure on this one.
Hold "b" and you can select to rebuild everything in an area.
The AI isn't at all intelligent, they just take the shortest path, you can even build mazes for them. Also, if you built units, then all these slip ups you mention wouldn't be much of a problem. Maybe the fog of war should be a toggle, but all of these are just standard RTS mechanics.
Pretty sure you can select them for schematics if you don't blow them up.
In short, skill issue.
Its just not fun
Turrets are trash, the tech tree is way too slow to progress down to unlock anything remotely capable, and the maps are just huge empty deserts, the fog only serves to waste your time because theres almost never anything to find when exploring, at best its more vents and you basically have to do it or your base will be in perpetual brownout, hell, with all of the vents you will probably still be in brownout... Erekir has some neat ideas, but it is just not worth the time and frustration to play...
It's not a good planet. I thought they had introduced it as a test, something they'd come back to and improve on, but they haven't actually done anything with it, have they?
You never feel like you have what you need, either. Climbing the resource ladder from base resources to the higher-tier refined stuff takes entirely too much time and insanely too much space.
I would be ok with a different approach to building, if it weren't so damn cumbersome. It feels like it's still in development, and now it needs to be refined, retooled, and rebalanced.