Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Real beginner tip--
Lancers and Scatters can carry you to end game on the wave maps without enemy bases.
A little more than the tip-
Ripple's or Hail's can effectively be used to assault most bases, and the green flying units (Mono, Poly, Mega, Etc) can be used to beat most enemy bases starting with the T2 (Poly) units. Just build a bunch of them at T2 or T3 (lead, silicon to start, then silicon graphite for T2, then Silicon, metaglass, titanium for T3) and take control of one. Then get them in formation. You can use them to beat any map that doesn't have foresight's on the defense by outranging or tanking most turrets. Foresight's still mess you up.
The shaft-
For the more difficult maps, when you get to later game, build T3 red flying units and load them up with Blast material, then suicide bomb the core. As they fall out of the sky, they'll explode magnificently and take out the enemies... everything.
Yup idk what hes talking about with the units they are annoying as ♥♥♥♥ to use. Use loads of different resources to make (silicon is a pain to get lots of especially early when you barely have enough coal for graphite and power) take a long time to make and cant be controlled like in other RTS's so they just go and die constantly making them a huge waste of resources unless i want to sit by the factory and "g" to take control a group to do something with...
Did what you said from the start basically.
I played like a tower defence game and exclusively used towers until i cant anymore.
For defences I found Arc's are great early (Duos arent bad either if you can build them on the enemys doorstep but need to be replaced fast), then Lances and Hails are good basically all game long, Salvos and Waves are also pretty good too depending on what resources you have access too.
Havent bothered much with the "bigger" guns i tried replacing 12 cryofluid cooled Hails with 2 cryofluid Ripples it seemed like the damage output went down due to the spread.
Everything else seems like more of a pain than its worth with the different ammo types although i havent really used the mass driver yet which be a way to get around the spaghetti.
Must try this, although the other big problem with these missions is you get resource cucked like i lost a 2 hour slog against 1 base because there was 2 patches of lead on the entire map which slowed the entire game to halt as i had to fight and clear a path to the 2nd patch and then on wave 30~ the enemy switched from being 90% ground based to entirely air based (no titanium either)
Even the first "enemy base" is pretty hard as you start in the corner with the enemy having a forward base preventing you from expanding which massively limits the amount of resources you have access too.
Also, flyer spawn points are often way out in space somewhere, so then I'm always unpleasantly surprised when flyers come from a different direction. No good or even satisfactory solution to that one.
Enemies spawn is always the furthest point possible from the core.