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Knowledge of the map/knowing a build order isn't necessary to complete any of the maps, though it does help. I myself finished Siege on my first attempt, but that is most likely because I have 20+ years of RTS/strategy gaming, and it is by far my most beloved genre.
If you're still frustrated with the map, you can get help from others. I'm usually around a few times a day, and I'm certain there's others here or on their discord that wouldn't mind lending a hand to anyone that wants it.
Same with your thoughts on Erekir as a whole. I actually prefer it over Serpulo, I think the missions are more well designed in general and only 3 unit lines makes it a bit more simple, but almost all the units and turrets have a solid use, compared to the 6 unit lines in Serpulo, where half of those units are basically useless. But just because I like Erekir better, doesn't mean someone who likes Serpulo more is wrong, it's just a different opinion.
Not too much re-balancing, mind, just a little.
Edit: it seems to get worse and worse from Siege on. :(
I don't remember for sure what resources were required to unlock the Cyanogen Synth and Tank Assembler, or whether some of that was taken from my Siege Core rather than my "stash" (not sure how that works even after all this time). I tried to unlock the Scathe but didn't have enough Carbide. Not sure if I unlocked anything else. Spendthrift unlocking was probably my downfall here.
-------- original post - guesstimates are after spendthrift unlocks --------
Just started Siege and unlocked the Tank Assembler. Already depleted some of my resources and now I'm a little confused. I am playing on tablet. So, no disrespect intended, YMMV, hope I don't cause more confusion, etc.
I didn't take a screenshot of the starting quantities. Here are my best estimates based on what adding what I've used to what remains
Vindicates @Venorik Barra's statement that the loadout is adequate.
Trivia: I had "spent" something like 94% of the resources to unlock the Scathe.
when I abandoned Siege, the Scathe reverted - not to 0%, but to not-even-available. So that tentative plan to cheese the unlock process was a bust. However, the Cyanogen Synth, Tank Assembler, and Vanquish all remained unlocked.
Not sure if you know but you can overheat structures that need heat to produce, increasing production to 400% from a single building. This allows 1 Cyanogen to fully fuel an assembler. It does also increase fluid and material needs, but doesn't change power usage. This would take out 100 carbide out of the requirements, totalling at 130 carbide and 500 thorium for the Cyanogen and assembler.
You seem to be here for no reason other than to argue, and argue in bad faith no less. Beyond this post, I will not be bothering with any more of your replies. I shall leave you with one last bit of info however.
There is no dev team. There is only Anuke. One person built the entirety of Mindustry, and he started making it with almost no experience in game design. Serpulo is flawed because it was the first major thing he ever made, and to 'fix' it he would likely have to rebuild it from the ground up. Instead he spent over a year designing, making and polishing an entire second planet, which is a testament to his skills to the leap in quality. And it was FREE.
And if that isn't good enough for you? Too bad. If you don't like it, maybe pick up game design and do it how you want it yourself.