Mindustry

Mindustry

View Stats:
Wiz May 6, 2022 @ 4:37am
Tips for Beginners!!
I know that some people who just bought the game might be a little overwhelmed by the sheer amount of stuff in the game. Now, like any other game, you will learn it all eventually.

With that being said, if you don't like taking the time out to learn everything before bumrushing everything (which would be a shame) then here are a few key tips to get through some of the early stages. It'll help you get a few things unlocked and you'll be on your own afterwards.

1. Literally figure stuff out until you unlock the Mender. This is crucial as nothing will make sense if you go into a custom sandbox game and try to do it. Plus things are best taught when learned through trial and error.

2. Once you have the Mender unlocked farm up the resources to start doing the numbered sectors. MAKE SURE you can bring the max amount of resources with you.

3. At the beginning of your next sector, pause immediately (spacebar). Pausing and figuring out your approach before you go into the first wave gives you more time to do just that. Unpause when you are ready.

4. Grab some coal. Enough for three or four Combustion Generators. Preferably coal that is close to where you will be setting up everything.

5. Place an Air Factory. You will have to hand feed Silicon to it, but that's not a big issue.

6. Once your Air Factory is up connect your electricity and select your Alpha's on the Factory.

7. Do the same except for a Ground Factory making Daggers (not the exploding ones).

8. You can place up to two more of each Factory, but that's only useful for quicker respawns on your troops.

9. Make your Command Center. This isn't 100% necessary but good if you mess this up. You can just hit rally and fortify your base while you try to catch up.

10. Alright, now you have the base of this all up. Next is making what I call a "God Wall." It doesn't do as much in PvP but it is very effective in early Sectors. Find out where enemies spawn. Your troops should already be there. At this point you might be facing the first wave. if your quick enough you will beat the wave.

11. IMPORTANT!! Make sure you know of ALL exit points for the enemy spawn. Choose the most narrow one and put up a wall. Then put a thicker wall up on any other exit. Two layers of Large Copper Wall on those, and one layer of Large Copper Wall on the narrow. This makes the enemies go towards the wall you'll be using.

12. Start placing Menders right up against the wall. As many as your power can handle. What this will do, if you have enough, is Mend the walls faster than your opponents can break through it. Once everything has electricity and is working properly, you can join your troops and start mowing down the enemies. If you can find room for Defense Weapons, go for it. Ones that rely solely on electricity work best.

I hope this helps you out! Please let me know if you have any questions.
Last edited by Wiz; May 6, 2022 @ 4:40am
< >
Showing 1-8 of 8 comments
a2sauce2 May 13, 2022 @ 8:48pm 
Are you really recommending a no turret all unit strategy to beginners? lol.

Real beginner tip--
Lancers and Scatters can carry you to end game on the wave maps without enemy bases.

A little more than the tip-
Ripple's or Hail's can effectively be used to assault most bases, and the green flying units (Mono, Poly, Mega, Etc) can be used to beat most enemy bases starting with the T2 (Poly) units. Just build a bunch of them at T2 or T3 (lead, silicon to start, then silicon graphite for T2, then Silicon, metaglass, titanium for T3) and take control of one. Then get them in formation. You can use them to beat any map that doesn't have foresight's on the defense by outranging or tanking most turrets. Foresight's still mess you up.

The shaft-
For the more difficult maps, when you get to later game, build T3 red flying units and load them up with Blast material, then suicide bomb the core. As they fall out of the sky, they'll explode magnificently and take out the enemies... everything.
DrunkBunny94 May 16, 2022 @ 3:25pm 
Originally posted by a2sauce2:
Are you really recommending a no turret all unit strategy to beginners? lol.

Yup idk what hes talking about with the units they are annoying as ♥♥♥♥ to use. Use loads of different resources to make (silicon is a pain to get lots of especially early when you barely have enough coal for graphite and power) take a long time to make and cant be controlled like in other RTS's so they just go and die constantly making them a huge waste of resources unless i want to sit by the factory and "g" to take control a group to do something with...

Did what you said from the start basically.

I played like a tower defence game and exclusively used towers until i cant anymore.

For defences I found Arc's are great early (Duos arent bad either if you can build them on the enemys doorstep but need to be replaced fast), then Lances and Hails are good basically all game long, Salvos and Waves are also pretty good too depending on what resources you have access too.

Havent bothered much with the "bigger" guns i tried replacing 12 cryofluid cooled Hails with 2 cryofluid Ripples it seemed like the damage output went down due to the spread.
Everything else seems like more of a pain than its worth with the different ammo types although i havent really used the mass driver yet which be a way to get around the spaghetti.


Originally posted by a2sauce2:
The shaft-
For the more difficult maps, when you get to later game, build T3 red flying units and load them up with Blast material, then suicide bomb the core. As they fall out of the sky, they'll explode magnificently and take out the enemies... everything.

Must try this, although the other big problem with these missions is you get resource cucked like i lost a 2 hour slog against 1 base because there was 2 patches of lead on the entire map which slowed the entire game to halt as i had to fight and clear a path to the 2nd patch and then on wave 30~ the enemy switched from being 90% ground based to entirely air based (no titanium either)
Even the first "enemy base" is pretty hard as you start in the corner with the enemy having a forward base preventing you from expanding which massively limits the amount of resources you have access too.
Reiken May 17, 2022 @ 10:16am 
I duno. :/ it sounds to me you are also at the start of the game.
Originally posted by Wiz RL:
I know that some people who just bought the game might be a little overwhelmed by the sheer amount of stuff in the game. Now, like any other game, you will learn it all eventually.

With that being said, if you don't like taking the time out to learn everything before bumrushing everything (which would be a shame) then here are a few key tips to get through some of the early stages. It'll help you get a few things unlocked and you'll be on your own afterwards.

1. Literally figure stuff out until you unlock the Mender. This is crucial as nothing will make sense if you go into a custom sandbox game and try to do it. Plus things are best taught when learned through trial and error.

2. Once you have the Mender unlocked farm up the resources to start doing the numbered sectors. MAKE SURE you can bring the max amount of resources with you.

3. At the beginning of your next sector, pause immediately (spacebar). Pausing and figuring out your approach before you go into the first wave gives you more time to do just that. Unpause when you are ready.

4. Grab some coal. Enough for three or four Combustion Generators. Preferably coal that is close to where you will be setting up everything.

5. Place an Air Factory. You will have to hand feed Silicon to it, but that's not a big issue.

6. Once your Air Factory is up connect your electricity and select your Alpha's on the Factory.

7. Do the same except for a Ground Factory making Daggers (not the exploding ones).

8. You can place up to two more of each Factory, but that's only useful for quicker respawns on your troops.

9. Make your Command Center. This isn't 100% necessary but good if you mess this up. You can just hit rally and fortify your base while you try to catch up.

10. Alright, now you have the base of this all up. Next is making what I call a "God Wall." It doesn't do as much in PvP but it is very effective in early Sectors. Find out where enemies spawn. Your troops should already be there. At this point you might be facing the first wave. if your quick enough you will beat the wave.

11. IMPORTANT!! Make sure you know of ALL exit points for the enemy spawn. Choose the most narrow one and put up a wall. Then put a thicker wall up on any other exit. Two layers of Large Copper Wall on those, and one layer of Large Copper Wall on the narrow. This makes the enemies go towards the wall you'll be using.

12. Start placing Menders right up against the wall. As many as your power can handle. What this will do, if you have enough, is Mend the walls faster than your opponents can break through it. Once everything has electricity and is working properly, you can join your troops and start mowing down the enemies. If you can find room for Defense Weapons, go for it. Ones that rely solely on electricity work best.

I hope this helps you out! Please let me know if you have any questions.
by the time you are messin with factories you may want to atleast have titanium walls if possible, copper aint gonna cut it by then.
i dont like this turret, its way too strong
And for spawns, where would I go and find out where the enemies spawn at?
lonesh33p Feb 15 @ 10:16am 
The approach I've always used for spawns is to fly around the entire periphery. This does eat up some precious time that one might prefer to use for building. Dunno if there is a better way.

Also, flyer spawn points are often way out in space somewhere, so then I'm always unpleasantly surprised when flyers come from a different direction. No good or even satisfactory solution to that one.
happygiggi Feb 15 @ 11:52am 
That necro lol.

Enemies spawn is always the furthest point possible from the core.
< >
Showing 1-8 of 8 comments
Per page: 1530 50