Mindustry

Mindustry

View Stats:
Romulus Apr 18, 2020 @ 9:21pm
This is not a tower defense game.
This game is advertised as "a sandbox tower defense game." This is not a tower defense game, it's an RTS. I think that is quite misleading.

Tower defense games:
* Towers don't get destroyed
* Materials are not an issue
* You don't have units
* Enemy does not have bases and defenses

RTS games:
* Towers get destroyed
* Materials are needed
* You have units
* Enemy has bases and defenses

It's a distinctly different game genre and this is not it at all.
< >
Showing 1-11 of 11 comments
Skyblue Apr 19, 2020 @ 5:07am 
Then you haven't played that much of tower defense games. There are many TD games where the tower can be attacked by monsters, and while there are not that many with units, TD games that have a hero that you can summon and control to attack enemies are plenty.

Saying that it's felt like an RTS is of course not wrong because the game does have many RTS elements. Which is why the game is often compared to Factorio.

The main TD elements are still there. There are monster waves; base to defend; selection of towers to build based on your preferences; wall to build not only to defend but also to direct enemy's path; etc.

I'm a fan of TD games, starting from many custom maps from warcraft 3, I've enjoyed many TD games. And while I concur that this is not your typical TD game, it's still a TD game for me.
Arpente Reves Apr 19, 2020 @ 5:27am 
As said above, there are TD games where turrets can be destroyed, and some of them can ask you to gather materials for some towers. There are also TD with units (Kingdom Rush is the first that come in my mind) and the part about the ennemy having a base is the RTS section.

This game is litteraly a mix between tower defense and RTS. Your main protection is with walls and towers and you have to manage the back like a factory RTS
Hondo Apr 19, 2020 @ 10:31am 
I agree with the 2 responses above. This is a cross between TD & RTS. The game has elements of both. I have also played TD games were towers get attacked, materials are needed, and you can control were the enemy waves go. It is true that this is not your typical TD game, but to say that it is an RTS game and not a TD game would be incorrect.
both
TheAnalyst Apr 20, 2020 @ 7:32am 
I get your point, but you are actually talking about archetypes of those genres not the genres itself. If I would only reference to the archetype, Mario Cart would not be a racing game, because you can shoot other players. In a raccing archetype game that wouldn't be possible but to call it a shooter because of that would be much more misleading. The same applies here in my oppinion.
Also you can see everything you criticized in the first 30sec of the game trailer in steam.
Last edited by TheAnalyst; Apr 20, 2020 @ 7:35am
Ziyadah Apr 21, 2020 @ 2:40pm 
I'll readily admit that I'm not super far in, but of the first five maps I haven't really seen any tower defense aspect to the game other than that there are fixed turrets that shoot things. There's zero need whatsoever to maze or really do anything imaginative in the 50 or so waves I've done on each of those maps. Just build a big GFY wall in front of the spawn point with a line of menders and back it up with turrets, done. Go back to setting up mining resources and ignore the combat side of the game entirely.

Not exactly well designed. Hoping it gets better later, you really shouldn't be able to completely gimp the combat side like that.
Last edited by Ziyadah; Apr 21, 2020 @ 2:40pm
Latrei Apr 27, 2020 @ 1:21am 
@Flarestar
If you think the campaign is too easy, you can check out the workshop for difficult maps like "forlorn struggle". It´s quite difficult for the devs to have the right difficulty for the campaign because some players are just way more skilled than others and having the newer and less experienced players that aren´t too good at the game not be able to complete the basic campaign wouldn´t be too nice.
this game is sorta a command and conquer starcraft type of game.
Ziyadah Apr 28, 2020 @ 5:55am 
It's not that I think it's too easy, it's that the enemy AI needs some work, mostly.
Arpente Reves Apr 28, 2020 @ 6:04am 
Originally posted by Flarestar:
It's not that I think it's too easy, it's that the enemy AI needs some work, mostly.
AI is what it needs to be. They will try to go through the least protected place, fighters will target power nodes and bombers conveyors
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 18, 2020 @ 9:21pm
Posts: 11