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Saying that it's felt like an RTS is of course not wrong because the game does have many RTS elements. Which is why the game is often compared to Factorio.
The main TD elements are still there. There are monster waves; base to defend; selection of towers to build based on your preferences; wall to build not only to defend but also to direct enemy's path; etc.
I'm a fan of TD games, starting from many custom maps from warcraft 3, I've enjoyed many TD games. And while I concur that this is not your typical TD game, it's still a TD game for me.
This game is litteraly a mix between tower defense and RTS. Your main protection is with walls and towers and you have to manage the back like a factory RTS
Also you can see everything you criticized in the first 30sec of the game trailer in steam.
Not exactly well designed. Hoping it gets better later, you really shouldn't be able to completely gimp the combat side like that.
If you think the campaign is too easy, you can check out the workshop for difficult maps like "forlorn struggle". It´s quite difficult for the devs to have the right difficulty for the campaign because some players are just way more skilled than others and having the newer and less experienced players that aren´t too good at the game not be able to complete the basic campaign wouldn´t be too nice.