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And no you don't have to stack millions of towers. Just get a dozen higher tier ones and you are good.
So the game sucks in that department, it would actually need to ramp up the amount of units it send. Because sending between 11-20 units is frankly insulting.
Losing = learning, this is true, but the way you lose and the amount of time lost is so extreme it goes beyond "this is how gaming works."
Not really. Tower Defense games usually have waves that ramp up the normal units and the amount of them to the point where they are actually dangerous unless you have a really good defense. Hell plenty of them needs you to actually think what type of turrets you put up.
Majority of the turrets in the game are quite useless.
Here I could survive all normal unit waves with basically 2-3 Spectre Turrets, some walls in front of them and a healing tower.
But if I want to deal with an end game Guardian Wave I quite literally need 20 Spectre Turrets loaded with thorium because if that Guardian gets close enough to start destroying my towers the defense will crumble.
It goes from super easy to basically Insane difficulty. Then it goes back to Super easy.
To Topic starter: Look at the research and find the Spectre Turret and unlock it. Feed it Thorium and it will start making your life easier. A couple of them will outperform a wall of any other turret in the game.
It's expensive but nothing can compete with it.
Of course, 90% of maps can be beaten with a few walls of Lancers and Scatters
Problem is, it's the ONLY challenge. Might as well not have any other waves because they are so weak that it's a waste of time.
You need to balance it out. It's bad game design to just make one wave being a threat.
Lancers and Scatters can not beat 90% of the maps. The moment a Guardian shows up which it will do, it'll just drive right through that defense line.
I've lost to Guardians with more turrets of higher tier and Scatters can not get to those dps levels. I've almost taken over the world in the game.
Spectre are the absolute best in terms of defense. Best range, high rate of fire and high damage.
Obviously Scatters can't take down an Eclipse or something like that, but with proper walls and manipulating enemy flight paths into the kill zone you can take on T3's and even T4's.
Foreshadows are better than Spectres in the range department, if you can afford them it's just free DPS as they sit in the back line and chunk away at bosses. Cyclones are range 25 while Spectres are 32.5, so they have a slight edge there. Spectres are okay for AoE but still aren't the best against something like a swarm of air units, you need more AoE than that especially if they come from an award direction instead of head-on. Meltdowns are good just for wiping out trash mobs like that, but Cyclones can also serve that job admirably. Surge Cyclone + water is the highest DPS in the game, hands down. Honestly though for most maps I'd just use Spectres because Surge is a pain to supply to turrets on attack maps compared to thorium.
Eeeh no. You had to keep building towers and have your soldiers go up in rank. Along with expanding your base. In fact for some maps if you where a bit sloppy a single zombie would wipe out all of your stuff. As that was all it took.
Every wave was a threat until you actual proper defense set up. Here? Only Guardian wave is of any threat.
Edit: They also have the best soundtracks in the game.
We don't want to nerf the Guardians it's that we want to balance it out. We want the normal enemies to be an actual threat. Or make it so we can send multiple waves to speed things up.
Right now the normal enemies can basically just be removed and you wouldn't notice a difference.
It's also that the guardian can be about 100 times more powerful than any wave in the game. It's just a ridiculous spike.
Meltdowns are also not a good option. Use a lot of power which might not be easy to get on most maps for new people. Not to mention you want that power for production facilities.
Spectre use 0 power and is the strongest rapid fire tower in the game. You put up double lines of that with 6-7 each in a row and pretty much nothing gets close to it.
Just fuel them with Thorium that is readily available on a lot of maps. Maps that do not have it are easy to win on.
I put even up triple rows or more if the map has 50+ waves. Put up storage along the belt to keep extra ammo available for them.
I've taken over the whole first world and it only takes time because you need to launch so many bases but it's not hard. Just takes time.